Lines Matching refs:C2U

88                 xSourceProp->getPropertyValue(C2U( "RightAngledAxes" )) >>= m_bRightAngledAxes;  in VDiagram()
177 …XShapes > xGroupForWall( m_pShapeFactory->createGroup2D(xOuterGroup_Shapes,C2U("PlotAreaExcludingA… in createShapes_2d()
181 …ing::XShapes > xShapes = m_pShapeFactory->createGroup2D(xOuterGroup_Shapes,C2U("testonly;CooContai… in createShapes_2d()
191 m_xShapeFactory->createInstance( C2U( in createShapes_2d()
218 … xProp->setPropertyValue( C2U( UNO_NAME_MISC_OBJ_NAME ), uno::makeAny( aWallCID ) ); in createShapes_2d()
256 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_1 ), in lcl_setLightSources()
257 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_1 ))); in lcl_setLightSources()
258 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_2 ), in lcl_setLightSources()
259 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_2 ))); in lcl_setLightSources()
260 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_3 ), in lcl_setLightSources()
261 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_3 ))); in lcl_setLightSources()
262 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_4 ), in lcl_setLightSources()
263 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_4 ))); in lcl_setLightSources()
264 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_5 ), in lcl_setLightSources()
265 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_5 ))); in lcl_setLightSources()
266 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_6 ), in lcl_setLightSources()
267 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_6 ))); in lcl_setLightSources()
268 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_7 ), in lcl_setLightSources()
269 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_7 ))); in lcl_setLightSources()
270 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_8 ), in lcl_setLightSources()
271 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_8 ))); in lcl_setLightSources()
273 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_1 ), in lcl_setLightSources()
274 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_1 ))); in lcl_setLightSources()
275 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_2 ), in lcl_setLightSources()
276 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_2 ))); in lcl_setLightSources()
277 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_3 ), in lcl_setLightSources()
278 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_3 ))); in lcl_setLightSources()
279 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_4 ), in lcl_setLightSources()
280 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_4 ))); in lcl_setLightSources()
281 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_5 ), in lcl_setLightSources()
282 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_5 ))); in lcl_setLightSources()
283 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_6 ), in lcl_setLightSources()
284 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_6 ))); in lcl_setLightSources()
285 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_7 ), in lcl_setLightSources()
286 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_7 ))); in lcl_setLightSources()
287 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_8 ), in lcl_setLightSources()
288 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_8 ))); in lcl_setLightSources()
290 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_1 ), in lcl_setLightSources()
291 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_1 ))); in lcl_setLightSources()
292 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_2 ), in lcl_setLightSources()
293 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_2 ))); in lcl_setLightSources()
294 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_3 ), in lcl_setLightSources()
295 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_3 ))); in lcl_setLightSources()
296 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_4 ), in lcl_setLightSources()
297 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_4 ))); in lcl_setLightSources()
298 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_5 ), in lcl_setLightSources()
299 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_5 ))); in lcl_setLightSources()
300 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_6 ), in lcl_setLightSources()
301 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_6 ))); in lcl_setLightSources()
302 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_7 ), in lcl_setLightSources()
303 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_7 ))); in lcl_setLightSources()
304 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_8 ), in lcl_setLightSources()
305 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_8 ))); in lcl_setLightSources()
480 m_xAspectRatio3D->setPropertyValue( C2U( UNO_NAME_3D_TRANSFORM_MATRIX ) in adjustAspectRatio3d()
515 m_xShapeFactory->createInstance( C2U( in createShapes_3d()
517 ShapeFactory::setShapeName( m_xOuterGroupShape, C2U("PlotAreaExcludingAxes") ); in createShapes_3d()
618 xDestProp->setPropertyValue( C2U( UNO_NAME_3D_SCENE_DISTANCE ), uno::makeAny( in createShapes_3d()
620 xDestProp->setPropertyValue( C2U( UNO_NAME_3D_SCENE_PERSPECTIVE ), in createShapes_3d()
621 … xSourceProp->getPropertyValue( C2U( UNO_NAME_3D_SCENE_PERSPECTIVE ))); in createShapes_3d()
626 xDestProp->setPropertyValue( C2U( UNO_NAME_3D_SCENE_SHADE_MODE ), in createShapes_3d()
627 … xSourceProp->getPropertyValue( C2U( UNO_NAME_3D_SCENE_SHADE_MODE ))); in createShapes_3d()
628 xDestProp->setPropertyValue( C2U( UNO_NAME_3D_SCENE_AMBIENTCOLOR ), in createShapes_3d()
629 … xSourceProp->getPropertyValue( C2U( UNO_NAME_3D_SCENE_AMBIENTCOLOR ))); in createShapes_3d()
630 xDestProp->setPropertyValue( C2U( UNO_NAME_3D_SCENE_TWO_SIDED_LIGHTING ), in createShapes_3d()
631 … xSourceProp->getPropertyValue( C2U( UNO_NAME_3D_SCENE_TWO_SIDED_LIGHTING ))); in createShapes_3d()
651 xDestProp->setPropertyValue( C2U( UNO_NAME_3D_TRANSFORM_MATRIX ), in createShapes_3d()
692 …ng::XShapes > xShapes = m_pShapeFactory->createGroup3D( xOuterGroup_Shapes,C2U("testonly;CooContai… in createShapes_3d()
709 xShapeProp->setPropertyValue( C2U( UNO_NAME_3D_TRANSFORM_MATRIX ) in createShapes_3d()