/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #include "precompiled_svx.hxx" #include #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// using namespace com::sun::star; ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { Primitive2DSequence SdrEllipsePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const { Primitive2DSequence aRetval; // create unit outline polygon // Do use createPolygonFromUnitCircle, but let create from first quadrant to mimic old geometry creation. // This is needed to have the same look when stroke is used since the polygon start point defines the // stroke start, too. basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromUnitCircle(1)); // scale and move UnitEllipse to UnitObject (-1,-1 1,1) -> (0,0 1,1) const basegfx::B2DHomMatrix aUnitCorrectionMatrix( basegfx::tools::createScaleTranslateB2DHomMatrix(0.5, 0.5, 0.5, 0.5)); // apply to the geometry aUnitOutline.transform(aUnitCorrectionMatrix); // add fill if(!getSdrLFSTAttribute().getFill().isDefault()) { appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, createPolyPolygonFillPrimitive( basegfx::B2DPolyPolygon(aUnitOutline), getTransform(), getSdrLFSTAttribute().getFill(), getSdrLFSTAttribute().getFillFloatTransGradient())); } // add line if(getSdrLFSTAttribute().getLine().isDefault()) { // create invisible line for HitTest/BoundRect appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, createHiddenGeometryPrimitives2D( false, basegfx::B2DPolyPolygon(aUnitOutline), getTransform())); } else { appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, createPolygonLinePrimitive( aUnitOutline, getTransform(), getSdrLFSTAttribute().getLine(), attribute::SdrLineStartEndAttribute())); } // add text if(!getSdrLFSTAttribute().getText().isDefault()) { appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, createTextPrimitive( basegfx::B2DPolyPolygon(aUnitOutline), getTransform(), getSdrLFSTAttribute().getText(), getSdrLFSTAttribute().getLine(), false, false, false)); } // add shadow if(!getSdrLFSTAttribute().getShadow().isDefault()) { aRetval = createEmbeddedShadowPrimitive( aRetval, getSdrLFSTAttribute().getShadow()); } return aRetval; } SdrEllipsePrimitive2D::SdrEllipsePrimitive2D( const basegfx::B2DHomMatrix& rTransform, const attribute::SdrLineFillShadowTextAttribute& rSdrLFSTAttribute) : BufferedDecompositionPrimitive2D(), maTransform(rTransform), maSdrLFSTAttribute(rSdrLFSTAttribute) { } bool SdrEllipsePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(BufferedDecompositionPrimitive2D::operator==(rPrimitive)) { const SdrEllipsePrimitive2D& rCompare = (SdrEllipsePrimitive2D&)rPrimitive; return (getTransform() == rCompare.getTransform() && getSdrLFSTAttribute() == rCompare.getSdrLFSTAttribute()); } return false; } // provide unique ID ImplPrimitrive2DIDBlock(SdrEllipsePrimitive2D, PRIMITIVE2D_ID_SDRELLIPSEPRIMITIVE2D) } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { Primitive2DSequence SdrEllipseSegmentPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const { Primitive2DSequence aRetval; // create unit outline polygon basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromUnitEllipseSegment(mfStartAngle, mfEndAngle)); if(mbCloseSegment) { if(mbCloseUsingCenter) { // for compatibility, insert the center point at polygon start to get the same // line stroking pattern as the old painting mechanisms. aUnitOutline.insert(0L, basegfx::B2DPoint(0.0, 0.0)); } aUnitOutline.setClosed(true); } // move and scale UnitEllipse to UnitObject (-1,-1 1,1) -> (0,0 1,1) const basegfx::B2DHomMatrix aUnitCorrectionMatrix( basegfx::tools::createScaleTranslateB2DHomMatrix(0.5, 0.5, 0.5, 0.5)); // apply to the geometry aUnitOutline.transform(aUnitCorrectionMatrix); // add fill if(!getSdrLFSTAttribute().getFill().isDefault() && aUnitOutline.isClosed()) { appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, createPolyPolygonFillPrimitive( basegfx::B2DPolyPolygon(aUnitOutline), getTransform(), getSdrLFSTAttribute().getFill(), getSdrLFSTAttribute().getFillFloatTransGradient())); } // add line if(getSdrLFSTAttribute().getLine().isDefault()) { // create invisible line for HitTest/BoundRect appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, createHiddenGeometryPrimitives2D( false, basegfx::B2DPolyPolygon(aUnitOutline), getTransform())); } else { appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, createPolygonLinePrimitive( aUnitOutline, getTransform(), getSdrLFSTAttribute().getLine(), getSdrLFSTAttribute().getLineStartEnd())); } // add text if(!getSdrLFSTAttribute().getText().isDefault()) { appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, createTextPrimitive( basegfx::B2DPolyPolygon(aUnitOutline), getTransform(), getSdrLFSTAttribute().getText(), getSdrLFSTAttribute().getLine(), false, false, false)); } // add shadow if(!getSdrLFSTAttribute().getShadow().isDefault()) { aRetval = createEmbeddedShadowPrimitive( aRetval, getSdrLFSTAttribute().getShadow()); } return aRetval; } SdrEllipseSegmentPrimitive2D::SdrEllipseSegmentPrimitive2D( const basegfx::B2DHomMatrix& rTransform, const attribute::SdrLineFillShadowTextAttribute& rSdrLFSTAttribute, double fStartAngle, double fEndAngle, bool bCloseSegment, bool bCloseUsingCenter) : SdrEllipsePrimitive2D(rTransform, rSdrLFSTAttribute), mfStartAngle(fStartAngle), mfEndAngle(fEndAngle), mbCloseSegment(bCloseSegment), mbCloseUsingCenter(bCloseUsingCenter) { } bool SdrEllipseSegmentPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const { if(SdrEllipsePrimitive2D::operator==(rPrimitive)) { const SdrEllipseSegmentPrimitive2D& rCompare = (SdrEllipseSegmentPrimitive2D&)rPrimitive; if( mfStartAngle == rCompare.mfStartAngle && mfEndAngle == rCompare.mfEndAngle && mbCloseSegment == rCompare.mbCloseSegment && mbCloseUsingCenter == rCompare.mbCloseUsingCenter) { return true; } } return false; } // provide unique ID ImplPrimitrive2DIDBlock(SdrEllipseSegmentPrimitive2D, PRIMITIVE2D_ID_SDRELLIPSESEGMENTPRIMITIVE2D) } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof