/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_geometry_Matrix2D_idl__ #define __com_sun_star_geometry_Matrix2D_idl__ module com { module sun { module star { module geometry { /** This structure defines a 2 by 2 matrix.
This constitutes a linear mapping of a point in 2D to another point in 2D.
The matrix defined by this structure constitutes a linear
mapping of a point in 2D to another point in 2D. In contrast to
the
A linear mapping, as performed by this matrix, can be written out
as follows, where xs
and ys
are the source, and
xd
and yd
the corresponding result coordinates:
xd = m00*xs + m01*ys;
yd = m10*xs + m11*ys;
Thus, in common matrix language, with M being the
Due to this transformational approach, all geometry data types are points in abstract integer or real coordinate spaces, without any physical dimensions attached to them. This physical measurement units are typically only added when using these data types to render something onto a physical output device, like a screen or a printer. Then, the total transformation matrix and the device resolution determine the actual measurement unit.
@since OpenOffice 2.0 */ published struct Matrix2D { /// The top, left matrix entry. double m00; /// The top, right matrix entry. double m01; /// The bottom, left matrix entry. double m10; /// The bottom, right matrix entry. double m11; }; }; }; }; }; #endif