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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SFXBITSET_HXX #define _SFXBITSET_HXX #include class Range; class BitSet { private: void CopyFrom( const BitSet& rSet ); sal_uInt16 nBlocks; sal_uInt16 nCount; sal_uIntPtr* pBitmap; public: BitSet operator<<( sal_uInt16 nOffset ) const; BitSet operator>>( sal_uInt16 nOffset ) const; static sal_uInt16 CountBits( sal_uIntPtr nBits ); sal_Bool operator!() const; BitSet(); BitSet( const BitSet& rOrig ); BitSet( sal_uInt16* pArray, sal_uInt16 nSize ); ~BitSet(); BitSet( const Range& rRange ); sal_uInt16 Count() const; BitSet& operator=( const BitSet& rOrig ); BitSet& operator=( sal_uInt16 nBit ); BitSet operator|( const BitSet& rSet ) const; BitSet operator|( sal_uInt16 nBit ) const; BitSet& operator|=( const BitSet& rSet ); BitSet& operator|=( sal_uInt16 nBit ); BitSet operator-( const BitSet& rSet ) const; BitSet operator-( sal_uInt16 nId ) const; BitSet& operator-=( const BitSet& rSet ); BitSet& operator-=( sal_uInt16 nBit ); BitSet operator&( const BitSet& rSet ) const; BitSet& operator&=( const BitSet& rSet ); BitSet operator^( const BitSet& rSet ) const; BitSet operator^( sal_uInt16 nBit ) const; BitSet& operator^=( const BitSet& rSet ); BitSet& operator^=( sal_uInt16 nBit ); sal_Bool IsRealSubSet( const BitSet& rSet ) const; sal_Bool IsSubSet( const BitSet& rSet ) const; sal_Bool IsRealSuperSet( const BitSet& rSet ) const; sal_Bool Contains( sal_uInt16 nBit ) const; sal_Bool IsSuperSet( const BitSet& rSet ) const; sal_Bool operator==( const BitSet& rSet ) const; sal_Bool operator==( sal_uInt16 nBit ) const; sal_Bool operator!=( const BitSet& rSet ) const; sal_Bool operator!=( sal_uInt16 nBit ) const; }; //-------------------------------------------------------------------- // returns sal_True if the set is empty inline sal_Bool BitSet::operator!() const { return nCount == 0; } //-------------------------------------------------------------------- // returns the number of bits in the bitset inline sal_uInt16 BitSet::Count() const { return nCount; } //-------------------------------------------------------------------- // creates the union of two bitset inline BitSet BitSet::operator|( const BitSet& rSet ) const { return BitSet(*this) |= rSet; } //-------------------------------------------------------------------- // creates the union of a bitset with a single bit inline BitSet BitSet::operator|( sal_uInt16 nBit ) const { return BitSet(*this) |= nBit; } //-------------------------------------------------------------------- // creates the asymetric difference inline BitSet BitSet::operator-( const BitSet& ) const { return BitSet(); } //-------------------------------------------------------------------- // creates the asymetric difference with a single bit inline BitSet BitSet::operator-( sal_uInt16 ) const { return BitSet(); } //-------------------------------------------------------------------- // removes the bits contained in rSet inline BitSet& BitSet::operator-=( const BitSet& ) { return *this; } //-------------------------------------------------------------------- // creates the intersection with another bitset inline BitSet BitSet::operator&( const BitSet& ) const { return BitSet(); } //-------------------------------------------------------------------- // intersects with another bitset inline BitSet& BitSet::operator&=( const BitSet& ) { return *this; } //-------------------------------------------------------------------- // creates the symetric difference with another bitset inline BitSet BitSet::operator^( const BitSet& ) const { return BitSet(); } //-------------------------------------------------------------------- // creates the symetric difference with a single bit inline BitSet BitSet::operator^( sal_uInt16 ) const { return BitSet(); } //-------------------------------------------------------------------- // builds the symetric difference with another bitset inline BitSet& BitSet::operator^=( const BitSet& ) { return *this; } //-------------------------------------------------------------------- #ifdef BITSET_READY // builds the symetric difference with a single bit inline BitSet& BitSet::operator^=( sal_uInt16 ) { // crash!!! return BitSet(); } #endif //-------------------------------------------------------------------- // determines if the other bitset is a real superset inline sal_Bool BitSet::IsRealSubSet( const BitSet& ) const { return sal_False; } //-------------------------------------------------------------------- // detsermines if the other bitset is a superset or equal inline sal_Bool BitSet::IsSubSet( const BitSet& ) const { return sal_False; } //-------------------------------------------------------------------- // determines if the other bitset is a real subset inline sal_Bool BitSet::IsRealSuperSet( const BitSet& ) const { return sal_False; } //-------------------------------------------------------------------- // determines if the other bitset is a subset or equal inline sal_Bool BitSet::IsSuperSet( const BitSet& ) const { return sal_False; } //-------------------------------------------------------------------- // determines if the bit is the only one in the bitset inline sal_Bool BitSet::operator==( sal_uInt16 ) const { return sal_False; } //-------------------------------------------------------------------- // determines if the bitsets aren't equal inline sal_Bool BitSet::operator!=( const BitSet& rSet ) const { return !( *this == rSet ); } //-------------------------------------------------------------------- // determines if the bitset doesn't contain only this bit inline sal_Bool BitSet::operator!=( sal_uInt16 nBit ) const { return !( *this == nBit ); } //-------------------------------------------------------------------- class IndexBitSet : BitSet { public: sal_uInt16 GetFreeIndex(); void ReleaseIndex(sal_uInt16 i){*this-=i;} }; #endif