viewcontactofgraphic.cxx (4bf7a51a) | viewcontactofgraphic.cxx (c0d661f1) |
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1/************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance --- 79 unchanged lines hidden (view full) --- 88 // is best achieved for the VC by clearing the local decomposition cache. It would be possible 89 // to also do this for the VOC cache, but that VOCs exist exactly expresss that the object 90 // gets visualised, so this would be wrong. 91 flushViewIndependentPrimitive2DSequence(); 92 } 93 94 drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForPresObj( 95 const basegfx::B2DHomMatrix& rObjectMatrix, | 1/************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance --- 79 unchanged lines hidden (view full) --- 88 // is best achieved for the VC by clearing the local decomposition cache. It would be possible 89 // to also do this for the VOC cache, but that VOCs exist exactly expresss that the object 90 // gets visualised, so this would be wrong. 91 flushViewIndependentPrimitive2DSequence(); 92 } 93 94 drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForPresObj( 95 const basegfx::B2DHomMatrix& rObjectMatrix, |
96 const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute, 97 const GraphicAttr& rLocalGrafInfo) const | 96 const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute) const |
98 { 99 drawinglayer::primitive2d::Primitive2DSequence xRetval; 100 GraphicObject aEmptyGraphicObject; 101 GraphicAttr aEmptyGraphicAttr; 102 103 // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts 104 const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D( 105 rObjectMatrix, --- 32 unchanged lines hidden (view full) --- 138 { 139 // create the EmptyPresObj fallback visualisation. The fallback graphic 140 // is already provided in rGraphicObject in this case, use it 141 aSmallerMatrix = basegfx::tools::createScaleTranslateB2DHomMatrix(aPrefSize.getWidth(), aPrefSize.getHeight(), fOffsetX, fOffsetY); 142 aSmallerMatrix = basegfx::tools::createShearXRotateTranslateB2DHomMatrix(fShearX, fRotate, aTranslate) 143 * aSmallerMatrix; 144 145 const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false); | 97 { 98 drawinglayer::primitive2d::Primitive2DSequence xRetval; 99 GraphicObject aEmptyGraphicObject; 100 GraphicAttr aEmptyGraphicAttr; 101 102 // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts 103 const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D( 104 rObjectMatrix, --- 32 unchanged lines hidden (view full) --- 137 { 138 // create the EmptyPresObj fallback visualisation. The fallback graphic 139 // is already provided in rGraphicObject in this case, use it 140 aSmallerMatrix = basegfx::tools::createScaleTranslateB2DHomMatrix(aPrefSize.getWidth(), aPrefSize.getHeight(), fOffsetX, fOffsetY); 141 aSmallerMatrix = basegfx::tools::createShearXRotateTranslateB2DHomMatrix(fShearX, fRotate, aTranslate) 142 * aSmallerMatrix; 143 144 const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false); |
145 const GraphicAttr aLocalGrafInfo; |
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146 const drawinglayer::primitive2d::Primitive2DReference xReferenceB(new drawinglayer::primitive2d::SdrGrafPrimitive2D( | 146 const drawinglayer::primitive2d::Primitive2DReference xReferenceB(new drawinglayer::primitive2d::SdrGrafPrimitive2D( |
147 aSmallerMatrix, 148 drawinglayer::attribute::SdrLineFillShadowTextAttribute(), 149 rGraphicObject, 150 rLocalGrafInfo)); | 147 aSmallerMatrix, 148 drawinglayer::attribute::SdrLineFillShadowTextAttribute(), 149 rGraphicObject, 150 aLocalGrafInfo)); |
151 152 drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, xReferenceB); 153 } 154 155 return xRetval; 156 } 157 158 drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForDraft( --- 215 unchanged lines hidden (view full) --- 374 375 // get the current, unchenged graphic obect from SdrGrafObj 376 const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false); 377 378 if(visualisationUsesPresObj()) 379 { 380 // it's an EmptyPresObj, create the SdrGrafPrimitive2D without content and another scaled one 381 // with the content which is the placeholder graphic | 151 152 drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, xReferenceB); 153 } 154 155 return xRetval; 156 } 157 158 drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForDraft( --- 215 unchanged lines hidden (view full) --- 374 375 // get the current, unchenged graphic obect from SdrGrafObj 376 const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false); 377 378 if(visualisationUsesPresObj()) 379 { 380 // it's an EmptyPresObj, create the SdrGrafPrimitive2D without content and another scaled one 381 // with the content which is the placeholder graphic |
382 xRetval = createVIP2DSForPresObj(aObjectMatrix, aAttribute, aLocalGrafInfo); | 382 xRetval = createVIP2DSForPresObj(aObjectMatrix, aAttribute); |
383 } 384 else if(visualisationUsesDraft()) 385 { 386 // #i102380# The graphic is swapped out. To not force a swap-in here, there is a mechanism 387 // which shows a swapped-out-visualisation (which gets created here now) and an asynchronious 388 // visual update mechanism for swapped-out grapgics when they were loaded (see AsynchGraphicLoadingEvent 389 // and ViewObjectContactOfGraphic implementation). Not forcing the swap-in here allows faster 390 // (non-blocking) processing here and thus in the effect e.g. fast scrolling through pages 391 xRetval = createVIP2DSForDraft(aObjectMatrix, aAttribute); 392 } 393 else 394 { | 383 } 384 else if(visualisationUsesDraft()) 385 { 386 // #i102380# The graphic is swapped out. To not force a swap-in here, there is a mechanism 387 // which shows a swapped-out-visualisation (which gets created here now) and an asynchronious 388 // visual update mechanism for swapped-out grapgics when they were loaded (see AsynchGraphicLoadingEvent 389 // and ViewObjectContactOfGraphic implementation). Not forcing the swap-in here allows faster 390 // (non-blocking) processing here and thus in the effect e.g. fast scrolling through pages 391 xRetval = createVIP2DSForDraft(aObjectMatrix, aAttribute); 392 } 393 else 394 { |
395 // create primitive. Info: Calling the copy-constructor of GraphicObject in this 396 // SdrGrafPrimitive2D constructor will force a full swap-in of the graphic 397 const drawinglayer::primitive2d::Primitive2DReference xReference( | 395 // create primitive. Info: Calling the copy-constructor of GraphicObject in this 396 // SdrGrafPrimitive2D constructor will force a full swap-in of the graphic 397 const drawinglayer::primitive2d::Primitive2DReference xReference( |
398 new drawinglayer::primitive2d::SdrGrafPrimitive2D( 399 aObjectMatrix, 400 aAttribute, 401 rGraphicObject, 402 aLocalGrafInfo)); 403 | 398 new drawinglayer::primitive2d::SdrGrafPrimitive2D( 399 aObjectMatrix, 400 aAttribute, 401 rGraphicObject, 402 aLocalGrafInfo)); 403 |
404 xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); | 404 xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); |
405 } 406 407 // always append an invisible outline for the cases where no visible content exists 408 drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, 409 drawinglayer::primitive2d::createHiddenGeometryPrimitives2D( 410 false, aObjectMatrix)); 411 412 return xRetval; --- 32 unchanged lines hidden --- | 405 } 406 407 // always append an invisible outline for the cases where no visible content exists 408 drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, 409 drawinglayer::primitive2d::createHiddenGeometryPrimitives2D( 410 false, aObjectMatrix)); 411 412 return xRetval; --- 32 unchanged lines hidden --- |