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 * 
 * Licensed to the Apache Software Foundation (ASF) under one
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 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/properties/e3dsceneproperties.hxx>
#include <svl/itemset.hxx>
#include <svl/whiter.hxx>
#include <svx/svddef.hxx>
#include <svx/scene3d.hxx>
#include <svx/svditer.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
	namespace properties
	{
		E3dSceneProperties::E3dSceneProperties(SdrObject& rObj)
		:	E3dProperties(rObj)
		{
		}

		E3dSceneProperties::E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj)
		:	E3dProperties(rProps, rObj)
		{
		}

		E3dSceneProperties::~E3dSceneProperties()
		{
		}

		BaseProperties& E3dSceneProperties::Clone(SdrObject& rObj) const
		{
			return *(new E3dSceneProperties(*this, rObj));
		}

		const SfxItemSet& E3dSceneProperties::GetObjectItemSet() const
		{
			//DBG_ASSERT(sal_False, "E3dSceneProperties::GetObjectItemSet() maybe the wrong call (!)");
			return E3dProperties::GetObjectItemSet();
		}

		const SfxItemSet& E3dSceneProperties::GetMergedItemSet() const
		{
			// prepare ItemSet
			if(mpItemSet)
			{
				// filter for SDRATTR_3DSCENE_ items, only keep those items
				SfxItemSet aNew(*mpItemSet->GetPool(), SDRATTR_3DSCENE_FIRST, SDRATTR_3DSCENE_LAST);
				aNew.Put(*mpItemSet);
				mpItemSet->ClearItem();
				mpItemSet->Put(aNew);
			}
			else
			{
				// No ItemSet yet, force local ItemSet
				GetObjectItemSet();
			}

			// collect all ItemSets of contained 3d objects
			const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
			const sal_uInt32 nCount(pSub->GetObjCount());

			for(sal_uInt32 a(0L); a < nCount; a++)
			{
				SdrObject* pObj = pSub->GetObj(a);

				if(pObj && pObj->ISA(E3dCompoundObject))
				{
					const SfxItemSet& rSet = pObj->GetMergedItemSet();
					SfxWhichIter aIter(rSet);
					sal_uInt16 nWhich(aIter.FirstWhich());

					while(nWhich)
					{
						// Leave out the SDRATTR_3DSCENE_ range, this would only be double
						// and always equal.
						if(nWhich <= SDRATTR_3DSCENE_FIRST || nWhich >= SDRATTR_3DSCENE_LAST)
						{
							if(SFX_ITEM_DONTCARE == rSet.GetItemState(nWhich, sal_False))
							{
								mpItemSet->InvalidateItem(nWhich);
							}
							else
							{
								mpItemSet->MergeValue(rSet.Get(nWhich), sal_True);
							}
						}

						nWhich = aIter.NextWhich();
					}
				}
			}

			// call parent
			return E3dProperties::GetMergedItemSet();
		}

		void E3dSceneProperties::SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems)
		{
			// Set SDRATTR_3DOBJ_ range at contained objects.
			const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
			const sal_uInt32 nCount(pSub->GetObjCount());

			if(nCount)
			{
				// Generate filtered ItemSet which contains all but the SDRATTR_3DSCENE items.
				// #i50808# Leak fix, Clone produces a new instance and we get ownership here
				SfxItemSet* pNewSet = rSet.Clone(sal_True);
				DBG_ASSERT(pNewSet, "E3dSceneProperties::SetMergedItemSet(): Could not clone ItemSet (!)");
				
				for(sal_uInt16 b(SDRATTR_3DSCENE_FIRST); b <= SDRATTR_3DSCENE_LAST; b++)
				{
					pNewSet->ClearItem(b);
				}

				if(pNewSet->Count())
				{
					for(sal_uInt32 a(0L); a < nCount; a++)
					{
						SdrObject* pObj = pSub->GetObj(a);

						if(pObj && pObj->ISA(E3dCompoundObject))
						{
							// set merged ItemSet at contained 3d object.
							pObj->SetMergedItemSet(*pNewSet, bClearAllItems);
						}
					}
				}

				delete pNewSet;
			}

			// call parent. This will set items on local object, too.
			E3dProperties::SetMergedItemSet(rSet, bClearAllItems);
		}

		void E3dSceneProperties::SetMergedItem(const SfxPoolItem& rItem)
		{
			const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
			const sal_uInt32 nCount(pSub->GetObjCount());

			for(sal_uInt32 a(0L); a < nCount; a++)
			{
				pSub->GetObj(a)->SetMergedItem(rItem);
			}

			// #i43809# call parent. This will set items on local object, too.
			E3dProperties::SetMergedItem(rItem);
		}

		void E3dSceneProperties::ClearMergedItem(const sal_uInt16 nWhich)
		{
			const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
			const sal_uInt32 nCount(pSub->GetObjCount());

			for(sal_uInt32 a(0L); a < nCount; a++)
			{
				pSub->GetObj(a)->ClearMergedItem(nWhich);
			}

