/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace contact { ViewContactOfE3dExtrude::ViewContactOfE3dExtrude(E3dExtrudeObj& rExtrude) : ViewContactOfE3d(rExtrude) { } ViewContactOfE3dExtrude::~ViewContactOfE3dExtrude() { } drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dExtrude::createViewIndependentPrimitive3DSequence() const { drawinglayer::primitive3d::Primitive3DSequence xRetval; const SfxItemSet& rItemSet = GetE3dExtrudeObj().GetMergedItemSet(); const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); // get extrude geometry const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon()); // get 3D Object Attributes drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); // calculate texture size; use size of top/bottom cap to get a perfect mapping // for the caps. The in-between geometry will get a stretched size with a // relative factor size of caps to extrude depth const basegfx::B2DRange aRange(basegfx::tools::getRange(aPolyPolygon)); const basegfx::B2DVector aTextureSize(aRange.getWidth(), aRange.getHeight()); // get more data const double fDepth((double)GetE3dExtrudeObj().GetExtrudeDepth()); const double fDiagonal((double)GetE3dExtrudeObj().GetPercentDiagonal() / 100.0); const double fBackScale((double)GetE3dExtrudeObj().GetPercentBackScale() / 100.0); const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode()); const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront()); const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack()); // create primitive and add const basegfx::B3DHomMatrix aWorldTransform; const drawinglayer::primitive3d::Primitive3DReference xReference( new drawinglayer::primitive3d::SdrExtrudePrimitive3D( aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute, aPolyPolygon, fDepth, fDiagonal, fBackScale, bSmoothNormals, true, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack)); xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); // delete 3D Object Attributes delete pSdr3DObjectAttribute; return xRetval; } } // end of namespace contact } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eof