Lines Matching refs:aEndPos
58 basegfx::B2DPoint aStartPos, aEndPos; in GradToVec() local
65 aEndPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY()); in GradToVec()
69 basegfx::B2DVector aFullVec(aStartPos - aEndPos); in GradToVec()
72 aStartPos = aEndPos + (aFullVec * fLen); in GradToVec()
81 aEndPos *= aTransformation; in GradToVec()
88 aEndPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY()); in GradToVec()
92 basegfx::B2DVector aFullVec(aEndPos - aStartPos); in GradToVec()
95 aEndPos = aStartPos + (aFullVec * fLen); in GradToVec()
104 aEndPos *= aTransformation; in GradToVec()
112 aEndPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY()); in GradToVec()
116 basegfx::B2DVector aFullVec(aStartPos - aEndPos); in GradToVec()
119 aStartPos = aEndPos + (aFullVec * fLen); in GradToVec()
125 …t basegfx::B2DHomMatrix aTransformation(basegfx::tools::createRotateAroundPoint(aEndPos, -fAngle)); in GradToVec()
128 aEndPos *= aTransformation; in GradToVec()
138 aEndPos += aOffset; in GradToVec()
147 aEndPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY()); in GradToVec()
151 basegfx::B2DVector aFullVec(aStartPos - aEndPos); in GradToVec()
154 aStartPos = aEndPos + (aFullVec * fLen); in GradToVec()
160 …t basegfx::B2DHomMatrix aTransformation(basegfx::tools::createRotateAroundPoint(aEndPos, -fAngle)); in GradToVec()
163 aEndPos *= aTransformation; in GradToVec()
173 aEndPos += aOffset; in GradToVec()
182 rV.maPositionB = aEndPos; in GradToVec()
210 basegfx::B2DPoint aEndPos(rV.maPositionB); in VecToGrad() local
218 basegfx::B2DVector aFullVec(aEndPos - aStartPos); in VecToGrad()
222 aFullVec = aEndPos - aCenter; in VecToGrad()
254 const basegfx::B2DVector aFullVec(aEndPos - aStartPos); in VecToGrad()
287 basegfx::B2DVector aFullVec(aEndPos - aCenter); in VecToGrad()
345 const basegfx::B2DPoint aOffset(aEndPos - aTopLeft); in VecToGrad()
374 aEndPos -= aOffset; in VecToGrad()
379 basegfx::B2DVector aFullVec(aStartPos - aEndPos); in VecToGrad()
441 const basegfx::B2DPoint aOffset(aEndPos - aTopLeft); in VecToGrad()
470 aEndPos -= aOffset; in VecToGrad()
475 basegfx::B2DVector aFullVec(aStartPos - aEndPos); in VecToGrad()