/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __FRAMEWORK_UIELEMENT_STATUSBAR_HXX_ #define __FRAMEWORK_UIELEMENT_STATUSBAR_HXX_ //_________________________________________________________________________________________________________________ // my own includes //_________________________________________________________________________________________________________________ #include //_________________________________________________________________________________________________________________ // interface includes //_________________________________________________________________________________________________________________ //_________________________________________________________________________________________________________________ // other includes //_________________________________________________________________________________________________________________ #include namespace framework { class FrameworkStatusBar : public StatusBar { public: FrameworkStatusBar( Window* pParent, WinBits nWinBits ); virtual ~FrameworkStatusBar(); void SetStatusBarManager( StatusBarManager* pStatusBarManager ); virtual void StateChanged( StateChangedType nType ); virtual void DataChanged( const DataChangedEvent& rDCEvt ); virtual void UserDraw(const UserDrawEvent& rUDEvt); virtual void Command( const CommandEvent &rEvt ); virtual void MouseMove( const MouseEvent& rMEvt ); virtual void MouseButtonDown( const MouseEvent& rMEvt ); virtual void MouseButtonUp( const MouseEvent& rMEvt ); private: StatusBarManager* m_pMgr; sal_Bool m_bShow : 1, m_bLock : 1; }; } #endif // __FRAMEWORK_UIELEMENT_STATUSBAR_HXX_