/**************************************************************
 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 * 
 *************************************************************/



#ifndef _SV_SALSOUND_H
#define _SV_SALSOUND_H

#include <tools/gen.hxx>
#include <sv.h>
#include <tools/string.hxx>
#include <vcl/salframe.hxx>
#ifndef _SV_SALSTYPE_HXX
#include <vcl/salstype.hxx>
#endif
#include <vcl/salsound.hxx>

// ------------
// - SalSound -
// ------------

//class SalSound
class Os2SalSound : public SalSound
{
private:
						
	static HMODULE		mhMCILib;
	static ULONG		mnSoundState;
	static void*		mpMCIFnc;
	SALSOUNDPROC		mpProc;
	void*				mpInst;
	ULONG				mnStartTime;
	ULONG				mnPlayLen;
	HWND				mhSoundWnd;
    USHORT				mnDeviceId;
	BOOL				mbLoop;
	BOOL				mbPaused;

public:

    void                ImplSetError( ULONG nMciErr );
	void				ImplNotify( SoundNotification eNotification, ULONG nError );

public:					

	BOOL				Create();
	//static BOOL			IsValid() { return( SOUND_STATE_VALID == Os2SalSound::mnSoundState ); } 
	//BOOL				Init( SalFrame* pFrame, const String& rSoundName, ULONG& rSoundLen );
	//BOOL				Init( SalFrame* pFrame, const BYTE* pSound, ULONG nDataLen, ULONG& rSoundLen );

	void				SetNotifyProc( void* pInst, SALSOUNDPROC pProc ) 
							{ mpInst = pInst; mpProc = pProc; }
public:
    Os2SalSound();
    virtual ~Os2SalSound();
    
    virtual bool		IsValid();
    virtual bool		Init( const String& rSoundName, ULONG& rSoundLen );
   	virtual void		Play( ULONG nStartTime, ULONG nPlayTime, bool bLoop );
	virtual void		Stop();
	virtual void		Pause();
	virtual void		Continue();
    virtual bool		IsLoopMode() const;
	virtual bool		IsPlaying() const;
    virtual bool		IsPaused() const;

	bool				ImplCreate();
	void				ImplDestroy();
	static void 		Release();
};

#endif // _SV_SALSOUND_H