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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_canvas.hxx" #if DIRECTX_VERSION < 0x0900 // Nvidia GeForce Go 6800 crashes with a bluescreen if we take the // maximum texture size, which would be twice as large. this behaviors // has only been observed on directx5. // This value is simply the maximum size for textures we request from // the system, it has absolutely nothing to do with the size of primitives // we're able to render, both concepts are totally independent from each other. #define MAX_TEXTURE_SIZE (2048) #define MIN_TEXTURE_SIZE (32) //#define FAKE_MAX_NUMBER_TEXTURES (2) //#define FAKE_MAX_TEXTURE_SIZE (512) ////////////////////////////////////////////////////////////////////////////////// // includes ////////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define COMPILE_MULTIMON_STUBS #include "dx_rendermodule.hxx" #include "dx_surfacegraphics.hxx" #include #undef WB_LEFT #undef WB_RIGHT #include "dx_impltools.hxx" #include #if defined(DX_DEBUG_IMAGES) # if OSL_DEBUG_LEVEL > 0 # include # undef min # undef max # endif #endif #undef COMPILE_MULTIMON_STUBS #include #define MONITOR_DEFAULTTONULL 0x00000000 #define MONITOR_DEFAULTTOPRIMARY 0x00000001 #define MONITOR_DEFAULTTONEAREST 0x00000002 using namespace ::com::sun::star; ////////////////////////////////////////////////////////////////////////////////// // 'dxcanvas' namespace ////////////////////////////////////////////////////////////////////////////////// namespace dxcanvas { namespace { bool doBlit( const ::basegfx::B2IPoint& rDestPos, IDirectDrawSurface& rOutSurface, const ::basegfx::B2IRange& rSourceArea, IDirectDrawSurface& rSourceSurface, DDBLTFX* pBltFx, bool bForceSoftware ) { if( !bForceSoftware ) { // blit surface to backbuffer RECT aOutRect = { rDestPos.getX(), rDestPos.getY(), rDestPos.getX() + static_cast(rSourceArea.getWidth()), rDestPos.getY() + static_cast(rSourceArea.getHeight()), }; RECT aSourceRect = { rSourceArea.getMinX(), rSourceArea.getMinY(), rSourceArea.getMaxX(), rSourceArea.getMaxY() }; if( SUCCEEDED(rOutSurface.Blt( &aOutRect, &rSourceSurface, &aSourceRect, DDBLT_WAIT, pBltFx )) ) { return true; } } // failed, or forced to use SW copy. attempt manual copy. bool bResult = false; // lock source surface DDSURFACEDESC aDescSrc; rtl_fillMemory(&aDescSrc,sizeof(DDSURFACEDESC),0); aDescSrc.dwSize = sizeof(DDSURFACEDESC); const DWORD dwSrcFlags = DDLOCK_NOSYSLOCK| DDLOCK_SURFACEMEMORYPTR| DDLOCK_WAIT| DDLOCK_READONLY; if(SUCCEEDED(rSourceSurface.Lock(NULL, &aDescSrc, dwSrcFlags, NULL))) { // lock destination surface DDSURFACEDESC aDescDst; rtl_fillMemory(&aDescDst,sizeof(DDSURFACEDESC),0); aDescDst.dwSize = sizeof(DDSURFACEDESC); const DWORD dwDstFlags = DDLOCK_NOSYSLOCK| DDLOCK_SURFACEMEMORYPTR| DDLOCK_WAIT| DDLOCK_WRITEONLY; if(SUCCEEDED(rOutSurface.Lock(NULL, &aDescDst, dwDstFlags, NULL))) { sal_uInt32 nSrcFormat; nSrcFormat = ::canvas::tools::bitcount32(aDescSrc.ddpfPixelFormat.dwRGBAlphaBitMask)<<12; nSrcFormat |= ::canvas::tools::bitcount32(aDescSrc.ddpfPixelFormat.dwRBitMask)<<8; nSrcFormat |= ::canvas::tools::bitcount32(aDescSrc.ddpfPixelFormat.dwGBitMask)<<4; nSrcFormat |= ::canvas::tools::bitcount32(aDescSrc.ddpfPixelFormat.dwBBitMask); sal_uInt32 nDstFormat; nDstFormat = ::canvas::tools::bitcount32(aDescDst.ddpfPixelFormat.dwRGBAlphaBitMask)<<12; nDstFormat |= ::canvas::tools::bitcount32(aDescDst.ddpfPixelFormat.dwRBitMask)<<8; nDstFormat |= ::canvas::tools::bitcount32(aDescDst.ddpfPixelFormat.dwGBitMask)<<4; nDstFormat |= ::canvas::tools::bitcount32(aDescDst.ddpfPixelFormat.dwBBitMask); // TODO(E1): Use numeric_cast to catch overflow here const sal_uInt32 nWidth( static_cast( rSourceArea.getWidth() ) ); const sal_uInt32 nHeight( static_cast( rSourceArea.getHeight() ) ); if((nSrcFormat == 0x8888) && (nDstFormat == 0x0565)) { // medium range 8888 to 0565 pixel format conversion. bResult = true; sal_uInt8 *pSrcSurface = (sal_uInt8 *)aDescSrc.lpSurface + rSourceArea.getMinY()*aDescSrc.lPitch + (rSourceArea.getMinX()<<2); sal_uInt8 *pDstSurface = (sal_uInt8 *)aDescDst.lpSurface + rDestPos.getY()*aDescDst.lPitch + (rDestPos.getX()<<1); for(sal_uInt32 y=0; y> 3); dstPixel |= (srcPixel & 0x00FC00) >> 5; dstPixel |= (srcPixel & 0xF80000) >> 8; *pDstScanline++ = dstPixel; } pSrcSurface += aDescSrc.lPitch; pDstSurface += aDescDst.lPitch; } } else if((nSrcFormat == 0x8888) && (nDstFormat == 0x0888)) { // medium range 8888 to 0888 pixel format conversion. bResult = true; sal_uInt8 *pSrcSurface = (sal_uInt8 *)aDescSrc.lpSurface + rSourceArea.getMinY()*aDescSrc.lPitch + (rSourceArea.getMinX()<<2); sal_uInt8 *pDstSurface = (sal_uInt8 *)aDescDst.lpSurface + rDestPos.getY()*aDescDst.lPitch + (rDestPos.getX()<<2); for(sal_uInt32 y=0; y> 3); dstPixel |= (srcPixel & 0x0000F800) >> 6; dstPixel |= (srcPixel & 0x00F80000) >> 9; dstPixel |= (srcPixel & 0x80000000) >> 16; *pDstScanline++ = dstPixel; } pSrcSurface += aDescSrc.lPitch; pDstSurface += aDescDst.lPitch; } } // unlock destination surface rOutSurface.Unlock(NULL); } // unlock source surface rSourceSurface.Unlock(NULL); } return bResult; } void dumpSurface( const COMReference &pSurface, const char *szFilename ) { if(!(pSurface.get())) return; DDSURFACEDESC aSurfaceDesc; rtl_fillMemory( &aSurfaceDesc,sizeof(DDSURFACEDESC),0 ); aSurfaceDesc.dwSize = sizeof(DDSURFACEDESC); if( FAILED(pSurface->Lock( NULL, &aSurfaceDesc, DDLOCK_NOSYSLOCK|DDLOCK_SURFACEMEMORYPTR|DDLOCK_WAIT|DDLOCK_READONLY, NULL)) ) return; const std::size_t dwBitmapSize(aSurfaceDesc.dwWidth*aSurfaceDesc.dwHeight*4); sal_uInt8 *pBuffer = static_cast(_alloca(dwBitmapSize)); if(pBuffer) { sal_uInt8 *pSource = reinterpret_cast(aSurfaceDesc.lpSurface); sal_uInt8 *pDest = reinterpret_cast(pBuffer); const std::size_t dwDestPitch(aSurfaceDesc.dwWidth<<2); pDest += aSurfaceDesc.dwHeight*dwDestPitch; for(sal_uInt32 y=0; yUnlock(NULL); } void clearSurface( const COMReference& pSurface ) { if(!(pSurface.is())) return; DDBLTFX aBltFx; rtl_fillMemory( &aBltFx, sizeof(DDBLTFX), 0 ); aBltFx.dwSize = sizeof(DDBLTFX); aBltFx.dwFillColor = 0; pSurface->Blt( NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &aBltFx ); } // Define struct for MonitorEntry struct MonitorEntry { GUID mnGUID; HMONITOR mhMonitor; MONITORINFO maMonitorInfo; }; // define type for MonitorList typedef ::std::vector< MonitorEntry > MonitorList; // Win32 system callback for DirectDrawEnumerateExA call BOOL WINAPI EnumerateExA_Callback( GUID FAR* lpGUID, LPSTR /*lpDriverDescription*/, LPSTR /*lpDriverName*/, LPVOID lpContext, HMONITOR hMonitor ) { if(lpGUID) { MonitorList* pMonitorList = (MonitorList*)lpContext; MonitorEntry aEntry; aEntry.mnGUID = *lpGUID; aEntry.mhMonitor = hMonitor; aEntry.maMonitorInfo.cbSize = sizeof(MONITORINFO); GetMonitorInfo( hMonitor, &aEntry.maMonitorInfo ); pMonitorList->push_back(aEntry); } return DDENUMRET_OK; } void fillMonitorList( MonitorList& rMonitorList ) { // Try to fill MonitorList. If neither lib or call to // DirectDrawEnumerateExA does not exist, it's an old // DX version (< 5.0), or system does not support // multiple monitors. HINSTANCE hInstance = LoadLibrary("ddraw.dll"); if(hInstance) { LPDIRECTDRAWENUMERATEEX lpDDEnumEx = (LPDIRECTDRAWENUMERATEEX)GetProcAddress(hInstance,"DirectDrawEnumerateExA"); if(lpDDEnumEx) lpDDEnumEx( (LPDDENUMCALLBACKEXA) EnumerateExA_Callback, &rMonitorList, DDENUM_ATTACHEDSECONDARYDEVICES ); FreeLibrary(hInstance); } } IDirectDraw2* createDirectDraw( const MonitorList& rMonitorList, MONITORINFO& rMonitorInfo, HWND renderWindow ) { GUID* gpSelectedDriverGUID = NULL; // if we have multiple monitors, choose a gpSelectedDriverGUID from monitor list HMONITOR hMonitor = MonitorFromWindow(renderWindow, MONITOR_DEFAULTTONEAREST); MonitorList::const_iterator aCurr = rMonitorList.begin(); const MonitorList::const_iterator aEnd = rMonitorList.end(); while( !gpSelectedDriverGUID && aCurr != aEnd ) { if(hMonitor == aCurr->mhMonitor) { // This is the monitor we are running on gpSelectedDriverGUID = const_cast(&aCurr->mnGUID); rMonitorInfo = aCurr->maMonitorInfo; } ++aCurr; } IDirectDraw* pDirectDraw; if( FAILED( DirectDrawCreate( gpSelectedDriverGUID, &pDirectDraw, NULL ))) return NULL; IDirectDraw2* pDirectDraw2; if( FAILED( pDirectDraw->QueryInterface( IID_IDirectDraw2, (LPVOID*)&pDirectDraw2 ))) return NULL; // queryInterface bumped up the refcount, so release the // reference to the original IDirectDraw interface. pDirectDraw->Release(); return pDirectDraw2; } HRESULT WINAPI EnumTextureFormatsCallback( LPDDSURFACEDESC pSurfaceDesc, LPVOID pContext ) { // dirty cast of given context back to result ModeSelectContext DDPIXELFORMAT* pResult = (DDPIXELFORMAT*)pContext; if( pResult == NULL || pSurfaceDesc == NULL ) return DDENUMRET_CANCEL; VERBOSE_TRACE( "EnumTextureFormatsCallback: advertised texture format has dwRGBBitCount %d, dwRBitMask %x, " "dwGBitMask %x, dwBBitMask %x and dwRGBAlphaBitMask %x. The format uses %s alpha.", pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount, pSurfaceDesc->ddpfPixelFormat.dwRBitMask, pSurfaceDesc->ddpfPixelFormat.dwGBitMask, pSurfaceDesc->ddpfPixelFormat.dwBBitMask, pSurfaceDesc->ddpfPixelFormat.dwRGBAlphaBitMask, pSurfaceDesc->ddpfPixelFormat.dwFlags & DDPF_ALPHAPREMULT ? "premultiplied" : "non-premultiplied" ); // Only accept RGB surfaces with alpha channel if( (DDPF_ALPHAPIXELS | DDPF_RGB) == (pSurfaceDesc->ddpfPixelFormat.dwFlags & (DDPF_ALPHAPIXELS | DDPF_RGB)) ) { // ignore formats with the DDPF_ALPHAPREMULT flag if(!(pSurfaceDesc->ddpfPixelFormat.dwFlags & DDPF_ALPHAPREMULT)) { // take widest alpha channel available if( pSurfaceDesc->ddpfPixelFormat.dwAlphaBitDepth > pResult->dwAlphaBitDepth ) { // take new format rtl_copyMemory( pResult, &pSurfaceDesc->ddpfPixelFormat, sizeof(DDPIXELFORMAT) ); } else if( pSurfaceDesc->ddpfPixelFormat.dwAlphaBitDepth == pResult->dwAlphaBitDepth ) { // tie-breaking: take highest bitcount if( pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount > pResult->dwRGBBitCount ) { // take new format rtl_copyMemory( pResult, &pSurfaceDesc->ddpfPixelFormat, sizeof(DDPIXELFORMAT) ); } } } } return DDENUMRET_OK; } class DXRenderModule; ////////////////////////////////////////////////////////////////////////////////// // DXSurface ////////////////////////////////////////////////////////////////////////////////// /** ISurface implemenation. @attention holds the DXRenderModule via non-refcounted reference! This is safe with current state of affairs, since the canvas::PageManager holds surface and render module via shared_ptr (and makes sure all surfaces are deleted before its render module member goes out of scope). */ class DXSurface : public canvas::ISurface { public: DXSurface( DXRenderModule& rRenderModule, const ::basegfx::B2ISize& rSize ); ~DXSurface(); virtual bool selectTexture(); virtual bool isValid(); virtual bool update( const ::basegfx::B2IPoint& rDestPos, const ::basegfx::B2IRange& rSourceRect, ::canvas::IColorBuffer& rSource ); virtual ::basegfx::B2IVector getSize(); private: /// Guard local methods against concurrent acces to RenderModule class ImplRenderModuleGuard : private ::boost::noncopyable { public: explicit inline ImplRenderModuleGuard( DXRenderModule& rRenderModule ); inline ~ImplRenderModuleGuard(); private: DXRenderModule& mrRenderModule; }; DXRenderModule& mrRenderModule; COMReference mpSurface; COMReference mpTexture; ::basegfx::B2IVector maSize; }; ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule ////////////////////////////////////////////////////////////////////////////////// /// Default implementation of IDXRenderModule class DXRenderModule : public IDXRenderModule { public: explicit DXRenderModule( const ::Window& rWindow ); virtual void lock() const { maMutex.acquire(); } virtual void unlock() const { maMutex.release(); } virtual COMReference createSystemMemorySurface( const ::basegfx::B2IVector& rSize ); virtual bool flip( const ::basegfx::B2IRectangle& rUpdateArea, const ::basegfx::B2IRectangle& rCurrWindowArea ); virtual void resize( const ::basegfx::B2IRange& rect ); virtual HWND getHWND() const { return mhWnd; } virtual void disposing(); virtual void screenShot(); virtual ::basegfx::B2IVector getPageSize(); virtual ::canvas::ISurfaceSharedPtr createSurface( const ::basegfx::B2IVector& surfaceSize ); virtual void beginPrimitive( PrimitiveType eType ); virtual void endPrimitive(); virtual void pushVertex( const ::canvas::Vertex& vertex ); virtual bool isError(); const D3DDEVICEDESC& getDeviceDesc() const { return maDeviceDesc; } const DDPIXELFORMAT& getTextureFormat() const { return maTextureFormat; } COMReference getDirectDraw() { return mpDirectDraw; } COMReference< IDirect3DDevice2 > getDevice() { return mpDirect3DDevice; } void flushVertexCache(); struct ModeSelectContext { DDSURFACEDESC selectedDesc; ::basegfx::B2ISize requestedSize; }; /** Query actual size of the device This is especially interesting for fullscreen devices */ ::basegfx::B2ISize getFramebufferSize() const; /** Query the amount of memory available for new surfaces This might differ from getAvailableTextureMem() @see getAvailableTextureMem() @param bWithAGPMema When true, returned value includes non-local, i.e. AGP-able memory, too. @return the amount of free surface mem */ std::size_t getAvailableSurfaceMem( bool bWithAGPMem=true ) const; /** Query the amount of memory available for new textures This might differ from getAvailableSurfaceMem() @see getAvailableSurfaceMem() @param bWithAGPMema When true, returned value includes non-local, i.e. AGP-able memory, too. @return the amount of free texture mem */ std::size_t getAvailableTextureMem( bool bWithAGPMem=true ) const; private: bool queryCaps(); bool validateCaps(); bool setup3DDevice(); unsigned int getDisplayFormat() const; void convert2Screen( ::basegfx::B2IPoint& io_rDestPos, ::basegfx::B2IRange& io_rDestArea ); void renderInfoText( const ::rtl::OUString& rStr, const Gdiplus::PointF& rPos ) const; void renderFPSCounter() const; void renderMemAvailable() const; bool create( const ::Window& rWindow ); bool validateMainSurfaces(); /** This object represents the DirectX state machine. In order to serialize access to DirectX's global state, a global mutex is required. */ static ::osl::Mutex maMutex; HWND mhWnd; ::boost::scoped_ptr mpWindow; ::basegfx::B2IVector maSize; ModeSelectContext maSelectedFullscreenMode; DDPIXELFORMAT maTextureFormat; MONITORINFO maMonitorInfo; // monitor info for mpDirectDraw's monitor COMReference mpDirectDraw; COMReference mpPrimarySurface; COMReference mpBackBufferSurface; COMReference< IDirect3D2 > mpDirect3D; COMReference< IDirect3DDevice2 > mpDirect3DDevice; mutable ::canvas::tools::ElapsedTime maLastUpdate; // for the frame counter D3DDEVICEDESC maDeviceDesc; typedef std::vector vertexCache_t; vertexCache_t maVertexCache; std::size_t mnCount; int mnBeginSceneCount; const bool mbPageFlipping; bool mbHasNoTearingBlt; bool mbError; PrimitiveType meType; ::canvas::ISurfaceSharedPtr mpTexture; ::basegfx::B2IVector maPageSize; }; ::osl::Mutex DXRenderModule::maMutex; ////////////////////////////////////////////////////////////////////////////////// // DXSurface::ImplRenderModuleGuard ////////////////////////////////////////////////////////////////////////////////// inline DXSurface::ImplRenderModuleGuard::ImplRenderModuleGuard( DXRenderModule& rRenderModule ) : mrRenderModule( rRenderModule ) { mrRenderModule.lock(); } inline DXSurface::ImplRenderModuleGuard::~ImplRenderModuleGuard() { mrRenderModule.unlock(); } #ifdef FAKE_MAX_NUMBER_TEXTURES static sal_uInt32 gNumSurfaces = 0; #endif void fillRect( sal_uInt32 *pDest, sal_uInt32 dwWidth, sal_uInt32 dwHeight, sal_uInt32 dwPitch, sal_uInt32 dwColor ) { for(sal_uInt32 i=0; i= FAKE_MAX_NUMBER_TEXTURES) return; #endif #ifdef FAKE_MAX_TEXTURE_SIZE if(rSize.getX() > FAKE_MAX_TEXTURE_SIZE) return; if(rSize.getY() > FAKE_MAX_TEXTURE_SIZE) return; #endif ENSURE_ARG_OR_THROW(rSize.getX() > 0 && rSize.getY() > 0, "DXSurface::DXSurface(): request for zero-sized surface"); const D3DDEVICEDESC &deviceDesc = rRenderModule.getDeviceDesc(); DDSURFACEDESC aSurfaceDesc; rtl_fillMemory( &aSurfaceDesc,sizeof(DDSURFACEDESC),0 ); aSurfaceDesc.dwSize = sizeof(DDSURFACEDESC); aSurfaceDesc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; aSurfaceDesc.dwWidth = ::std::min(deviceDesc.dwMaxTextureWidth,::canvas::tools::nextPow2(rSize.getX())); aSurfaceDesc.dwHeight = ::std::min(deviceDesc.dwMaxTextureHeight,::canvas::tools::nextPow2(rSize.getY())); aSurfaceDesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM; rtl_copyMemory(&aSurfaceDesc.ddpfPixelFormat,&rRenderModule.getTextureFormat(),sizeof(DDPIXELFORMAT)); IDirectDrawSurface *pSurface; COMReference pDirectDraw(rRenderModule.getDirectDraw()); HRESULT hr = pDirectDraw->CreateSurface(&aSurfaceDesc, &pSurface, NULL); if(FAILED(hr)) { // if the call failed due to 'out of videomemory', // retry with request for AGP memory. if(DDERR_OUTOFVIDEOMEMORY == hr) { aSurfaceDesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY | DDSCAPS_NONLOCALVIDMEM; hr = pDirectDraw->CreateSurface(&aSurfaceDesc, &pSurface, NULL); } } if(SUCCEEDED(hr)) { IDirect3DTexture2* pTexture; if( FAILED(pSurface->QueryInterface(IID_IDirect3DTexture2, (LPVOID *)&pTexture)) ) { pSurface->Release(); return; } maSize.setX(aSurfaceDesc.dwWidth); maSize.setY(aSurfaceDesc.dwHeight); mpSurface=COMReference(pSurface); mpTexture=COMReference(pTexture); // #122683# Clear texture, to avoid ugly artifacts at the // border to invisible sprite areas (note that the textures // are usually only partly utilized). clearSurface( mpSurface ); } } ////////////////////////////////////////////////////////////////////////////////// // DXSurface::~DXSurface ////////////////////////////////////////////////////////////////////////////////// DXSurface::~DXSurface() { ImplRenderModuleGuard aGuard( mrRenderModule ); #ifdef FAKE_MAX_NUMBER_TEXTURES gNumSurfaces--; #endif } ////////////////////////////////////////////////////////////////////////////////// // DXSurface::selectTexture ////////////////////////////////////////////////////////////////////////////////// bool DXSurface::selectTexture() { ImplRenderModuleGuard aGuard( mrRenderModule ); mrRenderModule.flushVertexCache(); D3DTEXTUREHANDLE aTextureHandle; if(FAILED(mpTexture->GetHandle( mrRenderModule.getDevice().get(), &aTextureHandle))) { return false; } // select texture for next primitive if(FAILED(mrRenderModule.getDevice()->SetRenderState( D3DRENDERSTATE_TEXTUREHANDLE,aTextureHandle))) { return false; } #if defined(DX_DEBUG_IMAGES) # if OSL_DEBUG_LEVEL > 0 if( mpSurface.is() ) { DDSURFACEDESC aSurfaceDesc; rtl_fillMemory( &aSurfaceDesc,sizeof(DDSURFACEDESC),0 ); aSurfaceDesc.dwSize = sizeof(DDSURFACEDESC); if( SUCCEEDED(mpSurface->Lock( NULL, &aSurfaceDesc, DDLOCK_NOSYSLOCK|DDLOCK_SURFACEMEMORYPTR|DDLOCK_WAIT|DDLOCK_READONLY, NULL)) ) { imdebug( "rgba w=%d h=%d %p", aSurfaceDesc.dwWidth, aSurfaceDesc.dwHeight, aSurfaceDesc.lpSurface ); mpSurface->Unlock(NULL); } } # endif #endif return true; } ////////////////////////////////////////////////////////////////////////////////// // DXSurface::isValid ////////////////////////////////////////////////////////////////////////////////// bool DXSurface::isValid() { ImplRenderModuleGuard aGuard( mrRenderModule ); if(!(mpSurface.is())) return false; if(mpSurface->IsLost() == DDERR_SURFACELOST) { mpSurface->Restore(); return false; } return true; } ////////////////////////////////////////////////////////////////////////////////// // DXSurface::update ////////////////////////////////////////////////////////////////////////////////// bool DXSurface::update( const ::basegfx::B2IPoint& rDestPos, const ::basegfx::B2IRange& rSourceRect, ::canvas::IColorBuffer& rSource ) { ImplRenderModuleGuard aGuard( mrRenderModule ); // can't update if surface is not valid, that means // either not existent nor restored... if(!