/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_canvas.hxx" #include #include #include #include #include #include "dx_impltools.hxx" #include #include #include #include #include #include #include "dx_vcltools.hxx" using namespace ::com::sun::star; namespace dxcanvas { namespace tools { namespace { /// Calc number of colors in given BitmapInfoHeader sal_Int32 calcDIBColorCount( const BITMAPINFOHEADER& rBIH ) { if( rBIH.biSize != sizeof( BITMAPCOREHEADER ) ) { if( rBIH.biBitCount <= 8 ) { if( rBIH.biClrUsed ) return rBIH.biClrUsed; else return 1L << rBIH.biBitCount; } } else { BITMAPCOREHEADER* pCoreHeader = (BITMAPCOREHEADER*)&rBIH; if( pCoreHeader->bcBitCount <= 8 ) return 1L << pCoreHeader->bcBitCount; } return 0; // nothing known } /// Draw DI bits to given Graphics bool drawDIBits( const ::boost::shared_ptr< Gdiplus::Graphics >& rGraphics, const void* hDIB ) { bool bRet( false ); BitmapSharedPtr pBitmap; const BITMAPINFO* pBI = (BITMAPINFO*)GlobalLock( (HGLOBAL)hDIB ); if( pBI ) { const BITMAPINFOHEADER* pBIH = (BITMAPINFOHEADER*)pBI; const BYTE* pBits = (BYTE*) pBI + *(DWORD*)pBI + calcDIBColorCount( *pBIH ) * sizeof( RGBQUAD ); // forward to outsourced GDI+ rendering method // (header clashes) bRet = tools::drawDIBits( rGraphics, *pBI, (void*)pBits ); GlobalUnlock( (HGLOBAL)hDIB ); } return bRet; } /** Draw VCL bitmap to given Graphics @param rBmp Reference to bitmap. Might get modified, in such a way that it will hold a DIB after a successful function call. */ bool drawVCLBitmap( const ::boost::shared_ptr< Gdiplus::Graphics >& rGraphics, ::Bitmap& rBmp ) { BitmapSystemData aBmpSysData; if( !rBmp.GetSystemData( aBmpSysData ) || !aBmpSysData.pDIB ) { // first of all, ensure that Bitmap contains a DIB, by // acquiring a read access BitmapReadAccess* pReadAcc = rBmp.AcquireReadAccess(); // TODO(P2): Acquiring a read access can actually // force a read from VRAM, thus, avoiding this // step somehow will increase performance // here. if( pReadAcc ) { // try again: now, WinSalBitmap must have // generated a DIB if( rBmp.GetSystemData( aBmpSysData ) && aBmpSysData.pDIB ) { return drawDIBits( rGraphics, aBmpSysData.pDIB ); } rBmp.ReleaseAccess( pReadAcc ); } } else { return drawDIBits( rGraphics, aBmpSysData.pDIB ); } // failed to generate DIBits from vcl bitmap return false; } /** Create a chunk of raw RGBA data GDI+ Bitmap from VCL BbitmapEX */ RawRGBABitmap bitmapFromVCLBitmapEx( const ::BitmapEx& rBmpEx ) { // TODO(P2): Avoid temporary bitmap generation, maybe // even ensure that created DIBs are copied back to // BmpEx (currently, every AcquireReadAccess() will // make the local bitmap copy unique, effectively // duplicating the memory used) ENSURE_OR_THROW( rBmpEx.IsTransparent(), "::dxcanvas::tools::bitmapFromVCLBitmapEx(): " "BmpEx not transparent" ); // convert transparent bitmap to 32bit RGBA // ======================================== const ::Size aBmpSize( rBmpEx.GetSizePixel() ); RawRGBABitmap aBmpData; aBmpData.mnWidth = aBmpSize.Width(); aBmpData.mnHeight = aBmpSize.Height(); aBmpData.mpBitmapData.reset( new sal_uInt8[ 4*aBmpData.mnWidth*aBmpData.mnHeight ] ); Bitmap aBitmap( rBmpEx.GetBitmap() ); ScopedBitmapReadAccess pReadAccess( aBitmap.AcquireReadAccess(), aBitmap ); const sal_Int32 nWidth( aBmpSize.Width() ); const sal_Int32 nHeight( aBmpSize.Height() ); ENSURE_OR_THROW( pReadAccess.get() != NULL, "::dxcanvas::tools::bitmapFromVCLBitmapEx(): " "Unable to acquire read acces to bitmap" ); if( rBmpEx.IsAlpha() ) { Bitmap aAlpha( rBmpEx.GetAlpha().GetBitmap() ); ScopedBitmapReadAccess pAlphaReadAccess( aAlpha.AcquireReadAccess(), aAlpha ); // By convention, the access buffer always has // one of the following formats: // // BMP_FORMAT_1BIT_MSB_PAL // BMP_FORMAT_4BIT_MSN_PAL // BMP_FORMAT_8BIT_PAL // BMP_FORMAT_16BIT_TC_LSB_MASK // BMP_FORMAT_24BIT_TC_BGR // BMP_FORMAT_32BIT_TC_MASK // // and is always BMP_FORMAT_BOTTOM_UP // // This is the way // WinSalBitmap::AcquireBuffer() sets up the // buffer