Lines Matching refs:B3DHomMatrix

81                            , const ::basegfx::B3DHomMatrix& rRotationMatrix )  in lcl_RotateLightSource()
104 void lcl_rotateLights( const ::basegfx::B3DHomMatrix& rLightRottion, const Reference< beans::XPrope… in lcl_rotateLights()
109 ::basegfx::B3DHomMatrix aLightRottion( rLightRottion ); in lcl_rotateLights()
122 ::basegfx::B3DHomMatrix lcl_getInverseRotationMatrix( const Reference< beans::XPropertySet >& xScen… in lcl_getInverseRotationMatrix()
124 ::basegfx::B3DHomMatrix aInverseRotation; in lcl_getInverseRotationMatrix()
136 ::basegfx::B3DHomMatrix lcl_getCompleteRotationMatrix( const Reference< beans::XPropertySet >& xSce… in lcl_getCompleteRotationMatrix()
138 ::basegfx::B3DHomMatrix aCompleteRotation; in lcl_getCompleteRotationMatrix()
194 ::basegfx::B3DHomMatrix aRotation( lcl_getCompleteRotationMatrix( xDiagramProps ) ); in lcl_isLightScheme()
238 ::basegfx::B3DHomMatrix aRotation( lcl_getCompleteRotationMatrix( xDiagramProps ) ); in lcl_setLightsForScheme()
330 ::basegfx::B3DHomMatrix lcl_getCameraMatrix( const uno::Reference< beans::XPropertySet >& xScenePro… in lcl_getCameraMatrix()
941 ::basegfx::B3DHomMatrix aFixCameraRotationMatrix( lcl_getCameraMatrix( xSceneProperties ) ); in getRotationAngleFromDiagram()
945 ::basegfx::B3DHomMatrix aSceneRotation; in getRotationAngleFromDiagram()
955 ::basegfx::B3DHomMatrix aResultRotation = aFixCameraRotationMatrix * aSceneRotation; in getRotationAngleFromDiagram()
989 … ::basegfx::B3DHomMatrix aInverseRotation( lcl_getInverseRotationMatrix( xSceneProperties ) ); in switchRightAngledAxes()
994 … ::basegfx::B3DHomMatrix aCompleteRotation( lcl_getCompleteRotationMatrix( xSceneProperties ) ); in switchRightAngledAxes()
1022 … ::basegfx::B3DHomMatrix aInverseOldRotation( lcl_getInverseRotationMatrix( xSceneProperties ) ); in setRotationAngleToDiagram()
1024 ::basegfx::B3DHomMatrix aInverseCameraRotation; in setRotationAngleToDiagram()
1033 ::basegfx::B3DHomMatrix aCumulatedRotation; in setRotationAngleToDiagram()
1037 ::basegfx::B3DHomMatrix aSceneRotation = aInverseCameraRotation*aCumulatedRotation; in setRotationAngleToDiagram()
1051 ::basegfx::B3DHomMatrix aNewRotation; in setRotationAngleToDiagram()
1294 ::basegfx::B3DHomMatrix aSceneRotation; in setDefaultRotation()