(isValid())) return false; DDSURFACEDESC aSurfaceDesc; rtl_fillMemory( &aSurfaceDesc,sizeof(DDSURFACEDESC),0 ); aSurfaceDesc.dwSize = sizeof(DDSURFACEDESC); // TODO(P2): only lock the region we want to update if( FAILED(mpSurface->Lock( NULL, &aSurfaceDesc, DDLOCK_NOSYSLOCK|DDLOCK_SURFACEMEMORYPTR|DDLOCK_WAIT|DDLOCK_WRITEONLY, NULL)) ) return false; if(sal_uInt8* pImage = rSource.lock()) { switch( rSource.getFormat() ) { case ::canvas::IColorBuffer::FMT_A8R8G8B8: { const std::size_t nSourceBytesPerPixel(4); const std::size_t nSourcePitchInBytes(rSource.getStride()); pImage += rSourceRect.getMinY()*nSourcePitchInBytes; pImage += rSourceRect.getMinX()*nSourceBytesPerPixel; // calculate the destination memory address sal_uInt8 *pDst = ((sal_uInt8*)aSurfaceDesc.lpSurface+ (rDestPos.getY()*aSurfaceDesc.lPitch) + (4*rDestPos.getX())); const sal_uInt32 nNumBytesToCopy( static_cast( rSourceRect.getWidth())* nSourceBytesPerPixel); const sal_uInt64 nNumLines(rSourceRect.getHeight()); for(sal_uInt32 i=0; i(pDst); sal_uInt8 *pSrcScanline = reinterpret_cast(pImage); for(sal_uInt32 x=0; x(pImage); sal_uInt32 *pDst32 = reinterpret_cast(pDst); for(sal_uInt32 j=0; jUnlock(NULL)); } ////////////////////////////////////////////////////////////////////////////////// // DXSurface::getSize ////////////////////////////////////////////////////////////////////////////////// ::basegfx::B2IVector DXSurface::getSize() { return maSize; } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::DXRenderModule ////////////////////////////////////////////////////////////////////////////////// DXRenderModule::DXRenderModule( const ::Window& rWindow ) : mhWnd(0), mpWindow(), maSize(), maSelectedFullscreenMode(), maTextureFormat(), maMonitorInfo(), mpDirectDraw(), mpPrimarySurface(), mpBackBufferSurface(), mpDirect3D(), mpDirect3DDevice(), maLastUpdate(), maDeviceDesc(), maVertexCache(), mnCount(0), mnBeginSceneCount(0), mbPageFlipping( false ), mbHasNoTearingBlt( false ), mbError( false ), meType( PRIMITIVE_TYPE_UNKNOWN ), mpTexture(), maPageSize() { // TODO(P2): get rid of those fine-grained locking ::osl::MutexGuard aGuard( maMutex ); if(!(create(rWindow))) { throw lang::NoSupportException( ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Could not create DirectX device!") ),NULL); } // allocate a single texture surface which can be used later. // we also use this to calibrate the page size. ::basegfx::B2IVector aPageSize( ::std::min( static_cast(maDeviceDesc.dwMaxTextureWidth), static_cast(MAX_TEXTURE_SIZE)), ::std::min( static_cast(maDeviceDesc.dwMaxTextureHeight), static_cast(MAX_TEXTURE_SIZE))); while(true) { mpTexture = ::canvas::ISurfaceSharedPtr( new DXSurface(*this,aPageSize)); if(mpTexture->isValid()) break; aPageSize.setX(aPageSize.getX()>>1); aPageSize.setY(aPageSize.getY()>>1); if((aPageSize.getX() < MIN_TEXTURE_SIZE) || (aPageSize.getY() < MIN_TEXTURE_SIZE)) { throw lang::NoSupportException( ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Could not create DirectX device!") ),NULL); } } maPageSize=aPageSize; } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::create ////////////////////////////////////////////////////////////////////////////////// bool DXRenderModule::create( const ::Window& rWindow ) { // TODO(P2): get rid of those fine-grained locking ::osl::MutexGuard aGuard( maMutex ); maVertexCache.reserve(1024); mpWindow.reset( new SystemChildWindow( const_cast(&rWindow), 0) ); // system child window must not receive mouse events mpWindow->SetMouseTransparent( sal_True ); // parent should receive paint messages as well // [PARENTCLIPMODE_NOCLIP], the argument is here // passed as plain numeric value since the stupid // define utilizes a USHORT cast. mpWindow->SetParentClipMode(0x0002); // the system child window must not clear its background mpWindow->EnableEraseBackground( sal_False ); mpWindow->SetControlForeground(); mpWindow->SetControlBackground(); mpWindow->EnablePaint(sal_False); const SystemEnvData *pData = mpWindow->GetSystemData(); const HWND hwnd(reinterpret_cast(pData->hWnd)); mhWnd = const_cast(hwnd); ENSURE_OR_THROW( IsWindow( reinterpret_cast(mhWnd) ), "DXRenderModuleDXRenderModuleWin32() No valid HWND given." ); // retrieve position and size of the parent window const ::Size &rSizePixel(rWindow.GetSizePixel()); // remember the size of the parent window, since we // need to use this for our child window. maSize.setX(static_cast(rSizePixel.Width())); maSize.setY(static_cast(rSizePixel.Height())); // let the child window cover the same size as the parent window. mpWindow->SetPosSizePixel(0,0,maSize.getX(),maSize.getY()); MonitorList aMonitorList; fillMonitorList( aMonitorList ); mpDirectDraw = COMReference( createDirectDraw(aMonitorList, maMonitorInfo, mhWnd)); if(!mpDirectDraw.is()) return false; if( !queryCaps() ) { // go defunct, and exit VERBOSE_TRACE( "Device::Device(): GetCaps failed" ); mpDirectDraw.reset(); return false; } if( !validateCaps() ) { // go defunct, and exit VERBOSE_TRACE( "Device::Device(): Insufficient DirectX capabilities, failed" ); mpDirectDraw.reset(); return false; } if( FAILED( mpDirectDraw->SetCooperativeLevel( mhWnd, DDSCL_NORMAL|DDSCL_MULTITHREADED|DDSCL_FPUPRESERVE ) ) ) { // go defunct, and exit VERBOSE_TRACE( "Device::Device(): SetCooperativeLevel failed" ); mpDirectDraw.reset(); return false; } // setup query struct rtl_fillMemory( &maSelectedFullscreenMode.selectedDesc, sizeof(DDSURFACEDESC), 0 ); maSelectedFullscreenMode.selectedDesc.dwSize = sizeof(DDSURFACEDESC); // read current display mode, e.g. for screen dimension if( FAILED( mpDirectDraw->GetDisplayMode( &maSelectedFullscreenMode.selectedDesc )) ) { // go defunct, and exit VERBOSE_TRACE( "Device::Device(): GetDisplayMode failed" ); mpDirectDraw.reset(); return false; } // check for supported primary surface formats... unsigned int nDisplayFormat = getDisplayFormat() & 0x00000FFF; if(nDisplayFormat != 0x888 && nDisplayFormat != 0x565) { // go defunct, and exit VERBOSE_TRACE( "Device::Device(): Unsupported DisplayFormat" ); mpDirectDraw.reset(); return false; } // create primary surface reference DDSURFACEDESC aSurfaceDesc; IDirectDrawSurface* pPrimarySurface; rtl_fillMemory( &aSurfaceDesc, sizeof(DDSURFACEDESC), 0 ); aSurfaceDesc.dwSize = sizeof(aSurfaceDesc); aSurfaceDesc.dwFlags = DDSD_CAPS; aSurfaceDesc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE; if( FAILED(mpDirectDraw->CreateSurface(&aSurfaceDesc, &pPrimarySurface, NULL)) ) { // go defunct, and exit VERBOSE_TRACE( "Device::Device(): CreateSurface failed" ); mpDirectDraw.reset(); return false; } mpPrimarySurface = COMReference< IDirectDrawSurface >(pPrimarySurface); // create a Clipper and associate it with the primary surface // and the render window LPDIRECTDRAWCLIPPER pClipper; if( FAILED(mpDirectDraw->CreateClipper( 0, &pClipper, NULL )) ) { // go defunct, and exit VERBOSE_TRACE( "Device::Device(): CreateClipper failed" ); mpPrimarySurface.reset(); mpDirectDraw.reset(); return false; } if( FAILED(pClipper->SetHWnd(0, mhWnd)) ) { // go defunct, and exit VERBOSE_TRACE( "Device::Device(): Clipper->SetHWnd failed" ); pClipper->Release(); mpPrimarySurface.reset(); mpDirectDraw.reset(); return false; } if( FAILED(mpPrimarySurface->SetClipper( pClipper )) ) { // go defunct, and exit VERBOSE_TRACE( "Device::Device(): SetClipper failed" ); pClipper->Release(); mpPrimarySurface.reset(); mpDirectDraw.reset(); return false; } // clipper is now owned by mpPrimarySurface, release our reference pClipper->Release(); // TODO(F3): Check whether palette needs any setup here // get us a backbuffer for simulated flipping IDirectDrawSurface* pSurface; // Strictly speaking, we don't need a full screen worth of // backbuffer here. We could also scale dynamically with // the current window size, but this will make it // necessary to temporarily have two buffers while copying // from the old to the