Lines Matching refs:rB3DMatrix

158 HomogenMatrix B3DHomMatrixToHomogenMatrix( const B3DHomMatrix & rB3DMatrix )  in B3DHomMatrixToHomogenMatrix()  argument
162 aResult.Line1.Column1 = rB3DMatrix.get( 0, 0 ); in B3DHomMatrixToHomogenMatrix()
163 aResult.Line1.Column2 = rB3DMatrix.get( 0, 1 ); in B3DHomMatrixToHomogenMatrix()
164 aResult.Line1.Column3 = rB3DMatrix.get( 0, 2 ); in B3DHomMatrixToHomogenMatrix()
165 aResult.Line1.Column4 = rB3DMatrix.get( 0, 3 ); in B3DHomMatrixToHomogenMatrix()
167 aResult.Line2.Column1 = rB3DMatrix.get( 1, 0 ); in B3DHomMatrixToHomogenMatrix()
168 aResult.Line2.Column2 = rB3DMatrix.get( 1, 1 ); in B3DHomMatrixToHomogenMatrix()
169 aResult.Line2.Column3 = rB3DMatrix.get( 1, 2 ); in B3DHomMatrixToHomogenMatrix()
170 aResult.Line2.Column4 = rB3DMatrix.get( 1, 3 ); in B3DHomMatrixToHomogenMatrix()
172 aResult.Line3.Column1 = rB3DMatrix.get( 2, 0 ); in B3DHomMatrixToHomogenMatrix()
173 aResult.Line3.Column2 = rB3DMatrix.get( 2, 1 ); in B3DHomMatrixToHomogenMatrix()
174 aResult.Line3.Column3 = rB3DMatrix.get( 2, 2 ); in B3DHomMatrixToHomogenMatrix()
175 aResult.Line3.Column4 = rB3DMatrix.get( 2, 3 ); in B3DHomMatrixToHomogenMatrix()
177 aResult.Line4.Column1 = rB3DMatrix.get( 3, 0 ); in B3DHomMatrixToHomogenMatrix()
178 aResult.Line4.Column2 = rB3DMatrix.get( 3, 1 ); in B3DHomMatrixToHomogenMatrix()
179 aResult.Line4.Column3 = rB3DMatrix.get( 3, 2 ); in B3DHomMatrixToHomogenMatrix()
180 aResult.Line4.Column4 = rB3DMatrix.get( 3, 3 ); in B3DHomMatrixToHomogenMatrix()
185 B3DTuple GetRotationFromMatrix( const B3DHomMatrix & rB3DMatrix ) in GetRotationFromMatrix() argument
188 rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing ); in GetRotationFromMatrix()
192 B3DTuple GetScaleFromMatrix( const B3DHomMatrix & rB3DMatrix ) in GetScaleFromMatrix() argument
195 rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing ); in GetScaleFromMatrix()
199 void ReduceToRotationMatrix( ::basegfx::B3DHomMatrix & rB3DMatrix ) in ReduceToRotationMatrix() argument
201 B3DTuple aR( GetRotationFromMatrix( rB3DMatrix ) ); in ReduceToRotationMatrix()
204 rB3DMatrix = aRotationMatrix; in ReduceToRotationMatrix()