Lines Matching refs:rStateSet

442             ::utl::AccessibleStateSetHelper& rStateSet,  in FillAccessibleStateSet()  argument
450 rStateSet.AddState( AccessibleStateType::FOCUSABLE ); in FillAccessibleStateSet()
453 rStateSet.AddState( AccessibleStateType::MULTI_SELECTABLE); in FillAccessibleStateSet()
456 rStateSet.AddState( AccessibleStateType::FOCUSED ); in FillAccessibleStateSet()
459 rStateSet.AddState( AccessibleStateType::ACTIVE ); in FillAccessibleStateSet()
463 rStateSet.AddState( AccessibleStateType::ENABLED ); in FillAccessibleStateSet()
464 rStateSet.AddState( AccessibleStateType::SENSITIVE ); in FillAccessibleStateSet()
468 rStateSet.AddState( AccessibleStateType::VISIBLE ); in FillAccessibleStateSet()
471 rStateSet.AddState( AccessibleStateType::MANAGES_DESCENDANTS ); in FillAccessibleStateSet()
475 rStateSet.AddState( AccessibleStateType::VISIBLE ); in FillAccessibleStateSet()
476 rStateSet.AddState( AccessibleStateType::MANAGES_DESCENDANTS ); in FillAccessibleStateSet()
480 rStateSet.AddState( AccessibleStateType::VISIBLE ); in FillAccessibleStateSet()
481 rStateSet.AddState( AccessibleStateType::MANAGES_DESCENDANTS ); in FillAccessibleStateSet()
486 rStateSet.AddState( AccessibleStateType::FOCUSABLE ); in FillAccessibleStateSet()
488 rStateSet.AddState( AccessibleStateType::FOCUSED ); in FillAccessibleStateSet()
489 rStateSet.AddState( AccessibleStateType::ACTIVE ); in FillAccessibleStateSet()
490 rStateSet.AddState( AccessibleStateType::TRANSIENT ); in FillAccessibleStateSet()
491 rStateSet.AddState( AccessibleStateType::SELECTABLE); in FillAccessibleStateSet()
492 rStateSet.AddState( AccessibleStateType::VISIBLE ); in FillAccessibleStateSet()
493 rStateSet.AddState( AccessibleStateType::SHOWING ); in FillAccessibleStateSet()
496 rStateSet.AddState( AccessibleStateType::SELECTED ); in FillAccessibleStateSet()
501 rStateSet.AddState( AccessibleStateType::VISIBLE ); in FillAccessibleStateSet()
502 rStateSet.AddState( AccessibleStateType::TRANSIENT ); in FillAccessibleStateSet()
506 rStateSet.AddState( AccessibleStateType::VISIBLE ); in FillAccessibleStateSet()