Lines Matching refs:sprite
48 /** This interface can be used to control an animated sprite object.<p>
50 This interface can be used to control an animated sprite object on
57 /** Start animation sequence of this sprite.<p>
62 t parameter, or a full sequence of sprite bitmaps drawn). Once
67 sprite visibility and animation are unrelated, i.e. a hidden
68 sprite can have a running animation, which then displays in
76 parameter, or a full sequence of sprite bitmaps drawn).
106 /** Issue an additional render call to this sprite's
110 sprite. Please note that if an animation is not started, the
119 /** Changes the view state in place for this sprite's
124 the sprite's bitmaps, respectively. There's no need to call
135 the sprite's bitmaps, respectively.
145 /** Changes all of the sprite's attributes at one atomic
157 New left,top output position of the sprite. This position gets
161 New view state of the sprite, and part of the transformation
166 New render state of the sprite, and part of the transformation
171 New alpha value of the sprite. This value must be within the