Lines Matching refs:overlay
597 ::sdr::overlay::OverlayObject* pNewOverlayObject = CreateOverlayObject( in CreateB2dIAObject()
680 ::sdr::overlay::OverlayObject* SdrHdl::CreateOverlayObject( in CreateOverlayObject()
684 ::sdr::overlay::OverlayObject* pRetval = 0L; in CreateOverlayObject()
774 pRetval = new ::sdr::overlay::OverlayAnimatedBitmapEx(rPos, aBmpEx1, aBmpEx2, nBlinkTime); in CreateOverlayObject()
779 pRetval = new ::sdr::overlay::OverlayAnimatedBitmapEx(rPos, aBmpEx1, aBmpEx2, nBlinkTime, in CreateOverlayObject()
786 pRetval = new ::sdr::overlay::OverlayAnimatedBitmapEx(rPos, aBmpEx1, aBmpEx2, nBlinkTime, in CreateOverlayObject()
802 pRetval = new ::sdr::overlay::OverlayBitmapEx(rPos, aBmpEx); in CreateOverlayObject()
807 pRetval = new ::sdr::overlay::OverlayBitmapEx(rPos, aBmpEx, in CreateOverlayObject()
834 pRetval = new ::sdr::overlay::OverlayBitmapEx(rPos, aBmpEx, nCenX, nCenY); in CreateOverlayObject()
1031 ::sdr::overlay::OverlayObject* pNewOverlayObject = new in CreateB2dIAObject()
1032 ::sdr::overlay::OverlayBitmapEx( in CreateB2dIAObject()
1210 ::sdr::overlay::OverlayObject* pNewOverlayObject = new in CreateB2dIAObject()
1211 ::sdr::overlay::OverlayLineStriped( in CreateB2dIAObject()
1231 ::sdr::overlay::OverlayTriangle( in CreateB2dIAObject()
1358 ::sdr::overlay::OverlayObject* pNewOverlayObject = new in CreateB2dIAObject()
1359 ::sdr::overlay::OverlayLineStriped( in CreateB2dIAObject()
1420 ::sdr::overlay::OverlayObject* pNewOverlayObject = new in CreateB2dIAObject()
1421 ::sdr::overlay::OverlayLineStriped( in CreateB2dIAObject()
1476 ::sdr::overlay::OverlayObject* pNewOverlayObject = new in CreateB2dIAObject()
1477 ::sdr::overlay::OverlayPolyPolygonStripedAndFilled( in CreateB2dIAObject()
1544 ::sdr::overlay::OverlayObject* pNewOverlayObject = CreateOverlayObject( in CreateB2dIAObject()
1664 ::sdr::overlay::OverlayObject* pNewOverlayObject = CreateOverlayObject( in CreateB2dIAObject()
1731 … ::sdr::overlay::OverlayRectangle* pNewOverlayObject = new ::sdr::overlay::OverlayRectangle( in CreateB2dIAObject()
2412 ::sdr::overlay::OverlayObject* pOverlayObject = 0L; in CreateB2dIAObject()
2424 pOverlayObject = new ::sdr::overlay::OverlayAnimatedBitmapEx( in CreateB2dIAObject()
2439 pOverlayObject = new ::sdr::overlay::OverlayBitmapEx( in CreateB2dIAObject()
2651 …::sdr::overlay::OverlayObject* pNew = new sdr::overlay::OverlayPrimitive2DSequenceObject(aSequence… in CreateB2dIAObject()