new one. What's more, at the time // we need a larger buffer, DX might not have sufficient // resources available, and we're then left with too small // a back buffer, and no way of falling back to a // different canvas implementation. const ::basegfx::B2ISize aSize( getFramebufferSize() ); rtl_fillMemory( &aSurfaceDesc, sizeof(DDSURFACEDESC), 0 ); aSurfaceDesc.dwSize = sizeof(DDSURFACEDESC); aSurfaceDesc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; aSurfaceDesc.dwHeight= aSize.getY(); aSurfaceDesc.dwWidth = aSize.getX(); aSurfaceDesc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM; HRESULT nRes = mpDirectDraw->CreateSurface(&aSurfaceDesc, &pSurface, NULL); if( FAILED( nRes ) ) { if( nRes == DDERR_OUTOFVIDEOMEMORY ) { // local vid mem failed. Maybe AGP mem works? aSurfaceDesc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_NONLOCALVIDMEM; if( FAILED(mpDirectDraw->CreateSurface(&aSurfaceDesc, &pSurface, NULL)) ) { // no chance, go defunct, and exit VERBOSE_TRACE( "Device::Device(): CreateSurface for backbuffer failed" ); mpPrimarySurface.reset(); mpDirectDraw.reset(); return false; } VERBOSE_TRACE( "Device::Device(): CreateSurface for backbuffer reverted to non-local video mem" ); } else { // no chance, go defunct, and exit VERBOSE_TRACE( "Device::Device(): CreateSurface for backbuffer failed" ); mpPrimarySurface.reset(); mpDirectDraw.reset(); return false; } } VERBOSE_TRACE( "Device::Device(): created backbuffer of size %d times %d pixel", aSurfaceDesc.dwWidth, aSurfaceDesc.dwHeight ); mpBackBufferSurface = COMReference< IDirectDrawSurface >(pSurface); clearSurface(mpBackBufferSurface); if( !setup3DDevice() ) { // go defunct, and exit VERBOSE_TRACE( "Device::Device(): setup3DDevice failed" ); mpBackBufferSurface.reset(); mpPrimarySurface.reset(); mpDirectDraw.reset(); return false; } mpWindow->Show(); return true; } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::getSize ////////////////////////////////////////////////////////////////////////////////// ::basegfx::B2ISize DXRenderModule::getFramebufferSize() const { return mpDirectDraw.is() ? ::basegfx::B2ISize( maSelectedFullscreenMode.selectedDesc.dwWidth, maSelectedFullscreenMode.selectedDesc.dwHeight ) : ::basegfx::B2ISize(); } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::setup3DDevice ////////////////////////////////////////////////////////////////////////////////// bool DXRenderModule::setup3DDevice() { // create and setup 3D device // ========================== LPDIRECT3D2 pDirect3D; if( FAILED( mpDirectDraw->QueryInterface( IID_IDirect3D2, (LPVOID*)&pDirect3D ) ) ) { // go defunct, and exit VERBOSE_TRACE( "Device::setup3DDevice(): QueryInterface() for Direct3D failed" ); return false; } mpDirect3D = COMReference< IDirect3D2 >(pDirect3D); LPDIRECT3DDEVICE2 pDirect3DDevice; // try HW-accelerated device first if( FAILED(mpDirect3D->CreateDevice( IID_IDirect3DHALDevice, mpBackBufferSurface.get(), &pDirect3DDevice )) ) { // no HW 3D support - go defunct, and exit VERBOSE_TRACE( "Device::setup3DDevice(): CreateDevice() for HW Direct3D rendering failed" ); mpDirect3D.reset(); return false; } D3DDEVICEDESC aHELDeviceDesc; rtl_fillMemory(&maDeviceDesc,sizeof(maDeviceDesc),0); rtl_fillMemory(&aHELDeviceDesc,sizeof(aHELDeviceDesc),0); maDeviceDesc.dwSize = sizeof(maDeviceDesc); aHELDeviceDesc.dwSize = sizeof(aHELDeviceDesc); if(FAILED(pDirect3DDevice->GetCaps(&maDeviceDesc,&aHELDeviceDesc))) { // go defunct, and exit VERBOSE_TRACE( "Device::setup3DDevice(): GetCaps() for Direct3DDevice failed" ); mpDirect3D.reset(); return false; } mpDirect3DDevice = COMReference< IDirect3DDevice2 >(pDirect3DDevice); // select appropriate texture format (_need_ alpha channel here) rtl_fillMemory( &maTextureFormat, sizeof(DDPIXELFORMAT), 0 ); maTextureFormat.dwSize = sizeof(DDPIXELFORMAT); if( SUCCEEDED(mpDirect3DDevice->EnumTextureFormats( EnumTextureFormatsCallback, &maTextureFormat )) ) { bool bSupportedFormat = true; if((maTextureFormat.dwFlags & (DDPF_ALPHAPIXELS | DDPF_RGB)) != (DDPF_ALPHAPIXELS | DDPF_RGB)) bSupportedFormat = false; else if(maTextureFormat.dwRGBAlphaBitMask != 0xFF000000) bSupportedFormat = false; else if(maTextureFormat.dwRBitMask != 0x00FF0000) bSupportedFormat = false; else if(maTextureFormat.dwGBitMask != 0x0000FF00) bSupportedFormat = false; else if(maTextureFormat.dwBBitMask != 0x000000FF) bSupportedFormat = false; if(bSupportedFormat) { VERBOSE_TRACE( "Device::setup3DDevice(): chose texture format dwRGBBitCount %d, dwRBitMask %x, " "dwGBitMask %x, dwBBitMask %x and dwRGBAlphaBitMask %x. The texture uses %s alpha.", maTextureFormat.dwRGBBitCount, maTextureFormat.dwRBitMask, maTextureFormat.dwGBitMask, maTextureFormat.dwBBitMask, maTextureFormat.dwRGBAlphaBitMask, maTextureFormat.dwFlags & DDPF_ALPHAPREMULT ? "premultiplied" : "non-premultiplied" ); // setup the device (with as much as we can possibly do here) // ========================================================== LPDIRECT3DVIEWPORT2 pViewport; if( SUCCEEDED(mpDirect3D->CreateViewport( &pViewport, NULL )) ) { if( SUCCEEDED(mpDirect3DDevice->AddViewport( pViewport )) ) { // setup viewport (to whole backbuffer) D3DVIEWPORT2 aViewport; aViewport.dwSize = sizeof(D3DVIEWPORT2); aViewport.dwX = 0; aViewport.dwY = 0; aViewport.dwWidth = maSelectedFullscreenMode.selectedDesc.dwWidth; aViewport.dwHeight = maSelectedFullscreenMode.selectedDesc.dwHeight; aViewport.dvClipX = -1.0; aViewport.dvClipY = -1.0; aViewport.dvClipWidth = 2.0; aViewport.dvClipHeight = 2.0; aViewport.dvMinZ = 0.0; aViewport.dvMaxZ = 1.0; if( SUCCEEDED(pViewport->SetViewport2( &aViewport )) ) { if( SUCCEEDED(mpDirect3DDevice->SetCurrentViewport( pViewport )) ) { // Viewport was handed over to 3DDevice, thus we can release now pViewport->Release(); // currently, no need for any // matrix or light source // setup, since we only render // transformed&lighted // vertices // done; successfully return true; } else { VERBOSE_TRACE( "Device::setup3DDevice(): SetCurrentViewport failed" ); } } else { VERBOSE_TRACE( "Device::setup3DDevice(): SetViewport2 failed" ); } } else { VERBOSE_TRACE( "Device::setup3DDevice(): AddViewport failed" ); } pViewport->Release(); } else { VERBOSE_TRACE( "Device::setup3DDevice(): CreateViewport failed" ); } } else { VERBOSE_TRACE( "Device::setup3DDevice(): No supported pixelformat" ); } } else { VERBOSE_TRACE( "Device::setup3DDevice(): EnumTextureFormats failed" ); } // go defunct, and exit mpDirect3DDevice.reset(); mpDirect3D.reset(); return false; } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::queryCaps ////////////////////////////////////////////////////////////////////////////////// bool DXRenderModule::queryCaps() { DDCAPS aHWCaps; DDCAPS aHELCaps; rtl_fillMemory( &aHWCaps, sizeof(aHWCaps), 0 ); rtl_fillMemory( &aHELCaps, sizeof(aHELCaps), 0 ); aHWCaps.dwSize = sizeof( aHWCaps ); aHELCaps.dwSize = sizeof( aHELCaps ); if( FAILED( mpDirectDraw->GetCaps( &aHWCaps, &aHELCaps ) ) ) { return