Lines Matching refs:basegfx
304 Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); in makeOutsideCubeFaceToLeft()
305 Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); in makeOutsideCubeFaceToLeft()
309 …Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVe… in makeOutsideCubeFaceToLeft()
313 …OverallOperations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DV… in makeOutsideCubeFaceToLeft()
321 Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); in makeInsideCubeFaceToLeft()
322 Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); in makeInsideCubeFaceToLeft()
326 …Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVe… in makeInsideCubeFaceToLeft()
330 …OverallOperations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DV… in makeInsideCubeFaceToLeft()
338 Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); in makeFallLeaving()
339 Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); in makeFallLeaving()
342 …Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(1,0,0),basegfx::B3DVe… in makeFallLeaving()
355 Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); in makeTurnAround()
356 Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); in makeTurnAround()
359 …Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVe… in makeTurnAround()
362 OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, -1.5),true, 0, 0.5)); in makeTurnAround()
363 OverallOperations.push_back(new STranslate(basegfx::B3DVector(0, 0, 1.5), true, 0.5, 1)); in makeTurnAround()
364 …OverallOperations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0),basegfx::B3… in makeTurnAround()
372 Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); in makeTurnDown()
373 Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); in makeTurnDown()
376 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, 0.0001), false, -1.0, 0.0)); in makeTurnDown()
377 …Slide.Operations.push_back(new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0),… in makeTurnDown()
378 …Slide.Operations.push_back(new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(-1, 1, 0),… in makeTurnDown()
389 … Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); in makeIris()
390 … Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); in makeIris()
393 … Slide.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, 0.000001), false, -1, 0)); in makeIris()
394 … Slide.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, -0.000002), false, 0.5, 1)); in makeIris()
413 irisPart.pushTriangle (basegfx::B2DVector (lcx, lcy), in makeIris()
414 basegfx::B2DVector (lcxo, lcyo), in makeIris()
415 basegfx::B2DVector (cx, cy)); in makeIris()
416 irisPart.pushTriangle (basegfx::B2DVector (cx, cy), in makeIris()
417 basegfx::B2DVector (lcxo, lcyo), in makeIris()
418 basegfx::B2DVector (cxo, cyo)); in makeIris()
434 …irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry… in makeIris()
435 …irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(rx, ry… in makeIris()
437 … irisPart.Operations.push_back (new STranslate (basegfx::B3DVector(rx, ry, 0), false, -1, 0)); in makeIris()
438 …irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(0, 0, 1), basegfx::B3DVector(0, 0, … in makeIris()
439 … irisPart.Operations.push_back (new STranslate (basegfx::B3DVector(-1, 0, 0), false, -1, 0)); in makeIris()
441 irisPart.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, 1), false, -2, 0.0)); in makeIris()
442 …irisPart.Operations.push_back (new SRotate (basegfx::B3DVector(1, .5, 0), basegfx::B3DVector(1, 0,… in makeIris()
480 Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); in makeRochade()
481 Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); in makeRochade()
484 …Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVe… in makeRochade()
489 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(0, 0, -h), false, -1, 0)); in makeRochade()
490 …Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVe… in makeRochade()
491 …Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0,1,0),basegfx::B3DVe… in makeRochade()
500 inline basegfx::B2DVector clamp(const basegfx::B2DVector& v) in clamp()
502 return basegfx::B2DVector(min(max(v.getX(),-1.0),1.0), in clamp()
507 inline basegfx::B3DVector clamp(const basegfx::B3DVector& v) in clamp()
509 return basegfx::B3DVector(min(max(v.getX(),-1.0),1.0), in clamp()
520 inline basegfx::B3DVector randNormVectorInXYPlane() in randNormVectorInXYPlane()
522 basegfx::B3DVector toReturn(randFromNeg1to1(),randFromNeg1to1(),0.0); in randNormVectorInXYPlane()
545 vector<basegfx::B2DVector> unScaledTexCoords; in makeRevolvingCircles()
549 …unScaledTexCoords.push_back( basegfx::B2DVector( cos(TempAngle - 3.1415926/2.0) , sin(TempAngle- 3… in makeRevolvingCircles()
560 …basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVect… in makeRevolvingCircles()
561 …basegfx::B2DVector( 0.5 , 0.5 ) , Radius * unScaledTexCoords[ Point + 1 ] / 2.0 + basegfx::B2DVect… in makeRevolvingCircles()
563 …basegfx::B2DVector(0.5,0.5) , Radius * unScaledTexCoords[ 0 ] / 2.0 + basegfx::B2DVector( 0.5 , 0.… in makeRevolvingCircles()
564 …basegfx::B2DVector(0.5,0.5) , Radius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5) , Radi… in makeRevolvingCircles()
