Lines Matching refs:basegfx

69     const basegfx::B3DPoint& rFront,  in getAllHit3DObjectWithRelativePoint()
70 const basegfx::B3DPoint& rBack, in getAllHit3DObjectWithRelativePoint()
73 ::std::vector< basegfx::B3DPoint >& o_rResult, in getAllHit3DObjectWithRelativePoint()
87 …const basegfx::B3DRange aObjectRange(drawinglayer::primitive3d::getB3DRangeFromPrimitive3DSequence… in getAllHit3DObjectWithRelativePoint()
91 const basegfx::B3DRange aFrontBackRange(rFront, rBack); in getAllHit3DObjectWithRelativePoint()
116 basegfx::B3DHomMatrix aInBetweenSceneMatrix; in fillViewInformation3DForCompoundObject()
170 const basegfx::B2DPoint& rPoint, in getAllHit3DObjectsSortedFrontToBack()
183 basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation()); in getAllHit3DObjectsSortedFrontToBack()
185 const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * rPoint); in getAllHit3DObjectsSortedFrontToBack()
204 basegfx::B3DHomMatrix aViewToObject(aViewInfo3D.getObjectToView()); in getAllHit3DObjectsSortedFrontToBack()
206 …const basegfx::B3DPoint aFront(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativeP… in getAllHit3DObjectsSortedFrontToBack()
207 …const basegfx::B3DPoint aBack(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePo… in getAllHit3DObjectsSortedFrontToBack()
212 ::std::vector< basegfx::B3DPoint > aHitsWithObject; in getAllHit3DObjectsSortedFrontToBack()
217 …const basegfx::B3DPoint aPointInViewCoordinates(aViewInfo3D.getObjectToView() * aHitsWithObject[a]… in getAllHit3DObjectsSortedFrontToBack()
247 const basegfx::B2DPoint& rPoint, in checkHitSingle3DObject()
260 basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation()); in checkHitSingle3DObject()
262 const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * rPoint); in checkHitSingle3DObject()
268 basegfx::B3DHomMatrix aViewToObject(aViewInfo3D.getObjectToView()); in checkHitSingle3DObject()
270 …const basegfx::B3DPoint aFront(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativeP… in checkHitSingle3DObject()
271 …const basegfx::B3DPoint aBack(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePo… in checkHitSingle3DObject()
276 ::std::vector< basegfx::B3DPoint > aHitsWithObject; in checkHitSingle3DObject()