Lines Matching refs:front

1124     const MapMode& getMapMode() { return m_aGraphicsStack.front().m_aMapMode; }  in getMapMode()
1128 …m_aGraphicsStack.front().m_aLineColor = ImplIsColorTransparent(rColor) ? Color( COL_TRANSPARENT ) … in setLineColor()
1129 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateLineColor; in setLineColor()
1134 …m_aGraphicsStack.front().m_aFillColor = ImplIsColorTransparent(rColor) ? Color( COL_TRANSPARENT ) … in setFillColor()
1135 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateFillColor; in setFillColor()
1140 m_aGraphicsStack.front().m_aTextLineColor = Color( COL_TRANSPARENT ); in setTextLineColor()
1141 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateTextLineColor; in setTextLineColor()
1146 m_aGraphicsStack.front().m_aTextLineColor = rColor; in setTextLineColor()
1147 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateTextLineColor; in setTextLineColor()
1152 m_aGraphicsStack.front().m_aOverlineColor = Color( COL_TRANSPARENT ); in setOverlineColor()
1153 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateOverlineColor; in setOverlineColor()
1158 m_aGraphicsStack.front().m_aOverlineColor = rColor; in setOverlineColor()
1159 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateOverlineColor; in setOverlineColor()
1164 m_aGraphicsStack.front().m_aFont.SetFillColor( rColor ); in setTextFillColor()
1165 …m_aGraphicsStack.front().m_aFont.SetTransparent( ImplIsColorTransparent( rColor ) ? sal_True : sal… in setTextFillColor()
1166 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateFont; in setTextFillColor()
1170 m_aGraphicsStack.front().m_aFont.SetFillColor( Color( COL_TRANSPARENT ) ); in setTextFillColor()
1171 m_aGraphicsStack.front().m_aFont.SetTransparent( sal_True ); in setTextFillColor()
1172 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateFont; in setTextFillColor()
1176 m_aGraphicsStack.front().m_aFont.SetColor( rColor ); in setTextColor()
1177 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateFont; in setTextColor()
1182 m_aGraphicsStack.front().m_aClipRegion.clear(); in clearClipRegion()
1183 m_aGraphicsStack.front().m_bClipRegion = false; in clearClipRegion()
1184 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateClipRegion; in clearClipRegion()
1197 m_aGraphicsStack.front().m_nLayoutMode = nLayoutMode; in setLayoutMode()
1198 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateLayoutMode; in setLayoutMode()
1203 m_aGraphicsStack.front().m_aDigitLanguage = eLang; in setDigitLanguage()
1204 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateDigitLanguage; in setDigitLanguage()
1209 m_aGraphicsStack.front().m_aFont.SetAlign( eAlign ); in setTextAlign()
1210 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateFont; in setTextAlign()
1215 m_aGraphicsStack.front().m_nAntiAlias = nAntiAlias; in setAntiAlias()
1216 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateAntiAlias; in setAntiAlias()