/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef DBAUI_TABLECONNECTION_HXX #define DBAUI_TABLECONNECTION_HXX //#ifndef _SV_GEN_HXX //#include //#endif //#ifndef DBAUI_CONNECTIONLINE_HXX //#include "ConnectionLine.hxx" //#endif #include #ifndef _TOOLS_DEBUG_HXX #include #endif #ifndef _SV_WINDOW_HXX #include #endif #ifndef _RTTI_HXX #include #endif #ifndef _COM_SUN_STAR_UNO_REFERENCE_H_ #include #endif #include "TableConnectionData.hxx" class Point; class Rectangle; namespace dbaui { class OTableConnectionData; class OTableWindow; class OJoinTableView; class OConnectionLine; DBG_NAMEEX(OTableConnection) class OTableConnection : public Window { ::std::vector m_vConnLine; TTableConnectionData::value_type m_pData; OJoinTableView* m_pParent; sal_Bool m_bSelected; void Init(); /** clearLineData loops through the vector and deletes all lines */ void clearLineData(); protected: OConnectionLine* CreateConnLine( const OConnectionLine& rConnLine ); public: OTableConnection( OJoinTableView* pContainer, const TTableConnectionData::value_type& pTabConnData ); OTableConnection( const OTableConnection& rConn ); // WICHTIG : normalerweise bekomme ich von aussen einen Zeiger auf OTableConnectionData mitgegeben, hier aber muss ich // mir (ueber OTableConnectionData::NewInstance) selber eine INstanz anlegen, die ich aber - wie in allen anderen Faellen auch - // NIE loesche. Der Aufrufer ist also bei Benutzung dieses Constructors dafuer verantwortlich, meine Daten abzufragen und // sich irgendwo zu merken, um sie dann irgendwann zu loeschen. virtual ~OTableConnection(); OTableConnection& operator=( const OTableConnection& rConn ); void Select(); void Deselect(); sal_Bool IsSelected() const { return m_bSelected; } sal_Bool CheckHit( const Point& rMousePos ) const; bool InvalidateConnection(); void UpdateLineList(); OTableWindow* GetSourceWin() const; OTableWindow* GetDestWin() const; bool RecalcLines(); /** isTableConnection @param _pTable the table where we should check if we belongs to it @return true when the source or the destination window are equal */ bool isTableConnection(const OTableWindow* _pTable) { return (_pTable == GetSourceWin() || _pTable == GetDestWin()); } Rectangle GetBoundingRect() const; inline TTableConnectionData::value_type GetData() const { return m_pData; } const ::std::vector* GetConnLineList() const { return &m_vConnLine; } inline OJoinTableView* GetParent() const { return m_pParent; } virtual void Draw( const Rectangle& rRect ); using Window::Draw; virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > CreateAccessible(); }; } #endif // DBAUI_TABLECONNECTION_HXX