			// #i43809# call parent. This will clear items on local object, too.
			E3dProperties::ClearMergedItem(nWhich);
		}

		void E3dSceneProperties::PostItemChange(const sal_uInt16 nWhich)
		{
			// call parent
			E3dProperties::PostItemChange(nWhich);

			// local changes
			E3dScene& rObj = (E3dScene&)GetSdrObject();
			rObj.StructureChanged();

			switch(nWhich)
			{
				case SDRATTR_3DSCENE_PERSPECTIVE			:
				case SDRATTR_3DSCENE_DISTANCE				:
				case SDRATTR_3DSCENE_FOCAL_LENGTH			:
				{
					// #83387#, #83391#
					// one common function for the camera attributes
					// since SetCamera() sets all three back to the ItemSet
					Camera3D aSceneCam(rObj.GetCamera());
					sal_Bool bChange(sal_False);

					// for SDRATTR_3DSCENE_PERSPECTIVE:
					if(aSceneCam.GetProjection() != rObj.GetPerspective())
					{
						aSceneCam.SetProjection(rObj.GetPerspective());
						bChange = sal_True;
					}

					// for SDRATTR_3DSCENE_DISTANCE:
					basegfx::B3DPoint aActualPosition(aSceneCam.GetPosition());
					double fNew = rObj.GetDistance();
					
					if(fNew != aActualPosition.getZ())
					{
						aSceneCam.SetPosition(basegfx::B3DPoint(aActualPosition.getX(), aActualPosition.getY(), fNew));
						bChange = sal_True;
					}

					// for SDRATTR_3DSCENE_FOCAL_LENGTH:
					fNew = rObj.GetFocalLength() / 100.0;

					if(aSceneCam.GetFocalLength() != fNew)
					{
						aSceneCam.SetFocalLength(fNew);
						bChange = sal_True;
					}

					// for all
					if(bChange)
					{
						rObj.SetCamera(aSceneCam);
					}

					break;
				}
			}
		}

		void E3dSceneProperties::SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr)
		{
			const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
			const sal_uInt32 nCount(pSub->GetObjCount());

			for(sal_uInt32 a(0L); a < nCount; a++)
			{
				pSub->GetObj(a)->SetStyleSheet(pNewStyleSheet, bDontRemoveHardAttr);
			}
		}

		SfxStyleSheet* E3dSceneProperties::GetStyleSheet() const
		{
			SfxStyleSheet* pRetval = 0L;

			const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
			const sal_uInt32 nCount(pSub->GetObjCount());

			for(sal_uInt32 a(0L); a < nCount; a++)
			{
				SfxStyleSheet* pCandidate = pSub->GetObj(a)->GetStyleSheet();

				if(pRetval)
				{
					if(pCandidate != pRetval)
					{
						// different StyleSheelts, return none
						return 0L;
					}
				}
				else
				{
					pRetval = pCandidate;
				}
			}

			return pRetval;
		}

		void E3dSceneProperties::MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel)
		{
			if(pSrcPool && pDestPool && (pSrcPool != pDestPool))
			{
				// call parent
				E3dProperties::MoveToItemPool(pSrcPool, pDestPool, pNewModel);

				// own reaction, but only with outmost scene
				E3dScene& rObj = (E3dScene&)GetSdrObject();
				const SdrObjList* pSubList = rObj.GetSubList();

				if(pSubList && rObj.GetScene() == &rObj)
				{
					SdrObjListIter a3DIterator(*pSubList, IM_DEEPWITHGROUPS);
					
					while(a3DIterator.IsMore())
					{
						E3dObject* pObj = (E3dObject*)a3DIterator.Next();
						DBG_ASSERT(pObj->ISA(E3dObject), "In scenes there are only 3D objects allowed (!)");
						pObj->GetProperties().MoveToItemPool(pSrcPool, pDestPool, pNewModel);
					}
				}
			}
		}

		void E3dSceneProperties::SetSceneItemsFromCamera()
		{
			// force ItemSet
			GetObjectItemSet();

			E3dScene& rObj = (E3dScene&)GetSdrObject();
			Camera3D aSceneCam(rObj.GetCamera());

			// ProjectionType
			mpItemSet->Put(Svx3DPerspectiveItem((sal_uInt16)aSceneCam.GetProjection()));

			// CamPos
			mpItemSet->Put(Svx3DDistanceItem((sal_uInt32)(aSceneCam.GetPosition().getZ() + 0.5)));

			// FocalLength
			mpItemSet->Put(Svx3DFocalLengthItem((sal_uInt32)((aSceneCam.GetFocalLength() * 100.0) + 0.5)));
		}
	} // end of namespace properties
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////
// eof