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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_sc.hxx" #include "fuconuno.hxx" #include "tabvwsh.hxx" #include "sc.hrc" #include "drawview.hxx" /************************************************************************* |* |* Konstruktor |* \************************************************************************/ FuConstUnoControl::FuConstUnoControl(ScTabViewShell* pViewSh, Window* pWin, ScDrawView* pViewP, SdrModel* pDoc, SfxRequest& rReq) : FuConstruct(pViewSh, pWin, pViewP, pDoc, rReq) { SFX_REQUEST_ARG( rReq, pInventorItem, SfxUInt32Item, SID_FM_CONTROL_INVENTOR, sal_False ); SFX_REQUEST_ARG( rReq, pIdentifierItem, SfxUInt16Item, SID_FM_CONTROL_IDENTIFIER, sal_False ); if( pInventorItem ) nInventor = pInventorItem->GetValue(); if( pIdentifierItem ) nIdentifier = pIdentifierItem->GetValue(); } /************************************************************************* |* |* Destruktor |* \************************************************************************/ FuConstUnoControl::~FuConstUnoControl() { } /************************************************************************* |* |* MouseButtonDown-event |* \************************************************************************/ sal_Bool __EXPORT FuConstUnoControl::MouseButtonDown(const MouseEvent& rMEvt) { // #95491# remember button state for creation of own MouseEvents SetMouseButtonCode(rMEvt.GetButtons()); sal_Bool bReturn = FuConstruct::MouseButtonDown(rMEvt); if ( rMEvt.IsLeft() && !pView->IsAction() ) { Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) ); pWindow->CaptureMouse(); pView->BegCreateObj(aPnt); bReturn = sal_True; } return bReturn; } /************************************************************************* |* |* MouseMove-event |* \************************************************************************/ sal_Bool __EXPORT FuConstUnoControl::MouseMove(const MouseEvent& rMEvt) { return FuConstruct::MouseMove(rMEvt); } /************************************************************************* |* |* MouseButtonUp-event |* \************************************************************************/ sal_Bool __EXPORT FuConstUnoControl::MouseButtonUp(const MouseEvent& rMEvt) { // #95491# remember button state for creation of own MouseEvents SetMouseButtonCode(rMEvt.GetButtons()); sal_Bool bReturn = sal_False; if ( pView->IsCreateObj() && rMEvt.IsLeft() ) { Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) ); pView->EndCreateObj(SDRCREATE_FORCEEND); bReturn = sal_True; } return (FuConstruct::MouseButtonUp(rMEvt) || bReturn); } /************************************************************************* |* |* Tastaturereignisse bearbeiten |* |* Wird ein KeyEvent bearbeitet, so ist der Return-Wert sal_True, andernfalls |* FALSE. |* \************************************************************************/ sal_Bool __EXPORT FuConstUnoControl::KeyInput(const KeyEvent& rKEvt) { sal_Bool bReturn = FuConstruct::KeyInput(rKEvt); return(bReturn); } /************************************************************************* |* |* Function aktivieren |* \************************************************************************/ void FuConstUnoControl::Activate() { pView->SetCurrentObj( nIdentifier, nInventor ); aNewPointer = Pointer( POINTER_DRAW_RECT ); aOldPointer = pWindow->GetPointer(); pViewShell->SetActivePointer( aNewPointer ); SdrLayer* pLayer = pView->GetModel()->GetLayerAdmin().GetLayerPerID(SC_LAYER_CONTROLS); if (pLayer) pView->SetActiveLayer( pLayer->GetName() ); FuConstruct::Activate(); } /************************************************************************* |* |* Function deaktivieren |* \************************************************************************/ void FuConstUnoControl::Deactivate() { FuConstruct::Deactivate(); SdrLayer* pLayer = pView->GetModel()->GetLayerAdmin().GetLayerPerID(SC_LAYER_FRONT); if (pLayer) pView->SetActiveLayer( pLayer->GetName() ); pViewShell->SetActivePointer( aOldPointer ); } // #98185# Create default drawing objects via keyboard SdrObject* FuConstUnoControl::CreateDefaultObject(const sal_uInt16 /* nID */, const Rectangle& rRectangle) { // case SID_FM_CREATE_CONTROL: SdrObject* pObj = SdrObjFactory::MakeNewObject( pView->GetCurrentObjInventor(), pView->GetCurrentObjIdentifier(), 0L, pDrDoc); if(pObj) { pObj->SetLogicRect(rRectangle); } return pObj; }