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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// using namespace com::sun::star; ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { PolygonHairlinePrimitive3D::PolygonHairlinePrimitive3D( const basegfx::B3DPolygon& rPolygon, const basegfx::BColor& rBColor) : BasePrimitive3D(), maPolygon(rPolygon), maBColor(rBColor) { } bool PolygonHairlinePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const { if(BasePrimitive3D::operator==(rPrimitive)) { const PolygonHairlinePrimitive3D& rCompare = (PolygonHairlinePrimitive3D&)rPrimitive; return (getB3DPolygon() == rCompare.getB3DPolygon() && getBColor() == rCompare.getBColor()); } return false; } basegfx::B3DRange PolygonHairlinePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const { return basegfx::tools::getRange(getB3DPolygon()); } // provide unique ID ImplPrimitrive3DIDBlock(PolygonHairlinePrimitive3D, PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D) } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { Primitive3DSequence PolygonStrokePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const { Primitive3DSequence aRetval; if(getB3DPolygon().count()) { basegfx::B3DPolyPolygon aHairLinePolyPolygon; if(0.0 == getStrokeAttribute().getFullDotDashLen()) { aHairLinePolyPolygon = basegfx::B3DPolyPolygon(getB3DPolygon()); } else { // apply LineStyle basegfx::tools::applyLineDashing(getB3DPolygon(), getStrokeAttribute().getDotDashArray(), &aHairLinePolyPolygon, 0, getStrokeAttribute().getFullDotDashLen()); } // prepare result aRetval.realloc(aHairLinePolyPolygon.count()); if(getLineAttribute().getWidth()) { // create fat line data const double fRadius(getLineAttribute().getWidth() / 2.0); const basegfx::B2DLineJoin aLineJoin(getLineAttribute().getLineJoin()); for(sal_uInt32 a(0L); a < aHairLinePolyPolygon.count(); a++) { // create tube primitives const Primitive3DReference xRef(new PolygonTubePrimitive3D(aHairLinePolyPolygon.getB3DPolygon(a), getLineAttribute().getColor(), fRadius, aLineJoin)); aRetval[a] = xRef; } } else { // create hair line data for all sub polygons for(sal_uInt32 a(0L); a < aHairLinePolyPolygon.count(); a++) { const basegfx::B3DPolygon aCandidate = aHairLinePolyPolygon.getB3DPolygon(a); const Primitive3DReference xRef(new PolygonHairlinePrimitive3D(aCandidate, getLineAttribute().getColor())); aRetval[a] = xRef; } } } return aRetval; } PolygonStrokePrimitive3D::PolygonStrokePrimitive3D( const basegfx::B3DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute, const attribute::StrokeAttribute& rStrokeAttribute) : BufferedDecompositionPrimitive3D(), maPolygon(rPolygon), maLineAttribute(rLineAttribute), maStrokeAttribute(rStrokeAttribute) { } PolygonStrokePrimitive3D::PolygonStrokePrimitive3D( const basegfx::B3DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute) : BufferedDecompositionPrimitive3D(), maPolygon(rPolygon), maLineAttribute(rLineAttribute), maStrokeAttribute() { } bool PolygonStrokePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const { if(BufferedDecompositionPrimitive3D::operator==(rPrimitive)) { const PolygonStrokePrimitive3D& rCompare = (PolygonStrokePrimitive3D&)rPrimitive; return (getB3DPolygon() == rCompare.getB3DPolygon() && getLineAttribute() == rCompare.getLineAttribute() && getStrokeAttribute() == rCompare.getStrokeAttribute()); } return false; } // provide unique ID ImplPrimitrive3DIDBlock(PolygonStrokePrimitive3D, PRIMITIVE3D_ID_POLYGONSTROKEPRIMITIVE3D) } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof