Lines Matching refs:status
35 SID_DELETE // status(final|play)
42 FN_BACKSPACE // status(final|play)
49 FN_SHIFT_BACKSPACE // status()
56 SID_UNDO // status(final|play)
62 SID_GETUNDOSTRINGS // status(final|play)
67 SID_REDO // status(final|play)
73 SID_GETREDOSTRINGS // status(final|play)
78 SID_REPEAT // status()
85 SID_CUT // status(final|play)
92 SID_COPY // status(final|play)
98 SID_PASTE // status(final|play)
105 SID_CLIPBOARD_FORMAT_ITEMS // status(final|play)
112 SID_PASTE_UNFORMATTED // status(final|play)
119 SID_PASTE_SPECIAL // status(final|play)
126 FN_REPAGINATE // status(final|play)
138 FN_UPDATE_FIELDS // status(final|play)
144 FN_UPDATE_CHARTS // status(final|play)
149 FN_UPDATE_ALL // status(final|play)
155 FN_UPDATE_INPUTFIELDS // status(final|play)
161 FN_FRAME_TO_ANCHOR // status()
168 FN_GOTO_NEXT_OBJ // status(final|play)
174 FN_GOTO_PREV_OBJ // status(final|play)
180 FN_GOTO_NEXT_MARK // status(final|play)
186 FN_GOTO_PREV_MARK // status(final|play)
192 FN_PREV_BOOKMARK // status(final|play)
198 FN_NEXT_BOOKMARK // status(final|play)
204 SID_GALLERY_FORMATS // status()
217 SID_BACKGROUND_COLOR // status()
225 FN_EDIT_REGION // status(final|play)
231 FN_INSERT_REGION // status()
238 FN_FORMAT_PAGE_DLG // status(final|play)
244 FN_FORMAT_PAGE_COLUMN_DLG // status(final|play)
269 FN_CONVERT_TEXT_TABLE // status(final|play)
275 FN_FORMAT_BORDER_DLG // status(final|play)
281 SID_ATTR_BORDER_INNER // status()
287 SID_ATTR_BORDER_OUTER // status()
300 FN_FORMAT_BACKGROUND_DLG // status(final|play)
306 SfxBoolItem StyleWatercanMode SID_STYLE_WATERCAN // status()
320 SID_STYLE_UPDATE_BY_EXAMPLE // status()
326 SID_STYLE_NEW_BY_EXAMPLE // status(fina|play)
332 SID_STYLE_APPLY // status(fina|play)
340 SID_STYLE_FAMILY1 // status(fina|play)
345 SID_STYLE_FAMILY2 // status(fina|play)
350 SID_STYLE_FAMILY3 // status(fina|play)
355 SID_STYLE_FAMILY4 // status(fina|play)
360 SID_STYLE_FAMILY5 // status(fina|play)
367 FN_ESCAPE // status(final|play|rec)
421 FN_UPDATE_ALL_LINKS // status()
431 FN_FRAME_WRAP // status()
439 FN_FRAME_WRAP_IDEAL // status()
447 FN_FRAME_NOWRAP // status()
455 FN_FRAME_WRAPTHRU // status()
463 FN_FRAME_WRAPTHRU_TRANSP // status()
471 FN_FRAME_WRAP_CONTOUR // status()
479 FN_WRAP_ANCHOR_ONLY // status()
487 FN_FRAME_WRAP_LEFT // status()
495 FN_FRAME_WRAP_RIGHT // status()
512 SID_ATTR_BORDER_SHADOW // status(final|play)