Lines Matching refs:ARGBColor

93 bool operator==( const RGBColor& rLHS, const ARGBColor& rRHS )  in operator ==()
97 bool operator==( const ARGBColor& rLHS, const RGBColor& rRHS ) in operator ==()
224 uno::Sequence< rendering::ARGBColor > aARGBColors = xBmp->convertIntegerToARGB( aPixelData ); in checkCanvasBitmap()
228 const rendering::ARGBColor* pARGBStart( aARGBColors.getConstArray() ); in checkCanvasBitmap()
230 const rendering::ARGBColor*> aRes = std::mismatch( pRGBStart, pRGBEnd, pARGBStart ); in checkCanvasBitmap()
280 uno::Sequence<rendering::ARGBColor> aARGBColor(1); in checkCanvasBitmap()
375 uno::Sequence< rendering::ARGBColor > aARGBColors = xBmp->convertIntegerToARGB( aPixelData ); in checkBitmapImport()
379 const rendering::ARGBColor* pARGBStart( aARGBColors.getConstArray() ); in checkBitmapImport()
381 const rendering::ARGBColor*> aRes = std::mismatch( pRGBStart, pRGBEnd, pARGBStart ); in checkBitmapImport()
431 uno::Sequence<rendering::ARGBColor> aARGBColor(1); in checkBitmapImport()
646 …virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToARGB( const uno::Sequence< double … in convertToARGB()
650 return uno::Sequence< rendering::ARGBColor >(); in convertToARGB()
653 …virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertToPARGB( const uno::Sequence< double… in convertToPARGB()
657 return uno::Sequence< rendering::ARGBColor >(); in convertToPARGB()
667 …nce< double > SAL_CALL convertFromARGB( const uno::Sequence< rendering::ARGBColor >& ) throw (lang… in convertFromARGB() argument
674 …ce< double > SAL_CALL convertFromPARGB( const uno::Sequence< rendering::ARGBColor >& ) throw (lang… in convertFromPARGB() argument
715 const uno::Sequence< rendering::ARGBColor > aTemp( convertIntegerToARGB(deviceColor) ); in convertIntegerToRGB()
729 …virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertIntegerToARGB( const uno::Sequence< … in convertIntegerToARGB()
737 uno::Sequence< rendering::ARGBColor > aRes( nLen / nBytesPerPixel ); in convertIntegerToARGB()
738 rendering::ARGBColor* pOut( aRes.getArray() ); in convertIntegerToARGB()
744 *pOut++ = rendering::ARGBColor( in convertIntegerToARGB()
755 *pOut++ = rendering::ARGBColor( in convertIntegerToARGB()
766 …virtual uno::Sequence< rendering::ARGBColor > SAL_CALL convertIntegerToPARGB( const uno::Sequence<… in convertIntegerToPARGB()
774 uno::Sequence< rendering::ARGBColor > aRes( nLen / nBytesPerPixel ); in convertIntegerToPARGB()
775 rendering::ARGBColor* pOut( aRes.getArray() ); in convertIntegerToPARGB()
781 *pOut++ = rendering::ARGBColor( in convertIntegerToPARGB()
793 *pOut++ = rendering::ARGBColor( in convertIntegerToPARGB()
811 …Int8 > SAL_CALL convertIntegerFromARGB( const uno::Sequence< rendering::ARGBColor >& ) throw (lang… in convertIntegerFromARGB() argument
818 …nt8 > SAL_CALL convertIntegerFromPARGB( const uno::Sequence< rendering::ARGBColor >& ) throw (lang… in convertIntegerFromPARGB() argument