Lines Matching refs:aAny
361 uno::Any aAny; in setSceneAttributes() local
366 aAny <<= mxHomMat; in setSceneAttributes()
367 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DTransformMatrix")), aAny); in setSceneAttributes()
371 aAny <<= mnDistance; in setSceneAttributes()
372 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneDistance")), aAny); in setSceneAttributes()
375 aAny <<= mnFocalLength; in setSceneAttributes()
376 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneFocalLength")), aAny); in setSceneAttributes()
379 aAny <<= (sal_Int16)mnShadowSlant; in setSceneAttributes()
380 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadowSlant")), aAny); in setSceneAttributes()
383 aAny <<= mxShadeMode; in setSceneAttributes()
384 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadeMode")), aAny); in setSceneAttributes()
387 aAny <<= maAmbientColor.GetColor(); in setSceneAttributes()
388 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor")), aAny); in setSceneAttributes()
391 aAny <<= mbLightingMode; in setSceneAttributes()
392 …xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneTwoSidedLighting")), aAny… in setSceneAttributes()
405 aAny <<= pCtx->GetDiffuseColor().GetColor(); in setSceneAttributes()
417 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor1")), aAny); in setSceneAttributes()
424 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor2")), aAny); in setSceneAttributes()
431 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor3")), aAny); in setSceneAttributes()
438 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor4")), aAny); in setSceneAttributes()
445 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor5")), aAny); in setSceneAttributes()
452 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor6")), aAny); in setSceneAttributes()
459 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor7")), aAny); in setSceneAttributes()
466 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor8")), aAny); in setSceneAttributes()
486 aAny <<= aCamGeo; in setSceneAttributes()
487 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DCameraGeometry")), aAny); in setSceneAttributes()
491 aAny <<= mxPrjMode; in setSceneAttributes()
492 xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DScenePerspective")), aAny); in setSceneAttributes()