/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef SD_VIEW_SHELL_FACTORY_HXX #define SD_VIEW_SHELL_FACTORY_HXX #include #include class Window; namespace sd { class FrameView; class ViewShell; typedef sal_Int32 ShellId; // This shell id is a reserved value and does not specify any valid shell. static const sal_Int32 snInvalidShellId = -1; template class ShellFactory { public: /** This abstract virtual class needs a destructor so that the destructors of derived classes are called. */ virtual ~ShellFactory (void) {}; /** Create a new instance of a view shell for the given id that will be stacked onto the given view shell base. @return Return the new view shell or NULL when a creation is not possible. */ virtual ShellType* CreateShell ( ShellId nId, ::Window* pParentWindow, FrameView* pFrameView = NULL) = 0; /** Tell the factory that a shell is no longer in use. It may destroy it or put it for future use in a cache. */ virtual void ReleaseShell (ShellType* pShell) = 0; }; } // end of namespace sd #endif