Lines Matching refs:m_aPos
66 bool bEqual = ( m_aFloatingData.m_aPos.Y() == aUIElement.m_aFloatingData.m_aPos.Y() ); in operator <()
68 return ( m_aFloatingData.m_aPos.X() < aUIElement.m_aFloatingData.m_aPos.X() ); in operator <()
70 return ( m_aFloatingData.m_aPos.Y() < aUIElement.m_aFloatingData.m_aPos.Y() ); in operator <()
83 if ( !( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() ) ) in operator <()
84 return ( m_aDockedData.m_aPos.Y() < aUIElement.m_aDockedData.m_aPos.Y() ); in operator <()
87 … bool bEqual = ( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() ); in operator <()
98 … return ( m_aDockedData.m_aPos.X() <= aUIElement.m_aDockedData.m_aPos.X() ); in operator <()
103 if ( !( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() ) ) in operator <()
104 return ( m_aDockedData.m_aPos.X() < aUIElement.m_aDockedData.m_aPos.X() ); in operator <()
107 … bool bEqual = ( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() ); in operator <()
118 … return ( m_aDockedData.m_aPos.Y() <= aUIElement.m_aDockedData.m_aPos.Y() ); in operator <()