/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _E3D_SCENEUPDATER_HXX #define _E3D_SCENEUPDATER_HXX #include ////////////////////////////////////////////////////////////////////////////// // predeclarations class SdrObject; class E3dScene; namespace drawinglayer { namespace geometry { class ViewInformation3D; }} ////////////////////////////////////////////////////////////////////////////// // This class is a helper to encapsulate 3D object changes which shall change the // scene's 2D geometry. E.g. when moving one 3D object in a scene, the visualisation // would not change since the scene's 2D attributes are defined by it's 2D object // transformation and the changed content would be projected to the same 2D bounds // as before. To reflect the fact that the 2D positions may 'change' for the user's // imagination, it is necessary to calculate a new 2D object transformation of the scene // (the SnapRect) using the old 3D transformation stack and the eventually changed // 3D content and tu use it. This is only wanted if changes to the scene's // content are intended to change the scene's 2D geometry attributes class SVX_DLLPUBLIC E3DModifySceneSnapRectUpdater { // the scene which may be changed. This gets set to the outmost scene // of the to-be-changed 3D object when the scene has a 3d transformation // stack at construction time. In all other cases it's set to zero and // no action needs to be taken E3dScene* mpScene; // the 3d transformation stack at the time of construction, valid when // mpScene is not zero drawinglayer::geometry::ViewInformation3D* mpViewInformation3D; public: // the constructor evaluates and sets the members at construction time E3DModifySceneSnapRectUpdater(const SdrObject* pObject); // the destructor will take action if mpScene is not zero and modify the // 2D geomeztry of the target scene ~E3DModifySceneSnapRectUpdater(); }; #endif // _E3D_SCENEUPDATER_HXX