566 basegfx::B3DVector axis(randNormVectorInXYPlane()); in makeRevolvingCircles()
567 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Rad… in makeRevolvingCircles()
568 …LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radi… in makeRevolvingCircles()
569 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.… in makeRevolvingCircles()
584 …basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5)… in makeRevolvingCircles()
585 …basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,… in makeRevolvingCircles()
587 …basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5)… in makeRevolvingCircles()
588 …basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,… in makeRevolvingCircles()
591 …basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2… in makeRevolvingCircles()
592 …/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,… in makeRevolvingCircles()
594 …basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2… in makeRevolvingCircles()
595 …/2.0 + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,… in makeRevolvingCircles()
597 basegfx::B3DVector axis(randNormVectorInXYPlane()); in makeRevolvingCircles()
598 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Rad… in makeRevolvingCircles()
599 …LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, Radi… in makeRevolvingCircles()
600 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.… in makeRevolvingCircles()
616 …basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5)… in makeRevolvingCircles()
617 …basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,… in makeRevolvingCircles()
619 …basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side]/2.0 + basegfx::B2DVector(0.5,0.5)… in makeRevolvingCircles()
620 …basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[Side + 1]/2.0 + basegfx::B2DVector(0.5,… in makeRevolvingCircles()
623 …basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2… in makeRevolvingCircles()
624 … + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5)… in makeRevolvingCircles()
626 …basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[nPointsOnCircles - 1]/2.0 + basegfx::B2… in makeRevolvingCircles()
627 … + basegfx::B2DVector(0.5,0.5) , LastRadius*unScaledTexCoords[0]/2.0 + basegfx::B2DVector(0.5,0.5)… in makeRevolvingCircles()
629 basegfx::B3DVector axis(randNormVectorInXYPlane()); in makeRevolvingCircles()
630 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (La… in makeRevolvingCircles()
631 …LeavingSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , 180, true, (Las… in makeRevolvingCircles()
632 …EnteringSlide.Operations.push_back( new SRotate( axis , basegfx::B3DVector(0,0,0) , -180, false,0.… in makeRevolvingCircles()
649 …Tile.pushTriangle(basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2DVector( 0.0 , iDn ) , basegfx::B2D… in makeHelix()
651 …Tile.pushTriangle(basegfx::B2DVector( 1.0 , iPDn ) , basegfx::B2DVector( 1.0 , iDn ) , basegfx::B2… in makeHelix()
653 …Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] … in makeHelix()
659 …Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 0 , 1 , 0 ) , ( Tile.getVertices()[1] … in makeHelix()
683 …Tile.pushTriangle(basegfx::B2DVector( iPDn , jDm ) , basegfx::B2DVector( iDn , jDm ) , basegfx::B2… in makeNByMTileFlip()
685 …Tile.pushTriangle(basegfx::B2DVector( iPDn , jPDm ) , basegfx::B2DVector( iPDn , jDm ) , basegfx::… in makeNByMTileFlip()
687 …Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] … in makeNByMTileFlip()
689 …Tile.Operations.push_back( new SRotate( basegfx::B3DVector( 1 , 1 , 0 ) , ( Tile.getVertices()[1] … in makeNByMTileFlip()
701 SRotate::SRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool… in SRotate()
708 SScale::SScale(const basegfx::B3DVector& Scale,const basegfx::B3DVector& Origin, bool bInter, doubl… in SScale()
715 RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx… in RotateAndScaleDepthByWidth()
722 …AndScaleDepthByHeight::RotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B… in RotateAndScaleDepthByHeight()
730 STranslate::STranslate(const basegfx::B3DVector& Vector, bool bInter, double T0, double T1):vector(… in STranslate()
884 …d Primitive::pushTriangle(const basegfx::B2DVector& SlideLocation0,const basegfx::B2DVector& Slide… in pushTriangle()
886 vector<basegfx::B3DVector> Verts; in pushTriangle()
887 vector<basegfx::B2DVector> Texs; in pushTriangle()
891 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.… in pushTriangle()
892 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.… in pushTriangle()
893 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.… in pushTriangle()
896 basegfx::B3DVector Normal( basegfx::cross( Verts[0] - Verts[1] , Verts[1] - Verts[2] ) ); in pushTriangle()
909 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation0.getX() - 1, -2*SlideLocation0.getY() + 1 , 0.… in pushTriangle()
910 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation2.getX() - 1, -2*SlideLocation2.getY() + 1 , 0.… in pushTriangle()
911 …Verts.push_back(basegfx::B3DVector( 2*SlideLocation1.getX() - 1, -2*SlideLocation1.getY() + 1 , 0.… in pushTriangle()
