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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _VOS_TIMER_HXX_ #define _VOS_TIMER_HXX_ # include # include # include namespace vos { ///////////////////////////////////////////////////////////////////////////// // // TTimeValue // /** struct TTimeValue : class for times. Times are seconds in UTC since 01.01.1970 */ struct TTimeValue : public TimeValue { TTimeValue() { Seconds = 0; Nanosec = 0; } TTimeValue(sal_uInt32 Seconds, sal_uInt32 Nano); TTimeValue(sal_uInt32 MilliSecs) { Seconds = MilliSecs / 1000L; Nanosec = (MilliSecs % 1000) * 1000000L; } TTimeValue(const TTimeValue& rTimeValue) { Seconds = rTimeValue.Seconds; Nanosec = rTimeValue.Nanosec; } TTimeValue(const TimeValue& rTimeValue) { Seconds = rTimeValue.Seconds; Nanosec = rTimeValue.Nanosec; } void SAL_CALL normalize(); void SAL_CALL addTime(const TTimeValue& Delta); sal_Bool SAL_CALL isEmpty() const; }; inline void TTimeValue::normalize() { if (Nanosec > 1000000000) { Seconds += Nanosec / 1000000000; Nanosec %= 1000000000; } } inline TTimeValue::TTimeValue(sal_uInt32 Secs, sal_uInt32 Nano) { Seconds = Secs; Nanosec = Nano; normalize(); } inline void TTimeValue::addTime(const TTimeValue& Time) { Seconds += Time.Seconds; Nanosec += Time.Nanosec; normalize(); } inline sal_Bool TTimeValue::isEmpty() const { return ((Seconds == 0) && (Nanosec == 0)); } inline sal_Bool operator<(const TTimeValue& rTimeA, const TTimeValue& rTimeB) { if (rTimeA.Seconds < rTimeB.Seconds) return sal_True; else if (rTimeA.Seconds > rTimeB.Seconds) return sal_False; else return (rTimeA.Nanosec < rTimeB.Nanosec); } inline sal_Bool operator>(const TTimeValue& rTimeA, const TTimeValue& rTimeB) { if (rTimeA.Seconds > rTimeB.Seconds) return sal_True; else if (rTimeA.Seconds < rTimeB.Seconds) return sal_False; else return (rTimeA.Nanosec > rTimeB.Nanosec); } inline sal_Bool operator==(const TTimeValue& rTimeA, const TTimeValue& rTimeB) { return ((rTimeA.Seconds == rTimeB.Seconds) && (rTimeA.Nanosec == rTimeB.Nanosec)); } ///////////////////////////////////////////////////////////////////////////// // // Timer class // class OTimerManager; /** class OTimer : Interface for the Timer and handling the event */ class OTimer : virtual public OReference , virtual public OObject { VOS_DECLARE_CLASSINFO(VOS_NAMESPACE(OTimer, vos)); public: /// constructor OTimer(); /// constructor OTimer(const TTimeValue& Time); /// constructor OTimer(const TTimeValue& Time, const TTimeValue& RepeatTime); /// start timer. void SAL_CALL start(); /// abort timer prematurely. void SAL_CALL stop(); /// returns sal_True if timer is running. sal_Bool SAL_CALL isTicking() const; /// is the timer expired? sal_Bool SAL_CALL isExpired() const; /// does pTimer expires before us? sal_Bool SAL_CALL expiresBefore(const OTimer* pTimer) const; /// set the absolute time when the timer should fire void SAL_CALL setAbsoluteTime(const TTimeValue& Time); /// set the time to fire to 'now' + Remaining void SAL_CALL setRemainingTime(const TTimeValue& Remaining); /// set the time to fire to 'now' + Remaining with repeat interveal Repeat void SAL_CALL setRemainingTime(const TTimeValue& Remaining, const TTimeValue& Repeat); /// adds Time to the 'fire time' void SAL_CALL addTime(const TTimeValue& Time); /// returns the remaining time before timer expiration relative to now TTimeValue SAL_CALL getRemainingTime() const; protected: /// destructor virtual ~OTimer(); /// what should be done when the 'timer fires' virtual void SAL_CALL onShot() = 0; /// holds (initial) exparation time of this timer TTimeValue m_TimeOut; /// holds the time of exparation of this timer TTimeValue m_Expired; /// holds the time interveal of successive exparations TTimeValue m_RepeatDelta; /// Pointer to the next timer (to fire) OTimer* m_pNext; private: /// copy constructor disabled OTimer(const OTimer& rTimer); /// assignment operator disabled void SAL_CALL operator=(const OTimer& rTimer); friend class OTimerManager; }; } #endif //_VOS_TIMER_HXX_