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#ifndef _VCLCANVAS_SPRITEDEVICEHELPER_HXX
#define _VCLCANVAS_SPRITEDEVICEHELPER_HXX

#include <com/sun/star/awt/Rectangle.hpp>
#include <com/sun/star/awt/XWindow2.hpp>
#include <com/sun/star/rendering/XGraphicDevice.hpp>
#include <com/sun/star/rendering/XBufferController.hpp>

#include <vcl/outdev.hxx>
#include <vcl/window.hxx>

#include "backbuffer.hxx"
#include "devicehelper.hxx"

#include <boost/utility.hpp>


/* Definition of DeviceHelper class */

namespace vclcanvas
{
    class SpriteCanvas;
    class SpriteCanvasHelper;

    class SpriteDeviceHelper : public DeviceHelper
    {
    public:
        SpriteDeviceHelper();

        void init( const OutDevProviderSharedPtr& rOutDev );

        /// Dispose all internal references
        void disposing();

        ::sal_Int32 createBuffers( ::sal_Int32 nBuffers );
        void 		destroyBuffers(  );
        ::sal_Bool  showBuffer( bool bWindowVisible, ::sal_Bool bUpdateAll );
        ::sal_Bool  switchBuffer( bool bWindowVisible, ::sal_Bool bUpdateAll );

        ::com::sun::star::uno::Any isAccelerated() const;
        ::com::sun::star::uno::Any getDeviceHandle() const;
        ::com::sun::star::uno::Any getSurfaceHandle() const;

        void dumpScreenContent() const;
        BackBufferSharedPtr getBackBuffer() const { return mpBackBuffer; }

        void notifySizeUpdate( const ::com::sun::star::awt::Rectangle& rBounds );

    private:
        /// This buffer holds the background content for all associated canvases
        BackBufferSharedPtr     mpBackBuffer;
    };
}

#endif /* _VCLCANVAS_SPRITEDEVICEHELPER_HXX */