/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _FILINL_HXX_ #define _FILINL_HXX_ inline const sal_Bool& SAL_CALL shell::MyProperty::IsNative() const { return isNative; } inline const sal_Int32& SAL_CALL shell::MyProperty::getHandle() const { return Handle; } inline const com::sun::star::uno::Type& SAL_CALL shell::MyProperty::getType() const { return Typ; } inline const com::sun::star::uno::Any& SAL_CALL shell::MyProperty::getValue() const { return Value; } inline const com::sun::star::beans::PropertyState& SAL_CALL shell::MyProperty::getState() const { return State; } inline const sal_Int16& SAL_CALL shell::MyProperty::getAttributes() const { return Attributes; } inline void SAL_CALL shell::MyProperty::setHandle( const sal_Int32& __Handle ) const { (( MyProperty* )this )->Handle = __Handle; } inline void SAL_CALL shell::MyProperty::setType( const com::sun::star::uno::Type& __Typ ) const { (( MyProperty* )this )->Typ = __Typ; } inline void SAL_CALL shell::MyProperty::setValue( const com::sun::star::uno::Any& __Value ) const { (( MyProperty* )this )->Value = __Value; } inline void SAL_CALL shell::MyProperty::setState( const com::sun::star::beans::PropertyState& __State ) const { (( MyProperty* )this )->State = __State; } inline void SAL_CALL shell::MyProperty::setAttributes( const sal_Int16& __Attributes ) const { (( MyProperty* )this )->Attributes = __Attributes; } #endif