/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef SD_IDLE_DETECTION_HXX #define SD_IDLE_DETECTION_HXX #include class Window; namespace sd { namespace tools { /** Detect whether the system is idle and some time consuming operation may be carried out. This class ditinguishes between different states of idle-ness. */ class IdleDetection { public: /** When GetIdleState() returns this value, then the system is idle. */ static const sal_Int32 IDET_IDLE = 0x0000; /** There are system event pending. */ static const sal_Int32 IDET_SYSTEM_EVENT_PENDING = 0x0001; /** A full screen slide show is running and is active. In contrast there may be a full screen show be running in an inactive window, i.e. in the background. */ static const sal_Int32 IDET_FULL_SCREEN_SHOW_ACTIVE = 0x0002; /** A slide show is running in a window. */ static const sal_Int32 IDET_WINDOW_SHOW_ACTIVE = 0x0004; /** A window is being painted. */ static const sal_Int32 IDET_WINDOW_PAINTING = 0x0008; /** Determine whether the system is idle. @param pWindow When a valid Window pointer is given then it is checked whether the window is currently being painting. @return This method either returns IDET_IDLE or a combination of IdleStates values or-ed together that describe what the system is currently doing so that the caller can decide what to do. */ static sal_Int32 GetIdleState (const ::Window* pWindow = NULL); private: /** Check whether there are input events pending. */ static sal_Int32 CheckInputPending (void); /** Check whether a slide show is running full screen or in a window. */ static sal_Int32 CheckSlideShowRunning (void); static sal_Int32 CheckWindowPainting (const ::Window& rWindow); }; } } // end of namespace ::sd::tools #endif