/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #include "precompiled_svx.hxx" #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// using namespace com::sun::star; ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { Primitive2DSequence SdrCustomShapePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const { Primitive2DSequence aRetval(getSubPrimitives()); // add text if(!getSdrSTAttribute().getText().isDefault()) { const basegfx::B2DPolygon aUnitOutline(basegfx::tools::createUnitPolygon()); appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, createTextPrimitive( basegfx::B2DPolyPolygon(aUnitOutline), getTextBox(), getSdrSTAttribute().getText(), attribute::SdrLineAttribute(), false, getWordWrap(), isForceTextClipToTextRange())); } // add shadow if(aRetval.hasElements() && !getSdrSTAttribute().getShadow().isDefault()) { // #i105323# add generic shadow only for 2D shapes. For // 3D shapes shadow will be set at the individual created // visualisation objects and be visualized by the 3d renderer // as a single shadow. // // The shadow for AutoShapes could be handled uniformely by not setting any // shadow items at the helper model objects and only adding shadow here for // 2D and 3D (and it works, too), but this would lead to two 3D scenes for // the 3D object; one for the shadow aond one for the content. The one for the // shadow will be correct (using ColorModifierStack), but expensive. if(!get3DShape()) { aRetval = createEmbeddedShadowPrimitive(aRetval, getSdrSTAttribute().getShadow()); } } return aRetval; } SdrCustomShapePrimitive2D::SdrCustomShapePrimitive2D( const attribute::SdrShadowTextAttribute& rSdrSTAttribute, const Primitive2DSequence& rSubPrimitives, const basegfx::B2DHomMatrix& rTextBox, bool bWordWrap, bool b3DShape, bool bForceTextClipToTextRange) : BufferedDecompositionPrimitive2D(), maSdrSTAttribute(rSdrSTAttribute), maSubPrimitives(rSubPrimitives), maTextBox(rTextBox), mbWordWrap(bWordWrap), mb3DShape(b3DShape), mbForceTextClipToTextRange(bForceTextClipToTextRange) { } bool SdrCustomShapePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(BufferedDecompositionPrimitive2D::operator==(rPrimitive)) { const SdrCustomShapePrimitive2D& rCompare = (SdrCustomShapePrimitive2D&)rPrimitive; return (getSdrSTAttribute() == rCompare.getSdrSTAttribute() && getSubPrimitives() == rCompare.getSubPrimitives() && getTextBox() == rCompare.getTextBox() && getWordWrap() == rCompare.getWordWrap() && get3DShape() == rCompare.get3DShape() && isForceTextClipToTextRange() == rCompare.isForceTextClipToTextRange()); } return false; } // provide unique ID ImplPrimitrive2DIDBlock(SdrCustomShapePrimitive2D, PRIMITIVE2D_ID_SDRCUSTOMSHAPEPRIMITIVE2D) } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof