/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include /************************************************************************* |* |* Klasse zum verwalten der 3D-Default Attribute |* \************************************************************************/ // Konstruktor E3dDefaultAttributes::E3dDefaultAttributes() { Reset(); } void E3dDefaultAttributes::Reset() { // Compound-Objekt bDefaultCreateNormals = sal_True; bDefaultCreateTexture = sal_True; // Cube-Objekt aDefaultCubePos = basegfx::B3DPoint(-500.0, -500.0, -500.0); aDefaultCubeSize = basegfx::B3DVector(1000.0, 1000.0, 1000.0); nDefaultCubeSideFlags = CUBE_FULL; bDefaultCubePosIsCenter = sal_False; // Sphere-Objekt aDefaultSphereCenter = basegfx::B3DPoint(0.0, 0.0, 0.0); aDefaultSphereSize = basegfx::B3DPoint(1000.0, 1000.0, 1000.0); // Lathe-Objekt nDefaultLatheEndAngle = 3600; bDefaultLatheSmoothed = sal_True; bDefaultLatheSmoothFrontBack = sal_False; bDefaultLatheCharacterMode = sal_False; bDefaultLatheCloseFront = sal_True; bDefaultLatheCloseBack = sal_True; // Extrude-Objekt bDefaultExtrudeSmoothed = sal_True; bDefaultExtrudeSmoothFrontBack = sal_False; bDefaultExtrudeCharacterMode = sal_False; bDefaultExtrudeCloseFront = sal_True; bDefaultExtrudeCloseBack = sal_True; } // eof