/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include #include ////////////////////////////////////////////////////////////////////////////// using namespace com::sun::star; ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { TexturePrimitive3D::TexturePrimitive3D( const Primitive3DSequence& rChildren, const basegfx::B2DVector& rTextureSize, bool bModulate, bool bFilter) : GroupPrimitive3D(rChildren), maTextureSize(rTextureSize), mbModulate(bModulate), mbFilter(bFilter) { } bool TexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const { if(GroupPrimitive3D::operator==(rPrimitive)) { const TexturePrimitive3D& rCompare = (TexturePrimitive3D&)rPrimitive; return (getModulate() == rCompare.getModulate() && getFilter() == rCompare.getFilter()); } return false; } } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { UnifiedTransparenceTexturePrimitive3D::UnifiedTransparenceTexturePrimitive3D( double fTransparence, const Primitive3DSequence& rChildren) : TexturePrimitive3D(rChildren, basegfx::B2DVector(), false, false), mfTransparence(fTransparence) { } bool UnifiedTransparenceTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const { if(TexturePrimitive3D::operator==(rPrimitive)) { const UnifiedTransparenceTexturePrimitive3D& rCompare = (UnifiedTransparenceTexturePrimitive3D&)rPrimitive; return (getTransparence() == rCompare.getTransparence()); } return false; } basegfx::B3DRange UnifiedTransparenceTexturePrimitive3D::getB3DRange(const geometry::ViewInformation3D& rViewInformation) const { // do not use the fallback to decomposition here since for a correct BoundRect we also // need invisible (1.0 == getTransparence()) geometry; these would be deleted in the decomposition return getB3DRangeFromPrimitive3DSequence(getChildren(), rViewInformation); } Primitive3DSequence UnifiedTransparenceTexturePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const { if(0.0 == getTransparence()) { // no transparence used, so just use content return getChildren(); } else if(getTransparence() > 0.0 && getTransparence() < 1.0) { // create TransparenceTexturePrimitive3D with fixed transparence as replacement const basegfx::BColor aGray(getTransparence(), getTransparence(), getTransparence()); const attribute::FillGradientAttribute aFillGradient(attribute::GRADIENTSTYLE_LINEAR, 0.0, 0.0, 0.0, 0.0, aGray, aGray, 1); const Primitive3DReference xRef(new TransparenceTexturePrimitive3D(aFillGradient, getChildren(), getTextureSize())); return Primitive3DSequence(&xRef, 1L); } else { // completely transparent or invalid definition, add nothing return Primitive3DSequence(); } } // provide unique ID ImplPrimitrive3DIDBlock(UnifiedTransparenceTexturePrimitive3D, PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D) } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { GradientTexturePrimitive3D::GradientTexturePrimitive3D( const attribute::FillGradientAttribute& rGradient, const Primitive3DSequence& rChildren, const basegfx::B2DVector& rTextureSize, bool bModulate, bool bFilter) : TexturePrimitive3D(rChildren, rTextureSize, bModulate, bFilter), maGradient(rGradient) { } bool GradientTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const { if(TexturePrimitive3D::operator==(rPrimitive)) { const GradientTexturePrimitive3D& rCompare = (GradientTexturePrimitive3D&)rPrimitive; return (getGradient() == rCompare.getGradient()); } return false; } // provide unique ID ImplPrimitrive3DIDBlock(GradientTexturePrimitive3D, PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D) } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { BitmapTexturePrimitive3D::BitmapTexturePrimitive3D( const attribute::FillGraphicAttribute& rFillGraphicAttribute, const Primitive3DSequence& rChildren, const basegfx::B2DVector& rTextureSize, bool bModulate, bool bFilter) : TexturePrimitive3D(rChildren, rTextureSize, bModulate, bFilter), maFillGraphicAttribute(rFillGraphicAttribute) { } bool BitmapTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const { if(TexturePrimitive3D::operator==(rPrimitive)) { const BitmapTexturePrimitive3D& rCompare = (BitmapTexturePrimitive3D&)rPrimitive; return (getFillGraphicAttribute() == rCompare.getFillGraphicAttribute()); } return false; } // provide unique ID ImplPrimitrive3DIDBlock(BitmapTexturePrimitive3D, PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D) } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { TransparenceTexturePrimitive3D::TransparenceTexturePrimitive3D( const attribute::FillGradientAttribute& rGradient, const Primitive3DSequence& rChildren, const basegfx::B2DVector& rTextureSize) : GradientTexturePrimitive3D(rGradient, rChildren, rTextureSize, false, false) { } bool TransparenceTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const { return (GradientTexturePrimitive3D::operator==(rPrimitive)); } // provide unique ID ImplPrimitrive3DIDBlock(TransparenceTexturePrimitive3D, PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D) } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof