Lines Matching refs:basegfx
114 ::basegfx::B3DPoint(-2500, -2500, -2500), in ImpCreateBasic3DShape()
115 ::basegfx::B3DVector(5000, 5000, 5000)); in ImpCreateBasic3DShape()
123 ::basegfx::B3DPoint(0, 0, 0), in ImpCreateBasic3DShape()
124 ::basegfx::B3DVector(5000, 5000, 5000)); in ImpCreateBasic3DShape()
133 ::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon()); in ImpCreateBasic3DShape()
136 aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon); in ImpCreateBasic3DShape()
138 …p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon)); in ImpCreateBasic3DShape()
160 ::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon()); in ImpCreateBasic3DShape()
163 aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon); in ImpCreateBasic3DShape()
165 …p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon)); in ImpCreateBasic3DShape()
171 …::basegfx::B2DPolygon aB2DPolygon(::basegfx::tools::createPolygonFromCircle(::basegfx::B2DPoint(10… in ImpCreateBasic3DShape()
174 aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon); in ImpCreateBasic3DShape()
176 …p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon)); in ImpCreateBasic3DShape()
182 ::basegfx::B2DPolygon aInnerPoly; in ImpCreateBasic3DShape()
184 aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5)); in ImpCreateBasic3DShape()
185 aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5)); in ImpCreateBasic3DShape()
186 aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5)); in ImpCreateBasic3DShape()
187 aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5)); in ImpCreateBasic3DShape()
188 aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5)); in ImpCreateBasic3DShape()
189 aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5)); in ImpCreateBasic3DShape()
190 aInnerPoly.append(::basegfx::B2DPoint(450*5, 1000*5)); in ImpCreateBasic3DShape()
191 aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5)); in ImpCreateBasic3DShape()
192 aInnerPoly.append(::basegfx::B2DPoint(500*5, -1000*5)); in ImpCreateBasic3DShape()
193 aInnerPoly.append(::basegfx::B2DPoint(450*5, -1000*5)); in ImpCreateBasic3DShape()
194 aInnerPoly.append(::basegfx::B2DPoint(400*5, -1000*5)); in ImpCreateBasic3DShape()
195 aInnerPoly.append(::basegfx::B2DPoint(300*5, -1000*5)); in ImpCreateBasic3DShape()
196 aInnerPoly.append(::basegfx::B2DPoint(200*5, -1000*5)); in ImpCreateBasic3DShape()
197 aInnerPoly.append(::basegfx::B2DPoint(100*5, -1000*5)); in ImpCreateBasic3DShape()
198 aInnerPoly.append(::basegfx::B2DPoint(50*5, -1000*5)); in ImpCreateBasic3DShape()
199 aInnerPoly.append(::basegfx::B2DPoint(0*5, -1000*5)); in ImpCreateBasic3DShape()
202 … p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly)); in ImpCreateBasic3DShape()
208 ::basegfx::B2DPolygon aInnerPoly; in ImpCreateBasic3DShape()
210 aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5)); in ImpCreateBasic3DShape()
211 aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5)); in ImpCreateBasic3DShape()
212 aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5)); in ImpCreateBasic3DShape()
213 aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5)); in ImpCreateBasic3DShape()
214 aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5)); in ImpCreateBasic3DShape()
215 aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5)); in ImpCreateBasic3DShape()
216 aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5)); in ImpCreateBasic3DShape()
217 aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5)); in ImpCreateBasic3DShape()
218 aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5)); in ImpCreateBasic3DShape()
219 aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5)); in ImpCreateBasic3DShape()
220 aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5)); in ImpCreateBasic3DShape()
221 aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5)); in ImpCreateBasic3DShape()
222 aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5)); in ImpCreateBasic3DShape()
223 aInnerPoly.append(::basegfx::B2DPoint(0*5, 1000*5)); in ImpCreateBasic3DShape()
226 … p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly)); in ImpCreateBasic3DShape()
232 ::basegfx::B2DPolygon aInnerPoly; in ImpCreateBasic3DShape()
234 aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5)); in ImpCreateBasic3DShape()
235 aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5)); in ImpCreateBasic3DShape()
236 aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5)); in ImpCreateBasic3DShape()
237 aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5)); in ImpCreateBasic3DShape()
238 aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5)); in ImpCreateBasic3DShape()
239 aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5)); in ImpCreateBasic3DShape()
240 aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5)); in ImpCreateBasic3DShape()
241 aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5)); in ImpCreateBasic3DShape()
242 aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5)); in ImpCreateBasic3DShape()
243 aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5)); in ImpCreateBasic3DShape()
244 aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5)); in ImpCreateBasic3DShape()
245 aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5)); in ImpCreateBasic3DShape()
246 aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5)); in ImpCreateBasic3DShape()
247 aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5)); in ImpCreateBasic3DShape()
250 … p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly)); in ImpCreateBasic3DShape()
265 basegfx::B3DRange aBoundVol; in ImpPrepareBasic3DShape()
266 basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume()); in ImpPrepareBasic3DShape()
271 aCamera.SetPRP(::basegfx::B3DPoint(0.0, 0.0, 1000.0)); in ImpPrepareBasic3DShape()
272 aCamera.SetPosition(::basegfx::B3DPoint(0.0, 0.0, mpView->GetDefaultCamPosZ() + fDeepth / 2)); in ImpPrepareBasic3DShape()
275 basegfx::B3DHomMatrix aTransformation; in ImpPrepareBasic3DShape()
455 basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume()); in CreateDefaultObject()
457 basegfx::B3DRange aVolume(aObjVol); in CreateDefaultObject()
469 ::basegfx::B3DPoint aLookAt; in CreateDefaultObject()
471 ::basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ); in CreateDefaultObject()
474 …aCam.SetDefaults(::basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, mpView->GetDefaultCamFoc… in CreateDefaultObject()