Lines Matching refs:sprite
50 because a sprite canvas might choose to employ double buffering to
53 double-buffering via XBufferController on a sprite canvas, the
58 you don't need sprite functionality, and don't want the
63 /** Create a sprite object from the specified animation
64 sequence. A sprite is a back-buffered object with its own,
70 /** Create a sprite object from the specified animation
73 A sprite is a back-buffered object with its own,
93 /** Create a custom, user-handles-it-all sprite object.
95 A sprite is a back-buffered object with its own, independent
99 The required size of the sprite in device
104 @return an interface to a custom sprite object.
109 /** Create a cloned version of an already existing sprite
112 The cloned sprite always shows the same content as its
118 The original sprite to copy the content from. This sprite must
120 method is called on. Other sprite instances will generate an
123 @return an interface to a sprite object.
128 /** Tells the sprite canvas to now update the screen