false; } mbHasNoTearingBlt = aHWCaps.dwFXCaps & DDBLTFX_NOTEARING; VERBOSE_TRACE( "dxcanvas initialization: %d bytes VRAM free for surfaces (%d with AGP mem), " "%d bytes VRAM free for textures (%d with AGP mem)", getAvailableSurfaceMem( false ), getAvailableSurfaceMem( true ), getAvailableTextureMem( false ), getAvailableTextureMem( true ) ); return true; } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::validateCaps ////////////////////////////////////////////////////////////////////////////////// bool DXRenderModule::validateCaps() { // TODO(E3): Validate HW capabilities. Depending on primary // surface size, reject HW e.g. on the grounds of insufficient // VRAM. // setup query struct DDSURFACEDESC desc; rtl_fillMemory(&desc,sizeof(DDSURFACEDESC),0); desc.dwSize = sizeof(DDSURFACEDESC); // read current display mode, e.g. for screen dimension if(FAILED( mpDirectDraw->GetDisplayMode(&desc))) return false; // simple heuristic: we need at least 3 times the desktop // resolution based on ARGB color values... std::size_t nMinimumVRAMSize = ((desc.dwWidth*desc.dwHeight)<<2)*3; if(getAvailableSurfaceMem() < nMinimumVRAMSize) return false; return true; } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::getDisplayFormat ////////////////////////////////////////////////////////////////////////////////// unsigned int DXRenderModule::getDisplayFormat() const { unsigned int nFormat; nFormat = ::canvas::tools::bitcount32(maSelectedFullscreenMode.selectedDesc.ddpfPixelFormat.dwRGBAlphaBitMask)<<12; nFormat |= ::canvas::tools::bitcount32(maSelectedFullscreenMode.selectedDesc.ddpfPixelFormat.dwRBitMask)<<8; nFormat |= ::canvas::tools::bitcount32(maSelectedFullscreenMode.selectedDesc.ddpfPixelFormat.dwGBitMask)<<4; nFormat |= ::canvas::tools::bitcount32(maSelectedFullscreenMode.selectedDesc.ddpfPixelFormat.dwBBitMask); return nFormat; } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::getAvailableSurfaceMem ////////////////////////////////////////////////////////////////////////////////// std::size_t DXRenderModule::getAvailableSurfaceMem( bool bWithAGPMem ) const { if( !mpDirectDraw.is() ) return 0; std::size_t nRes( 0 ); DDSCAPS aSurfaceCaps; DWORD nTotal, nFree; // real VRAM (const_cast, since GetAvailableVidMem is non-const) aSurfaceCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM; if( FAILED(const_cast(*mpDirectDraw).GetAvailableVidMem( &aSurfaceCaps, &nTotal, &nFree )) ) return 0; nRes += nFree; if( bWithAGPMem ) { // AGP RAM (const_cast, since GetAvailableVidMem is non-const) aSurfaceCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY | DDSCAPS_NONLOCALVIDMEM; if( FAILED(const_cast(*mpDirectDraw).GetAvailableVidMem( &aSurfaceCaps, &nTotal, &nFree )) ) return 0; nRes += nFree; } return nRes; } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::getAvailableTextureMem ////////////////////////////////////////////////////////////////////////////////// std::size_t DXRenderModule::getAvailableTextureMem( bool bWithAGPMem ) const { if( !mpDirectDraw.is() ) return 0; std::size_t nRes( 0 ); DDSCAPS aSurfaceCaps; DWORD nTotal, nFree; // TODO(F1): Check if flags are applicable // real VRAM (const_cast, since GetAvailableVidMem is non-const) aSurfaceCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM; if( FAILED(const_cast(*mpDirectDraw).GetAvailableVidMem( &aSurfaceCaps, &nTotal, &nFree )) ) return 0; nRes += nFree; if( bWithAGPMem ) { // AGP RAM (const_cast, since GetAvailableVidMem is non-const) aSurfaceCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY | DDSCAPS_NONLOCALVIDMEM; if( FAILED(const_cast(*mpDirectDraw).GetAvailableVidMem( &aSurfaceCaps, &nTotal, &nFree )) ) return 0; nRes += nFree; } // TODO(F1): Add pool mem return nRes; } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::convert2Screen ////////////////////////////////////////////////////////////////////////////////// void DXRenderModule::convert2Screen( ::basegfx::B2IPoint& io_rDestPos, ::basegfx::B2IRange& io_rDestArea ) { POINT aPoint = { 0, 0 }; ClientToScreen( mhWnd, &aPoint ); // i52230 make sure given screen coordinate is relative to // this monitor's area (the device rendering is always // contained to a single monitor) aPoint.x -= maMonitorInfo.rcMonitor.left; aPoint.y -= maMonitorInfo.rcMonitor.top; io_rDestPos.setX( io_rDestPos.getX() + aPoint.x ); io_rDestPos.setY( io_rDestPos.getY() + aPoint.y ); const ::basegfx::B2ISize& rSize( getFramebufferSize() ); // calc output bounds (clip against framebuffer bounds) io_rDestArea = ::basegfx::B2IRange( ::std::max( sal_Int32(0), ::std::min( sal_Int32(rSize.getX()), sal_Int32(io_rDestArea.getMinX() + aPoint.x) ) ), ::std::max( sal_Int32(0), ::std::min( sal_Int32(rSize.getY()), sal_Int32(io_rDestArea.getMinY() + aPoint.y) ) ), ::std::max( sal_Int32(0), ::std::min( sal_Int32(rSize.getX()), sal_Int32(io_rDestArea.getMaxX() + aPoint.x) ) ), ::std::max( sal_Int32(0), ::std::min( sal_Int32(rSize.getY()), sal_Int32(io_rDestArea.getMaxY() + aPoint.y) ) ) ); } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::createSystemMemorySurface ////////////////////////////////////////////////////////////////////////////////// COMReference DXRenderModule::createSystemMemorySurface( const ::basegfx::B2IVector& rSize ) { DDSURFACEDESC aSurfaceDesc; IDirectDrawSurface* pSurface; aSurfaceDesc.dwSize = sizeof(DDSURFACEDESC); aSurfaceDesc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;; aSurfaceDesc.dwWidth = rSize.getX(); aSurfaceDesc.dwHeight= rSize.getY(); rtl_copyMemory( &aSurfaceDesc.ddpfPixelFormat, &maTextureFormat, sizeof(DDPIXELFORMAT) ); aSurfaceDesc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; HRESULT nRes = mpDirectDraw->CreateSurface(&aSurfaceDesc, &pSurface, NULL); if(FAILED(nRes)) return COMReference(NULL); return COMReference(pSurface); } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::flip ////////////////////////////////////////////////////////////////////////////////// bool DXRenderModule::flip( const ::basegfx::B2IRectangle& rUpdateArea, const ::basegfx::B2IRectangle& rCurrWindowArea ) { // TODO(P2): get rid of those fine-grained locking ::osl::MutexGuard aGuard( maMutex ); // see if the main surfaces got lost. if so, try to // restore them. bail out if this operation fails. if(!