922 …Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransform… in pushTriangle()
923 …Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransform… in pushTriangle()
924 …Normals.push_back(basegfx::B3DVector(0,0,1));//all normals always face the screen when untransform… in pushTriangle()
937 …Slide1.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); in prepareDiamond()
938 …Slide1.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); in prepareDiamond()
945 …Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (m,0), basegfx::B2DVector (0,m)); in prepareDiamond()
946 …Slide2.pushTriangle (basegfx::B2DVector (nTime,0), basegfx::B2DVector (1,0), basegfx::B2DVector (1… in prepareDiamond()
947 …Slide2.pushTriangle (basegfx::B2DVector (1,nTime), basegfx::B2DVector (1,1), basegfx::B2DVector (n… in prepareDiamond()
948 …Slide2.pushTriangle (basegfx::B2DVector (0,nTime), basegfx::B2DVector (m,1), basegfx::B2DVector (0… in prepareDiamond()
953 …Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0.5,l… in prepareDiamond()
954 …Slide2.pushTriangle (basegfx::B2DVector (0.5,l), basegfx::B2DVector (1,0), basegfx::B2DVector (h,0… in prepareDiamond()
955 …Slide2.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (1,1), basegfx::B2DVector (h,0.5… in prepareDiamond()
956 …Slide2.pushTriangle (basegfx::B2DVector (h,0.5), basegfx::B2DVector (1,1), basegfx::B2DVector (0.5… in prepareDiamond()
957 …Slide2.pushTriangle (basegfx::B2DVector (0.5,h), basegfx::B2DVector (1,1), basegfx::B2DVector (0,1… in prepareDiamond()
958 …Slide2.pushTriangle (basegfx::B2DVector (l,0.5), basegfx::B2DVector (0.5,h), basegfx::B2DVector (0… in prepareDiamond()
959 …Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (l,0.5), basegfx::B2DVector (0,1… in prepareDiamond()
960 …Slide2.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (0.5,l), basegfx::B2DVector (l,0… in prepareDiamond()
962 …Slide2.Operations.push_back (new STranslate (basegfx::B3DVector (0, 0, 0.00000001), false, -1, 0)); in prepareDiamond()
976 …Slide.pushTriangle (basegfx::B2DVector (ln,0), basegfx::B2DVector (n,0), basegfx::B2DVector (ln,1)… in makeVenetianBlinds()
977 …Slide.pushTriangle (basegfx::B2DVector (n,0), basegfx::B2DVector (ln,1), basegfx::B2DVector (n,1)); in makeVenetianBlinds()
978 …Slide.Operations.push_back(new RotateAndScaleDepthByWidth(basegfx::B3DVector(0, 1, 0), basegfx::B3… in makeVenetianBlinds()
980 …Slide.pushTriangle (basegfx::B2DVector (0,ln), basegfx::B2DVector (1,ln), basegfx::B2DVector (0,n)… in makeVenetianBlinds()
981 …Slide.pushTriangle (basegfx::B2DVector (1,ln), basegfx::B2DVector (0,n), basegfx::B2DVector (1,n)); in makeVenetianBlinds()
982 …lide.Operations.push_back(new RotateAndScaleDepthByHeight(basegfx::B3DVector(1, 0, 0), basegfx::B3… in makeVenetianBlinds()
987 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(2*n - 1, 0,… in makeVenetianBlinds()
988 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0, 1, 0), basegfx::B3DVector(n + ln - 1,… in makeVenetianBlinds()
990 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - 2*n,… in makeVenetianBlinds()
991 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(1, 0, 0), basegfx::B3DVector(0, 1 - n - … in makeVenetianBlinds()
1023 … Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); in makeFadeSmoothly()
1024 … Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); in makeFadeSmoothly()
1060 … Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); in makeFadeThroughBlack()
1061 … Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); in makeFadeThroughBlack()
1255 … Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); in makeStatic()
1256 … Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); in makeStatic()
1278 … Slide.pushTriangle (basegfx::B2DVector (0,0), basegfx::B2DVector (1,0), basegfx::B2DVector (0,1)); in makeDissolve()
1279 … Slide.pushTriangle (basegfx::B2DVector (1,0), basegfx::B2DVector (0,1), basegfx::B2DVector (1,1)); in makeDissolve()
1294 Slide.pushTriangle(basegfx::B2DVector(0,0),basegfx::B2DVector(1,0),basegfx::B2DVector(0,1)); in makeNewsflash()
1295 Slide.pushTriangle(basegfx::B2DVector(1,0),basegfx::B2DVector(0,1),basegfx::B2DVector(1,1)); in makeNewsflash()
1296 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),3000,tr… in makeNewsflash()
1297 …Slide.Operations.push_back(new SScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0)… in makeNewsflash()
1298 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(-10000, 0, 0),false, 0.5, 2)); in makeNewsflash()
1302 …Slide.Operations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0,0,0),-3000,t… in makeNewsflash()
1303 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(-100, 0, 0),false, -1, 1)); in makeNewsflash()
1304 Slide.Operations.push_back(new STranslate(basegfx::B3DVector(100, 0, 0),false, 0.5, 1)); in makeNewsflash()
1305 …Slide.Operations.push_back(new SScale(basegfx::B3DVector(0.01,0.01,0.01),basegfx::B3DVector(0,0,0)… in makeNewsflash()
1306 …Slide.Operations.push_back(new SScale(basegfx::B3DVector(100,100,100),basegfx::B3DVector(0,0,0),tr… in makeNewsflash()
1309 …OverallOperations.push_back(new SRotate(basegfx::B3DVector(0,0,1),basegfx::B3DVector(0.2,0.2,0),10… in makeNewsflash()