Lines Matching refs:aTemp

195 		basegfx::B3DHomMatrix aTemp;  in SetBankAngle()  local
199 aTemp.set(1, 1, fCos); in SetBankAngle()
200 aTemp.set(2, 2, fCos); in SetBankAngle()
201 aTemp.set(2, 1, fSin); in SetBankAngle()
202 aTemp.set(1, 2, -fSin); in SetBankAngle()
204 aTf *= aTemp; in SetBankAngle()
208 basegfx::B3DHomMatrix aTemp; in SetBankAngle() local
212 aTemp.set(0, 0, fCos); in SetBankAngle()
213 aTemp.set(2, 2, fCos); in SetBankAngle()
214 aTemp.set(0, 2, fSin); in SetBankAngle()
215 aTemp.set(2, 0, -fSin); in SetBankAngle()
217 aTf *= aTemp; in SetBankAngle()
223 basegfx::B3DHomMatrix aTemp; in SetBankAngle() local
227 aTemp.set(0, 0, fCos); in SetBankAngle()
228 aTemp.set(2, 2, fCos); in SetBankAngle()
229 aTemp.set(0, 2, fSin); in SetBankAngle()
230 aTemp.set(2, 0, -fSin); in SetBankAngle()
232 aTf *= aTemp; in SetBankAngle()
237 basegfx::B3DHomMatrix aTemp; in SetBankAngle() local
241 aTemp.set(1, 1, fCos); in SetBankAngle()
242 aTemp.set(2, 2, fCos); in SetBankAngle()
243 aTemp.set(2, 1, fSin); in SetBankAngle()
244 aTemp.set(1, 2, -fSin); in SetBankAngle()
246 aTf *= aTemp; in SetBankAngle()
280 basegfx::B3DHomMatrix aTemp; in Rotate() local
284 aTemp.set(0, 0, fCos); in Rotate()
285 aTemp.set(2, 2, fCos); in Rotate()
286 aTemp.set(0, 2, fSin); in Rotate()
287 aTemp.set(2, 0, -fSin); in Rotate()
289 aTf *= aTemp; in Rotate()
298 basegfx::B3DHomMatrix aTemp; in Rotate() local
302 aTemp.set(0, 0, fCos); in Rotate()
303 aTemp.set(2, 2, fCos); in Rotate()
304 aTemp.set(0, 2, fSin); in Rotate()
305 aTemp.set(2, 0, -fSin); in Rotate()
307 aTf *= aTemp; in Rotate()
333 basegfx::B3DHomMatrix aTemp; in RotateAroundLookAt() local
337 aTemp.set(0, 0, fCos); in RotateAroundLookAt()
338 aTemp.set(2, 2, fCos); in RotateAroundLookAt()
339 aTemp.set(0, 2, fSin); in RotateAroundLookAt()
340 aTemp.set(2, 0, -fSin); in RotateAroundLookAt()
342 aTf *= aTemp; in RotateAroundLookAt()
351 basegfx::B3DHomMatrix aTemp; in RotateAroundLookAt() local
355 aTemp.set(0, 0, fCos); in RotateAroundLookAt()
356 aTemp.set(2, 2, fCos); in RotateAroundLookAt()
357 aTemp.set(0, 2, fSin); in RotateAroundLookAt()
358 aTemp.set(2, 0, -fSin); in RotateAroundLookAt()
360 aTf *= aTemp; in RotateAroundLookAt()