Lines Matching refs:fround

315                             basegfx::fround(aRange.getMinX()), basegfx::fround(aRange.getMinY()),  in create2DDecompositionOfGraphic()
316 basegfx::fround(aRange.getMaxX()), basegfx::fround(aRange.getMaxY())); in create2DDecompositionOfGraphic()
399 aRectangle.Left() + basegfx::fround(rand() * (fHor / 32767.0)), in create2DDecompositionOfGraphic()
400 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
422 aRectangle.Left() + basegfx::fround(rand() * (fHor / 32767.0)), in create2DDecompositionOfGraphic()
423 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
437 aRectangle.Left() + basegfx::fround(rand() * (fHor / 32767.0)), in create2DDecompositionOfGraphic()
438 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
440 aRectangle.Left() + basegfx::fround(rand() * (fHor / 32767.0)), in create2DDecompositionOfGraphic()
441 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
443 LineInfo aLineInfo(LINE_SOLID, basegfx::fround(fHor / 50.0)); in create2DDecompositionOfGraphic()
462 aRectangle.Left() + basegfx::fround(rand() * (fHor / 32767.0)), in create2DDecompositionOfGraphic()
463 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
468 aRectangle.Left() + basegfx::fround(rand() * (fHor / 32767.0)), in create2DDecompositionOfGraphic()
469 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
471 aRectangle.Left() + basegfx::fround(rand() * (fHor / 32767.0)), in create2DDecompositionOfGraphic()
472 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
537 const sal_uInt32 nCount(basegfx::fround(rand() * (20 / 32767.0))); in create2DDecompositionOfGraphic()
538 const bool bClose(basegfx::fround(rand() / 32767.0)); in create2DDecompositionOfGraphic()
544 aRectangle.Left() + basegfx::fround(rand() * (fHor / 32767.0)), in create2DDecompositionOfGraphic()
545 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
559 const LineInfo aLineInfo(LINE_SOLID, basegfx::fround(fHor / 50.0)); in create2DDecompositionOfGraphic()
576 const sal_uInt32 nCount(basegfx::fround(rand() * (20 / 32767.0))); in create2DDecompositionOfGraphic()
577 const bool bClose(basegfx::fround(rand() / 32767.0)); in create2DDecompositionOfGraphic()
583 aRectangle.Left() + basegfx::fround(rand() * (fHor / 32767.0)), in create2DDecompositionOfGraphic()
584 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
607 const sal_uInt32 nCount(basegfx::fround(rand() * (6 / 32767.0))); in create2DDecompositionOfGraphic()
608 const bool bClose(basegfx::fround(rand() / 32767.0)); in create2DDecompositionOfGraphic()
614 aRectangle.Left() + basegfx::fround(rand() * (fHor / 32767.0)), in create2DDecompositionOfGraphic()
615 aRectangle.Top() + basegfx::fround(rand() * (fVer / 32767.0))); in create2DDecompositionOfGraphic()
667 aRectangle.Left() + basegfx::fround(fHor * 0.2), in create2DDecompositionOfGraphic()
668 aRectangle.Top() + basegfx::fround(fVer * 0.3)); in create2DDecompositionOfGraphic()
670 aRectangle.Left() + basegfx::fround(fHor * 0.2), in create2DDecompositionOfGraphic()
671 aRectangle.Top() + basegfx::fround(fVer * 0.5)); in create2DDecompositionOfGraphic()
673 aRectangle.Left() + basegfx::fround(fHor * 0.2), in create2DDecompositionOfGraphic()
674 aRectangle.Top() + basegfx::fround(fVer * 0.7)); in create2DDecompositionOfGraphic()
703 aRectangle.Left() + basegfx::fround(fHor * 0.2), in create2DDecompositionOfGraphic()
704 aRectangle.Top() + basegfx::fround(fVer * 0.3)); in create2DDecompositionOfGraphic()
706 aRectangle.Left() + basegfx::fround(fHor * 0.2), in create2DDecompositionOfGraphic()
707 aRectangle.Top() + basegfx::fround(fVer * 0.5)); in create2DDecompositionOfGraphic()
709 aRectangle.Left() + basegfx::fround(fHor * 0.2), in create2DDecompositionOfGraphic()
710 aRectangle.Top() + basegfx::fround(fVer * 0.7)); in create2DDecompositionOfGraphic()