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 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
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 * KIND, either express or implied.  See the License for the
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import com.sun.star.accessibility.XAccessible;
import com.sun.star.accessibility.AccessibleEventObject;
import com.sun.star.uno.UnoRuntime;

import java.io.PrintStream;
import java.util.LinkedList;

class GeometryEventHandler
    extends EventHandler
{
    public GeometryEventHandler (AccessibleEventObject aEvent, AccessibilityTreeModel aTreeModel)
    {
        super (aEvent, aTreeModel);
    }

    public void PrintOldAndNew (PrintStream out)
    {
        out.println ("   children not relevant");
    }

    public void Process ()
    {
        AccTreeNode aNode = maTreeModel.updateNode (mxEventSource,
            AccessibleComponentHandler.class,
            AccessibleExtendedComponentHandler.class);

        // Update the graphical representation of aNode in the Canvas.
        Canvas aCanvas = maTreeModel.getCanvas();
        if (aCanvas != null)
        {
            // Iterate over all nodes in the sub-tree rooted in aNode.
            LinkedList aShapeQueue = new LinkedList();
            aShapeQueue.addLast (aNode);
            while (aShapeQueue.size() > 0)
            {
                // Remove the first node from the queue and update its
                // graphical representation.
                AccTreeNode aShapeNode = (AccTreeNode) aShapeQueue.getFirst();
                aShapeQueue.removeFirst();
                aCanvas.updateNodeGeometry (aShapeNode);

                // Add the node's children to the queue.
                int nChildCount = maTreeModel.getChildCount (aShapeNode);
                for (int i=0; i<nChildCount; i++)
                {
                    Object aTreeNode = maTreeModel.getChildNoCreate (aShapeNode, i);
                    if (aTreeNode instanceof AccTreeNode)
                        aShapeQueue.addLast (aTreeNode);
                }
            }
            aCanvas.repaint ();    
        }
    }
}