Lines Matching refs:basegfx

81                            , const ::basegfx::B3DHomMatrix& rRotationMatrix )  in lcl_RotateLightSource()
93 … ::basegfx::B3DVector aLightVector( BaseGFXHelper::Direction3DToB3DVector( aLight ) ); in lcl_RotateLightSource()
104 void lcl_rotateLights( const ::basegfx::B3DHomMatrix& rLightRottion, const Reference< beans::XPrope… in lcl_rotateLights()
109 ::basegfx::B3DHomMatrix aLightRottion( rLightRottion ); in lcl_rotateLights()
122 ::basegfx::B3DHomMatrix lcl_getInverseRotationMatrix( const Reference< beans::XPropertySet >& xScen… in lcl_getInverseRotationMatrix()
124 ::basegfx::B3DHomMatrix aInverseRotation; in lcl_getInverseRotationMatrix()
136 ::basegfx::B3DHomMatrix lcl_getCompleteRotationMatrix( const Reference< beans::XPropertySet >& xSce… in lcl_getCompleteRotationMatrix()
138 ::basegfx::B3DHomMatrix aCompleteRotation; in lcl_getCompleteRotationMatrix()
194 ::basegfx::B3DHomMatrix aRotation( lcl_getCompleteRotationMatrix( xDiagramProps ) ); in lcl_isLightScheme()
196 … ::basegfx::B3DVector aLightVector( BaseGFXHelper::Direction3DToB3DVector( aDefaultDirection ) ); in lcl_isLightScheme()
238 ::basegfx::B3DHomMatrix aRotation( lcl_getCompleteRotationMatrix( xDiagramProps ) ); in lcl_setLightsForScheme()
330 ::basegfx::B3DHomMatrix lcl_getCameraMatrix( const uno::Reference< beans::XPropertySet >& xScenePro… in lcl_getCameraMatrix()
338 ::basegfx::B3DVector aVPN( BaseGFXHelper::Direction3DToB3DVector( aCG.vpn ) ); in lcl_getCameraMatrix()
339 ::basegfx::B3DVector aVUP( BaseGFXHelper::Direction3DToB3DVector( aCG.vup ) ); in lcl_getCameraMatrix()
345 ::basegfx::B3DVector aCross = ::basegfx::cross( aVUP, aVPN ); in lcl_getCameraMatrix()
412 return ::basegfx::fTools::equalZero( sin(fAngleRad), 0.0000001 ); in lcl_isSinZero()
416 return ::basegfx::fTools::equalZero( cos(fAngleRad), 0.0000001 ); in lcl_isCosZero()
901 rnElevationDeg = ::basegfx::fround( BaseGFXHelper::Rad2Deg( E ) ); in convertXYZAngleRadToElevationRotationDeg()
902 rnRotationDeg = ::basegfx::fround( BaseGFXHelper::Rad2Deg( R ) ); in convertXYZAngleRadToElevationRotationDeg()
941 ::basegfx::B3DHomMatrix aFixCameraRotationMatrix( lcl_getCameraMatrix( xSceneProperties ) ); in getRotationAngleFromDiagram()
945 ::basegfx::B3DHomMatrix aSceneRotation; in getRotationAngleFromDiagram()
955 ::basegfx::B3DHomMatrix aResultRotation = aFixCameraRotationMatrix * aSceneRotation; in getRotationAngleFromDiagram()
956 ::basegfx::B3DTuple aRotation( BaseGFXHelper::GetRotationFromMatrix( aResultRotation ) ); in getRotationAngleFromDiagram()
989 … ::basegfx::B3DHomMatrix aInverseRotation( lcl_getInverseRotationMatrix( xSceneProperties ) ); in switchRightAngledAxes()
994 … ::basegfx::B3DHomMatrix aCompleteRotation( lcl_getCompleteRotationMatrix( xSceneProperties ) ); in switchRightAngledAxes()
1022 … ::basegfx::B3DHomMatrix aInverseOldRotation( lcl_getInverseRotationMatrix( xSceneProperties ) ); in setRotationAngleToDiagram()
1024 ::basegfx::B3DHomMatrix aInverseCameraRotation; in setRotationAngleToDiagram()
1026 ::basegfx::B3DTuple aR( BaseGFXHelper::GetRotationFromMatrix( in setRotationAngleToDiagram()
1033 ::basegfx::B3DHomMatrix aCumulatedRotation; in setRotationAngleToDiagram()
1037 ::basegfx::B3DHomMatrix aSceneRotation = aInverseCameraRotation*aCumulatedRotation; in setRotationAngleToDiagram()
1051 ::basegfx::B3DHomMatrix aNewRotation; in setRotationAngleToDiagram()
1080 rnHorizontalAngleDegree = ::basegfx::fround(fXAngle); in getRotationFromDiagram()
1081 rnVerticalAngleDegree = ::basegfx::fround(-1.0*fYAngle); in getRotationFromDiagram()
1132 ::basegfx::B3DVector aVRP( BaseGFXHelper::Position3DToB3DVector( aCG.vrp ) ); in getCameraDistance()
1157 ::basegfx::B3DVector aVRP( BaseGFXHelper::Position3DToB3DVector( aCG.vrp ) ); in setCameraDistance()
1158 if( ::basegfx::fTools::equalZero( aVRP.getLength() ) ) in setCameraDistance()
1159 aVRP = ::basegfx::B3DVector(0,0,1); in setCameraDistance()
1294 ::basegfx::B3DHomMatrix aSceneRotation; in setDefaultRotation()