Lines Matching refs:OGLShaders
34 bool OGLShaders::cbInitialized = false;
38 PFNGLCREATESHADERPROC OGLShaders::glCreateShader = NULL;
39 PFNGLSHADERSOURCEPROC OGLShaders::glShaderSource = NULL;
40 PFNGLCOMPILESHADERPROC OGLShaders::glCompileShader = NULL;
41 PFNGLGETSHADERIVPROC OGLShaders::glGetShaderiv = NULL;
42 PFNGLGETSHADERINFOLOGPROC OGLShaders::glGetShaderInfoLog = NULL;
43 PFNGLDELETESHADERPROC OGLShaders::glDeleteShader = NULL;
44 PFNGLCREATEPROGRAMPROC OGLShaders::glCreateProgram = NULL;
45 PFNGLATTACHSHADERPROC OGLShaders::glAttachShader = NULL;
46 PFNGLLINKPROGRAMPROC OGLShaders::glLinkProgram = NULL;
47 PFNGLGETPROGRAMIVPROC OGLShaders::glGetProgramiv = NULL;
48 PFNGLGETPROGRAMINFOLOGPROC OGLShaders::glGetProgramInfoLog = NULL;
49 PFNGLUSEPROGRAMPROC OGLShaders::glUseProgram = NULL;
50 PFNGLDELETEPROGRAMPROC OGLShaders::glDeleteProgram = NULL;
51 PFNGLGETUNIFORMLOCATIONPROC OGLShaders::glGetUniformLocation = NULL;
52 PFNGLUNIFORM1IPROC OGLShaders::glUniform1i = NULL;
53 PFNGLUNIFORM1FPROC OGLShaders::glUniform1f = NULL;
56 bool OGLShaders::Initialize() in Initialize()
85 GLuint OGLShaders::LinkProgram( const char *vertexShader, const char *fragmentShader ) in LinkProgram()