Lines Matching refs:aEndPos

57 	basegfx::B2DPoint aStartPos, aEndPos;  in GradToVec()  local
64 aEndPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY()); in GradToVec()
68 basegfx::B2DVector aFullVec(aStartPos - aEndPos); in GradToVec()
71 aStartPos = aEndPos + (aFullVec * fLen); in GradToVec()
80 aEndPos *= aTransformation; in GradToVec()
87 aEndPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY()); in GradToVec()
91 basegfx::B2DVector aFullVec(aEndPos - aStartPos); in GradToVec()
94 aEndPos = aStartPos + (aFullVec * fLen); in GradToVec()
103 aEndPos *= aTransformation; in GradToVec()
111 aEndPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY()); in GradToVec()
115 basegfx::B2DVector aFullVec(aStartPos - aEndPos); in GradToVec()
118 aStartPos = aEndPos + (aFullVec * fLen); in GradToVec()
124 …const basegfx::B2DHomMatrix aTransformation(basegfx::tools::createRotateAroundPoint(aEndPos, -fAng… in GradToVec()
127 aEndPos *= aTransformation; in GradToVec()
137 aEndPos += aOffset; in GradToVec()
146 aEndPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY()); in GradToVec()
150 basegfx::B2DVector aFullVec(aStartPos - aEndPos); in GradToVec()
153 aStartPos = aEndPos + (aFullVec * fLen); in GradToVec()
159 …const basegfx::B2DHomMatrix aTransformation(basegfx::tools::createRotateAroundPoint(aEndPos, -fAng… in GradToVec()
162 aEndPos *= aTransformation; in GradToVec()
172 aEndPos += aOffset; in GradToVec()
181 rV.maPositionB = aEndPos; in GradToVec()
208 basegfx::B2DPoint aEndPos(rV.maPositionB); in VecToGrad() local
216 basegfx::B2DVector aFullVec(aEndPos - aStartPos); in VecToGrad()
220 aFullVec = aEndPos - aCenter; in VecToGrad()
252 const basegfx::B2DVector aFullVec(aEndPos - aStartPos); in VecToGrad()
285 basegfx::B2DVector aFullVec(aEndPos - aCenter); in VecToGrad()
343 const basegfx::B2DPoint aOffset(aEndPos - aTopLeft); in VecToGrad()
372 aEndPos -= aOffset; in VecToGrad()
377 basegfx::B2DVector aFullVec(aStartPos - aEndPos); in VecToGrad()
439 const basegfx::B2DPoint aOffset(aEndPos - aTopLeft); in VecToGrad()
468 aEndPos -= aOffset; in VecToGrad()
473 basegfx::B2DVector aFullVec(aStartPos - aEndPos); in VecToGrad()