(validateMainSurfaces())) return false; flushVertexCache(); ENSURE_OR_THROW( !mnBeginSceneCount, "Device::flip(): within 3D scene" ); // TODO(E3): handle DX errors more thoroughly. For fullscreen // exclusive mode, actually even our primary surface can get // lost and needs restore! if( mpDirectDraw.is() && mpPrimarySurface.is() && mpBackBufferSurface.is() ) { // ignore area and offset for page flipping device if( mbPageFlipping ) { #if defined(VERBOSE) && defined(DBG_UTIL) renderFPSCounter(); renderMemAvailable(); #endif VERBOSE_TRACE( "Device::flip(): Using true page flipping" ); // use true page flipping. Hopefully, the 3D hardware // is flushed on this flip call (rumours have it that // way), otherwise, perform the Lock hack as for the // Blt below. if( SUCCEEDED(mpPrimarySurface->Flip( NULL, DDFLIP_WAIT )) ) return true; } else { VERBOSE_TRACE( "Device::flip(): Using blt for page flipping" ); // determine actual window position ::basegfx::B2IPoint aDestPoint( rUpdateArea.getMinimum() ); ::basegfx::B2IRange aSourceArea( rUpdateArea ); ::basegfx::B2IRange aDestArea( 0,0, static_cast(rCurrWindowArea.getWidth()), static_cast(rCurrWindowArea.getHeight()) ); convert2Screen( aDestPoint, aDestArea ); // perform clipping if( !::canvas::tools::clipBlit( aSourceArea, aDestPoint, rUpdateArea, aDestArea ) ) return true; // fully clipped, but still, in a way, // successful. // TODO(P1): Rumours have it that the 3D hardware // _might_ still be rendering with flaky drivers, // which don't flush properly on Blt(). It was said, // that 'usually', it works to lock the 3D render // target (the backbuffer in this case). OTOH, I've // found that this tends to degrade performance // significantly on complying cards... // TODO(P1): Up until rev. 1.3, this method contained // code to make sure the blit will start _immediately_ // after the Blt call. If this is not warranted, wait // for the next vsync. As this case was found to be // extremely seldom, kicked out (what's more, there's // simply no guarantee that the blitter will be // available at any point in the code - Windows still // is a preemptive multi-processing environment. And // _if_ we're competing with someone over the blitter, // we will do so the next VBLANK interval, and the // following...) // screen update seems to be smoother when waiting // for vblank in every case - even when blitter // supports the DDBLTFX_NOTEARING flag. if( FAILED(mpDirectDraw->WaitForVerticalBlank(DDWAITVB_BLOCKBEGIN, NULL)) ) return false; DDBLTFX aBltFx; DDBLTFX* pBltFX = NULL; if( mbHasNoTearingBlt ) { // Blt can internally schedule for no-tearing // =========================================== rtl_fillMemory( &aBltFx, sizeof(aBltFx), 0 ); aBltFx.dwSize = sizeof(aBltFx); aBltFx.dwDDFX = DDBLTFX_NOTEARING; pBltFX = &aBltFx; } if( doBlit( aDestPoint, *mpPrimarySurface, aSourceArea, *mpBackBufferSurface, pBltFX,false ) ) { #if defined(VERBOSE) && defined(DBG_UTIL) renderFPSCounter(); renderMemAvailable(); #endif return true; } } } return false; } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::disposing ////////////////////////////////////////////////////////////////////////////////// void DXRenderModule::disposing() { if(!(mhWnd)) return; mpTexture.reset(); mpWindow.reset(); mhWnd=NULL; // refrain from releasing the DX5 objects - deleting the // DX5 device seems to kill the whole engine, including // all objects we might still hold references to // (surfaces, e.g.) } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::screenshot ////////////////////////////////////////////////////////////////////////////////// void DXRenderModule::screenShot() { if(!(mpBackBufferSurface.get())) return; char filename[256]; static sal_uInt32 counter = 0; sprintf(filename,"c:\\shot%d.bmp",counter++); dumpSurface(mpBackBufferSurface,filename); } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::validateMainSurfaces ////////////////////////////////////////////////////////////////////////////////// bool DXRenderModule::validateMainSurfaces() { if(mpPrimarySurface.get()) { if(mpPrimarySurface->IsLost() == DDERR_SURFACELOST) { if(FAILED(mpPrimarySurface->Restore())) return false; } } if(mpBackBufferSurface.get()) { if(mpBackBufferSurface->IsLost() == DDERR_SURFACELOST) { // TODO(F1): simply restoring the backbuffer does not // work as expected, we need to re-create everything // from scratch. find out why... //if(SUCCEEDED(mpBackBufferSurface->Restore())) // return setup3DDevice(); mpBackBufferSurface.reset(); // get us a backbuffer for simulated flipping IDirectDrawSurface* pSurface; // TODO(P2): Strictly speaking, we don't need a full screen worth of // backbuffer here. We could also scale dynamically with the current // window size, but this will make it necessary to temporarily have two // buffers while copying from the old to the new one. YMMV. const ::basegfx::B2ISize aSize( getFramebufferSize() ); DDSURFACEDESC aSurfaceDesc; rtl_fillMemory( &aSurfaceDesc, sizeof(DDSURFACEDESC), 0 ); aSurfaceDesc.dwSize = sizeof(DDSURFACEDESC); aSurfaceDesc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; aSurfaceDesc.dwHeight= aSize.getY(); aSurfaceDesc.dwWidth = aSize.getX(); aSurfaceDesc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM; HRESULT nRes = mpDirectDraw->CreateSurface(&aSurfaceDesc, &pSurface, NULL); if( FAILED( nRes ) ) { if( nRes == DDERR_OUTOFVIDEOMEMORY ) { // local vid mem failed. Maybe AGP mem works? aSurfaceDesc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_NONLOCALVIDMEM; if( FAILED(mpDirectDraw->CreateSurface(&aSurfaceDesc, &pSurface, NULL)) ) { // no chance return false; } VERBOSE_TRACE( "Device::Device(): CreateSurface for backbuffer reverted to non-local video mem" ); } else { // no chance VERBOSE_TRACE( "Device::Device(): CreateSurface for backbuffer failed" ); return false; } } VERBOSE_TRACE( "Device::Device(): created backbuffer of size %d times %d pixel", aSurfaceDesc.dwWidth, aSurfaceDesc.dwHeight ); mpBackBufferSurface = COMReference< IDirectDrawSurface >(pSurface); return setup3DDevice(); } } return true; } void DXRenderModule::renderInfoText( const ::rtl::OUString& rStr, const Gdiplus::PointF& rPos ) const { ENSURE_OR_THROW( !mnBeginSceneCount, "Device::renderInfoText(): within 3D scene" ); // render text directly to primary surface GraphicsSharedPtr pGraphics; if( mbPageFlipping ) { // render on top of backbuffer. We have // page flipping, anyway, thus this will // cost us nothing. pGraphics = createSurfaceGraphics( mpBackBufferSurface ); } else { // render FPS directly to front buffer. // That saves us another explicit blit, // and for me, the FPS counter can blink, // if it likes to... pGraphics = createSurfaceGraphics( mpPrimarySurface ); } if( !mbPageFlipping ) { // clear background. We might be doing optimized redraws, // and the background under the FPS count will then not be // cleared. Gdiplus::SolidBrush aBrush( Gdiplus::Color( 255, 255, 255 ) ); pGraphics->FillRectangle( &aBrush, rPos.X, rPos.Y, 80.0, 20.0 ); } Gdiplus::SolidBrush aBrush( Gdiplus::Color( 255, 0, 255 ) ); Gdiplus::Font aFont( NULL, 16, Gdiplus::FontStyleRegular, Gdiplus::UnitWorld, NULL ); pGraphics->DrawString( reinterpret_cast(rStr.getStr()), rStr.getLength(), &aFont, rPos, &aBrush ); } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::renderMemAvailable ////////////////////////////////////////////////////////////////////////////////// void DXRenderModule::renderMemAvailable() const { ENSURE_OR_THROW( !mnBeginSceneCount, "DXRenderModule::renderMemAvailable(): within 3D scene" ); const double nSurfaceMem( getAvailableSurfaceMem()/1024 ); ::rtl::OUString text( ::rtl::math::doubleToUString( nSurfaceMem, rtl_math_StringFormat_F, 2,'.',NULL,' ') ); // pad with leading space while( text.getLength() < 6 ) text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" ")) + text; text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM ("S: ")) + text; renderInfoText( text, Gdiplus::PointF( 0.0, 20) ); const double nTexMem( getAvailableTextureMem()/1024 ); text = ::rtl::math::doubleToUString( nTexMem, rtl_math_StringFormat_F, 2,'.',NULL,' '); // pad with leading space while( text.getLength() < 6 ) text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" ")) + text; text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM ("T: ")) + text; renderInfoText( text, Gdiplus::PointF( 0.0, 40) ); VERBOSE_TRACE( "dxcanvas: %f free surface mem, %f free texture mem", nSurfaceMem, nTexMem ); } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::renderFPSCounter ////////////////////////////////////////////////////////////////////////////////// void DXRenderModule::renderFPSCounter() const { ENSURE_OR_THROW( !mnBeginSceneCount, "DXRenderModule::ren derFPSCounter(): within 3D scene" ); const double denominator( maLastUpdate.getElapsedTime() ); maLastUpdate.reset(); ::rtl::OUString text( ::rtl::math::doubleToUString( denominator == 0.0 ? 100.0 : 1.0/denominator, rtl_math_StringFormat_F, 2,'.',NULL,' ') ); // pad with leading space while( text.getLength() < 6 ) text = ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" ")) + text; text += ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" fps")); renderInfoText( text, Gdiplus::PointF() ); VERBOSE_TRACE( "dxcanvas: %f FPS", denominator == 0.0 ? 100.0 : 1.0/denominator ); } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::resize ////////////////////////////////////////////////////////////////////////////////// void DXRenderModule::resize( const ::basegfx::B2IRange& rect ) { // TODO(P2): get rid of those fine-grained locking ::osl::MutexGuard aGuard( maMutex ); if( mhWnd==0 ) return; // don't do anything if the size didn't change. if(maSize.getX() == static_cast(rect.getWidth()) && maSize.getY() == static_cast(rect.getHeight())) return; // TODO(Q2): use numeric cast to prevent overflow maSize.setX(static_cast(rect.getWidth())); maSize.setY(static_cast(rect.getHeight())); mpWindow->SetPosSizePixel(0,0,maSize.getX(),maSize.getY()); } ////////////////////////////////////////////////////////////////////////////////// // DXRenderModule::getPageSize ////////////////////////////////////////////////////////////////////////////////// ::basegfx::B2IVector DXRenderModule::getPageSize() { // TODO(P2): get rid of those fine-grained locking ::osl::MutexGuard aGuard( maMutex ); return maPageSize; } ::canvas::ISurfaceSharedPtr DXRenderModule::createSurface( const ::basegfx::B2IVector& surfaceSize ) { // TODO(P2): get rid of those fine-grained locking ::osl::MutexGuard aGuard( maMutex ); const ::basegfx::B2IVector& rPageSize( getPageSize() ); ::basegfx::B2ISize aSize(surfaceSize); if(!(aSize.getX())) aSize.setX(rPageSize.getX()); if(!(aSize.getY())) aSize.setY(rPageSize.getY()); if(mpTexture.use_count() == 1) return mpTexture; return ::canvas::ISurfaceSharedPtr( new DXSurface(*this, aSize) ); } void DXRenderModule::beginPrimitive( PrimitiveType eType ) { // TODO(P2): get rid of those fine-grained locking ::osl::MutexGuard aGuard( maMutex ); ENSURE_OR_THROW( !mnBeginSceneCount, "DXRenderModule::beginPrimitive(): nested call" ); ++mnBeginSceneCount; meType=eType; mnCount=0; } void DXRenderModule::endPrimitive() { // TODO(P2): get rid of those fine-grained locking ::osl::MutexGuard aGuard( maMutex ); --mnBeginSceneCount; meType=PRIMITIVE_TYPE_UNKNOWN; mnCount=0; } void DXRenderModule::pushVertex( const ::canvas::Vertex& vertex ) { // TODO(P2): get rid of those fine-grained locking ::osl::MutexGuard aGuard( maMutex ); switch(meType) { case PRIMITIVE_TYPE_TRIANGLE: { maVertexCache.push_back(vertex); ++mnCount; mnCount &= 3; break; } case PRIMITIVE_TYPE_QUAD: { if(mnCount == 3) { const std::size_t size(maVertexCache.size()); ::canvas::Vertex v0(maVertexCache[size-1]); ::canvas::Vertex v2(maVertexCache[size-3]); maVertexCache.push_back(v0); maVertexCache.push_back(vertex); maVertexCache.push_back(v2); mnCount=0; } else { maVertexCache.push_back(vertex); ++mnCount; } break; } default: OSL_ENSURE( false, "DXRenderModule::pushVertex(): unexpected primitive types" ); break; } } bool DXRenderModule::isError() { // TODO(P2): get rid of those fine-grained locking ::osl::MutexGuard aGuard( maMutex ); return mbError; } void DXRenderModule::flushVertexCache() { if(!(maVertexCache.size())) return; mbError=true; if( FAILED(mpDirect3DDevice->BeginScene()) ) return; // enable texture alpha blending if( FAILED(mpDirect3DDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE,TRUE))) return; // enable texture alpha modulation, for honoring fAlpha if( FAILED(mpDirect3DDevice->SetRenderState(D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATEALPHA)) ) return; // enable texture magnification filtering (don't care if this // fails, it's just visually more pleasant) mpDirect3DDevice->SetRenderState(D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_LINEAR); // enable texture minification filtering (don't care if this // fails, it's just visually more pleasant) mpDirect3DDevice->SetRenderState(D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_LINEAR); // enable subpixel texture output (don't care if this // fails, it's just visually more pleasant) mpDirect3DDevice->SetRenderState(D3DRENDERSTATE_SUBPIXEL, TRUE); // normal combination of object... if( FAILED(mpDirect3DDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)) ) return; // ..and background color if( FAILED(mpDirect3DDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)) ) return; // disable backface culling; this enables us to mirror sprites // by simply reverting the triangles, which, with enabled // culling, would be invisible otherwise if( FAILED(mpDirect3DDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)) ) return; mbError=false; const float nHalfPixelSizeX(0.5f/maPageSize.getX()); const float nHalfPixelSizeY(0.5f/maPageSize.getY()); sal_uInt32 nIndex(0); const std::size_t size(maVertexCache.size()); D3DTLVERTEX *vertices = static_cast(_alloca(sizeof(D3DTLVERTEX)*size)); vertexCache_t::const_iterator it(maVertexCache.begin()); while(it != maVertexCache.end()) { vertices[nIndex++] = D3DTLVERTEX( D3DVECTOR(static_cast(it->x), static_cast(it->y), static_cast(it->z)), 1, D3DRGBA(1,1,1,it->a), D3DRGBA(0,0,0,0), static_cast(it->u + nHalfPixelSizeX), static_cast(it->v + nHalfPixelSizeY)); ++it; } maVertexCache.clear(); mbError |= FAILED(mpDirect3DDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DVT_TLVERTEX, (LPVOID)vertices, size, 0)); mbError |= FAILED(mpDirect3DDevice->EndScene()); } } IDXRenderModuleSharedPtr createRenderModule( const ::Window& rParent ) { return IDXRenderModuleSharedPtr( new DXRenderModule(rParent) ); } } #endif