/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_CANVAS_SURFACE_HXX #define INCLUDED_CANVAS_SURFACE_HXX #include #include #include #include #include #include #include #include #include #include "surfacerect.hxx" #include "pagemanager.hxx" namespace canvas { ////////////////////////////////////////////////////////////////////////////////// // Surface ////////////////////////////////////////////////////////////////////////////////// /** surfaces denote occupied areas withing pages. pages encapsulate the hardware buffers that contain image data which can be used for texturing. surfaces are areas within those pages. */ class Surface { public: Surface( const PageManagerSharedPtr& rPageManager, const IColorBufferSharedPtr& rColorBuffer, const ::basegfx::B2IPoint& rPos, const ::basegfx::B2ISize& rSize ); ~Surface(); void setColorBufferDirty(); /** Render the surface content to screen. @param fAlpha Overall alpha for content @param rPos Output position @param rTransform Output transformation (does not affect output position) */ bool draw( double fAlpha, const ::basegfx::B2DPoint& rPos, const ::basegfx::B2DHomMatrix& rTransform ); /** Render the surface content to screen. @param fAlpha Overall alpha for content @param rPos Output position @param rArea Subset of the surface to render. Coordinate system are surface area pixel, given area will be clipped to the surface bounds. @param rTransform Output transformation (does not affect output position) */ bool drawRectangularArea( double fAlpha, const ::basegfx::B2DPoint& rPos, const ::basegfx::B2DRange& rArea, const ::basegfx::B2DHomMatrix& rTransform ); /** Render the surface content to screen. @param fAlpha Overall alpha for content @param rPos Output position @param rClipPoly Clip polygon for the surface. The clip polygon is also subject to the output transformation. @param rTransform Output transformation (does not affect output position) */ bool drawWithClip( double fAlpha, const ::basegfx::B2DPoint& rPos, const ::basegfx::B2DPolygon& rClipPoly, const ::basegfx::B2DHomMatrix& rTransform ); // private attributes private: IColorBufferSharedPtr mpColorBuffer; // invoking any of the above defined 'draw' methods // will forward primitive commands to the rendermodule. PageManagerSharedPtr mpPageManager; FragmentSharedPtr mpFragment; // the offset of this surface with regard to the source // image. if the source image had to be tiled into multiple // surfaces, this offset denotes the relative pixel distance // from the source image's upper, left corner ::basegfx::B2IPoint maSourceOffset; // the size in pixels of this surface. please note that // this size is likely to be smaller than the size of // the colorbuffer we're associated with since we // maybe represent only a part of it. ::basegfx::B2ISize maSize; bool mbIsDirty; // private methods private: bool refresh( canvas::IColorBuffer& rBuffer ) const; void prepareRendering(); basegfx::B2DRectangle getUVCoords() const; basegfx::B2DRectangle getUVCoords( const ::basegfx::B2IPoint& rPos, const ::basegfx::B2ISize& rSize ) const; }; typedef ::boost::shared_ptr< Surface > SurfaceSharedPtr; } #endif