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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_forms.hxx" #include "EventThread.hxx" #include #include //......................................................................... namespace frm { //......................................................................... using namespace ::com::sun::star::uno; using namespace ::com::sun::star::awt; using namespace ::com::sun::star::lang; DBG_NAME( OComponentEventThread ) OComponentEventThread::OComponentEventThread( ::cppu::OComponentHelper* pCompImpl ) : m_pCompImpl( pCompImpl ) { DBG_CTOR( OComponentEventThread, NULL ); increment(m_refCount); // Eine Referenz des Controls halten { InterfaceRef xIFace(static_cast(pCompImpl)); query_interface(xIFace, m_xComp); } // und uns an dem Control anmelden { Reference xEvtLstnr = static_cast(this); m_xComp->addEventListener( xEvtLstnr ); } decrement(m_refCount); } OComponentEventThread::~OComponentEventThread() { DBG_DTOR( OComponentEventThread, NULL ); DBG_ASSERT( m_aEvents.size() == 0, "OComponentEventThread::~OComponentEventThread: Kein dispose gerufen?" ); impl_clearEventQueue(); } Any SAL_CALL OComponentEventThread::queryInterface(const Type& _rType) throw (RuntimeException) { Any aReturn; aReturn = OWeakObject::queryInterface(_rType); if (!aReturn.hasValue()) aReturn = ::cppu::queryInterface(_rType, static_cast(this) ); return aReturn; } void OComponentEventThread::impl_clearEventQueue() { while ( m_aEvents.size() ) { delete *m_aEvents.begin(); m_aEvents.erase( m_aEvents.begin() ); } m_aControls.erase( m_aControls.begin(), m_aControls.end() ); m_aFlags.erase( m_aFlags.begin(), m_aFlags.end() ); } void OComponentEventThread::disposing( const EventObject& evt ) throw ( ::com::sun::star::uno::RuntimeException) { if( evt.Source == m_xComp ) { ::osl::MutexGuard aGuard( m_aMutex ); // Event-Listener abmelden Reference xEvtLstnr = static_cast(this); m_xComp->removeEventListener( xEvtLstnr ); // Event-Queue loeschen impl_clearEventQueue(); // Das Control loslassen und pCompImpl auf 0 setzen, damit der // Thread weiss, dass er sich beenden soll. m_xComp = 0; m_pCompImpl = 0; // Den Thread aufwecken und beenden. m_aCond.set(); terminate(); } } void OComponentEventThread::addEvent( const EventObject* _pEvt, sal_Bool bFlag ) { Reference xTmp; addEvent( _pEvt, xTmp, bFlag ); } void OComponentEventThread::addEvent( const EventObject* _pEvt, const Reference& rControl, sal_Bool bFlag ) { ::osl::MutexGuard aGuard( m_aMutex ); // Daten in die Queue stellen m_aEvents.push_back( cloneEvent( _pEvt ) ); Reference xWeakControl(rControl, UNO_QUERY); Reference xControlAdapter = xWeakControl.is() ? xWeakControl->queryAdapter() : Reference(); m_aControls.push_back( xControlAdapter ); m_aFlags.push_back( bFlag ); // Thread aufwecken m_aCond.set(); } //--------------------------------------------------------------------- //--- 22.08.01 15:48:15 ----------------------------------------------- void OComponentEventThread::implStarted( ) { acquire( ); } //--------------------------------------------------------------------- //--- 22.08.01 15:48:16 ----------------------------------------------- void OComponentEventThread::implTerminated( ) { release( ); } //--------------------------------------------------------------------- //--- 22.08.01 15:47:31 ----------------------------------------------- void SAL_CALL OComponentEventThread::kill() { OComponentEventThread_TBASE::kill(); implTerminated( ); } //--------------------------------------------------------------------- //--- 22.08.01 15:47:33 ----------------------------------------------- void SAL_CALL OComponentEventThread::onTerminated() { OComponentEventThread_TBASE::onTerminated(); implTerminated( ); } void OComponentEventThread::run() { implStarted( ); // uns selbst festhalten, damit wir nicht geloescht werden, // wenn zwischendrinne mal ein dispose gerufen wird. InterfaceRef xThis(static_cast(this)); do { ::osl::MutexGuard aGuard(m_aMutex); while( m_aEvents.size() > 0 ) { // Das Control holen und festhalten, damit es waehrend des // actionPerformed nicht geloescht werden kann. Reference xComp = m_xComp; ::cppu::OComponentHelper *pCompImpl = m_pCompImpl; ThreadEvents::iterator firstEvent( m_aEvents.begin() ); EventObject* pEvt = *firstEvent; m_aEvents.erase( firstEvent ); ThreadObjects::iterator firstControl( m_aControls.begin() ); Reference xControlAdapter = *firstControl; m_aControls.erase( firstControl ); ThreadBools::iterator firstFlag( m_aFlags.begin() ); sal_Bool bFlag = *firstFlag; m_aFlags.erase( firstFlag ); { MutexRelease aReleaseOnce(m_aMutex); // Weil ein queryHardRef eine Exception schmeissen kann sollte // es nicht bei gelocktem Mutex aufgerufen werden. Reference xControl; if ( xControlAdapter.is() ) query_interface(xControlAdapter->queryAdapted(), xControl); if( xComp.is() ) processEvent( pCompImpl, pEvt, xControl, bFlag ); } delete pEvt; }; // Nach einem dispose kennen wir das Control nicht mehr. Dann darf // auch nicht gewartet werden. if( !m_xComp.is() ) return; // Warte-Bedingung zuruecksetzen m_aCond.reset(); { MutexRelease aReleaseOnce(m_aMutex); // und warten ... falls nicht zwischenzeitlich doch noch ein // Event eingetroffen ist. m_aCond.wait(); } } while( sal_True ); } //......................................................................... } // namespace frm //.........................................................................