/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace contact { ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj) : ViewContactOfE3d(rCubeObj) { } ViewContactOfE3dCube::~ViewContactOfE3dCube() { } drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dCube::createViewIndependentPrimitive3DSequence() const { drawinglayer::primitive3d::Primitive3DSequence xRetval; const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet(); const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); // get cube geometry and use as traslation and scaling for unit cube basegfx::B3DRange aCubeRange; const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize()); const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos()); basegfx::B3DHomMatrix aWorldTransform; if(GetE3dCubeObj().GetPosIsCenter()) { const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0); aCubeRange.expand(aCubePosition - aHalfCubeSize); aCubeRange.expand(aCubePosition + aHalfCubeSize); } else { aCubeRange.expand(aCubePosition); aCubeRange.expand(aCubePosition + aCubeSize); } // add scale and translate to world transformation const basegfx::B3DVector abjectRange(aCubeRange.getRange()); aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ()); aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ()); // get 3D Object Attributes drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); // calculate texture size to get a perfect mapping for // the front/back sides const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY()); // create primitive and add const drawinglayer::primitive3d::Primitive3DReference xReference( new drawinglayer::primitive3d::SdrCubePrimitive3D( aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute)); xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); // delete 3D Object Attributes delete pSdr3DObjectAttribute; return xRetval; } } // end of namespace contact } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eof