/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_canvas.hxx" #include #include #include "canvasbitmap.hxx" #include using namespace ::com::sun::star; namespace vclcanvas { // Currently, the only way to generate an XBitmap is from // XGraphicDevice.getCompatibleBitmap(). Therefore, we don't even // take a bitmap here, but a VDev directly. CanvasBitmap::CanvasBitmap( const ::Size& rSize, bool bAlphaBitmap, rendering::XGraphicDevice& rDevice, const OutDevProviderSharedPtr& rOutDevProvider ) { // create bitmap for given reference device // ======================================== const sal_uInt16 nBitCount( (sal_uInt16)24U ); const BitmapPalette* pPalette = NULL; Bitmap aBitmap( rSize, nBitCount, pPalette ); // only create alpha channel bitmap, if factory requested // that. Providing alpha-channeled bitmaps by default has, // especially under VCL, a huge performance penalty (have to // use alpha VDev, then). if( bAlphaBitmap ) { AlphaMask aAlpha ( rSize ); maCanvasHelper.init( BitmapEx( aBitmap, aAlpha ), rDevice, rOutDevProvider ); } else { maCanvasHelper.init( BitmapEx( aBitmap ), rDevice, rOutDevProvider ); } } CanvasBitmap::CanvasBitmap( const BitmapEx& rBitmap, rendering::XGraphicDevice& rDevice, const OutDevProviderSharedPtr& rOutDevProvider ) { maCanvasHelper.init( rBitmap, rDevice, rOutDevProvider ); } void SAL_CALL CanvasBitmap::disposing() { // forward to base CanvasBitmap_Base::disposing(); } #define IMPLEMENTATION_NAME "VCLCanvas.CanvasBitmap" #define SERVICE_NAME "com.sun.star.rendering.CanvasBitmap" ::rtl::OUString SAL_CALL CanvasBitmap::getImplementationName( ) throw (uno::RuntimeException) { return ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( IMPLEMENTATION_NAME ) ); } sal_Bool SAL_CALL CanvasBitmap::supportsService( const ::rtl::OUString& ServiceName ) throw (uno::RuntimeException) { return ServiceName.equalsAsciiL( RTL_CONSTASCII_STRINGPARAM ( SERVICE_NAME ) ); } uno::Sequence< ::rtl::OUString > SAL_CALL CanvasBitmap::getSupportedServiceNames( ) throw (uno::RuntimeException) { uno::Sequence< ::rtl::OUString > aRet(1); aRet[0] = ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM ( SERVICE_NAME ) ); return aRet; } BitmapEx CanvasBitmap::getBitmap() const { tools::LocalGuard aGuard; // TODO(T3): Rework to use shared_ptr all over the place for // BmpEx. This is highly un-threadsafe return maCanvasHelper.getBitmap(); } bool CanvasBitmap::repaint( const GraphicObjectSharedPtr& rGrf, const rendering::ViewState& viewState, const rendering::RenderState& renderState, const ::Point& rPt, const ::Size& rSz, const GraphicAttr& rAttr ) const { tools::LocalGuard aGuard; mbSurfaceDirty = true; return maCanvasHelper.repaint( rGrf, viewState, renderState, rPt, rSz, rAttr ); } uno::Any SAL_CALL CanvasBitmap::getFastPropertyValue( sal_Int32 nHandle ) throw (uno::RuntimeException) { if( nHandle == 0 ) { BitmapEx* pBitmapEx = new BitmapEx( getBitmap() ); return uno::Any( reinterpret_cast( pBitmapEx ) ); } return uno::Any( sal_Int64(0) ); } }