ENSURE_OR_THROW( pAlphaReadAccess.get() != NULL, "::dxcanvas::tools::bitmapFromVCLBitmapEx(): " "Unable to acquire read acces to alpha" ); ENSURE_OR_THROW( pAlphaReadAccess->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL || pAlphaReadAccess->GetScanlineFormat() == BMP_FORMAT_8BIT_TC_MASK, "::dxcanvas::tools::bitmapFromVCLBitmapEx(): " "Unsupported alpha scanline format" ); BitmapColor aCol; const sal_Int32 nWidth( aBmpSize.Width() ); const sal_Int32 nHeight( aBmpSize.Height() ); sal_uInt8* pCurrOutput( aBmpData.mpBitmapData.get() ); int x, y; for( y=0; yGetScanlineFormat() ) { case BMP_FORMAT_8BIT_PAL: { Scanline pScan = pReadAccess->GetScanline( y ); Scanline pAScan = pAlphaReadAccess->GetScanline( y ); for( x=0; xGetPaletteColor( *pScan++ ); *pCurrOutput++ = aCol.GetBlue(); *pCurrOutput++ = aCol.GetGreen(); *pCurrOutput++ = aCol.GetRed(); // out notion of alpha is // different from the rest // of the world's *pCurrOutput++ = 255 - (BYTE)*pAScan++; } } break; case BMP_FORMAT_24BIT_TC_BGR: { Scanline pScan = pReadAccess->GetScanline( y ); Scanline pAScan = pAlphaReadAccess->GetScanline( y ); for( x=0; xGetScanline( y ); // using fallback for those // seldom formats for( x=0; xGetColor(y,x); *pCurrOutput++ = aCol.GetBlue(); *pCurrOutput++ = aCol.GetGreen(); *pCurrOutput++ = aCol.GetRed(); // out notion of alpha is // different from the rest // of the world's *pCurrOutput++ = 255 - (BYTE)*pAScan++; } } break; case BMP_FORMAT_1BIT_LSB_PAL: // FALLTHROUGH intended case BMP_FORMAT_4BIT_LSN_PAL: // FALLTHROUGH intended case BMP_FORMAT_8BIT_TC_MASK: // FALLTHROUGH intended case BMP_FORMAT_24BIT_TC_RGB: // FALLTHROUGH intended case BMP_FORMAT_24BIT_TC_MASK: // FALLTHROUGH intended case BMP_FORMAT_16BIT_TC_MSB_MASK: // FALLTHROUGH intended case BMP_FORMAT_32BIT_TC_ABGR: // FALLTHROUGH intended case BMP_FORMAT_32BIT_TC_ARGB: // FALLTHROUGH intended case BMP_FORMAT_32BIT_TC_BGRA: // FALLTHROUGH intended case BMP_FORMAT_32BIT_TC_RGBA: // FALLTHROUGH intended default: ENSURE_OR_THROW( false, "::dxcanvas::tools::bitmapFromVCLBitmapEx(): " "Unexpected scanline format - has " "WinSalBitmap::AcquireBuffer() changed?" ); } } } else { Bitmap aMask( rBmpEx.GetMask() ); ScopedBitmapReadAccess pMaskReadAccess( aMask.AcquireReadAccess(), aMask ); // By convention, the access buffer always has // one of the following formats: // // BMP_FORMAT_1BIT_MSB_PAL // BMP_FORMAT_4BIT_MSN_PAL // BMP_FORMAT_8BIT_PAL // BMP_FORMAT_16BIT_TC_LSB_MASK // BMP_FORMAT_24BIT_TC_BGR // BMP_FORMAT_32BIT_TC_MASK // // and is always BMP_FORMAT_BOTTOM_UP // // This is the way // WinSalBitmap::AcquireBuffer() sets up the // buffer ENSURE_OR_THROW( pMaskReadAccess.get() != NULL, "::dxcanvas::tools::bitmapFromVCLBitmapEx(): " "Unable to acquire read acces to mask" ); ENSURE_OR_THROW( pMaskReadAccess->GetScanlineFormat() == BMP_FORMAT_1BIT_MSB_PAL, "::dxcanvas::tools::bitmapFromVCLBitmapEx(): " "Unsupported mask scanline format" ); BitmapColor aCol; int nCurrBit; const int nMask( 1L ); const int nInitialBit(7); sal_uInt8* pCurrOutput( aBmpData.mpBitmapData.get() ); int x, y; // mapping table, to get from mask index color to // alpha value (which depends on the mask's palette) sal_uInt8 aColorMap[2]; const BitmapColor& rCol0( pMaskReadAccess->GetPaletteColor( 0 ) ); const BitmapColor& rCol1( pMaskReadAccess->GetPaletteColor( 1 ) ); // shortcut for true luminance calculation // (assumes that palette is grey-level). Note the // swapped the indices here, to account for the // fact that VCL's notion of alpha is inverted to // the rest of the world's. aColorMap[0] = rCol1.GetRed(); aColorMap[1] = rCol0.GetRed(); for( y=0; yGetScanlineFormat() ) { case BMP_FORMAT_8BIT_PAL: { Scanline pScan = pReadAccess->GetScanline( y ); Scanline pMScan = pMaskReadAccess->GetScanline( y ); for( x=0, nCurrBit=nInitialBit; xGetPaletteColor( *pScan++ ); *pCurrOutput++ = aCol.GetBlue(); *pCurrOutput++ = aCol.GetGreen(); *pCurrOutput++ = aCol.GetRed(); *pCurrOutput++ = aColorMap[ (pMScan[ (x & ~7L) >> 3L ] >> nCurrBit ) & nMask ]; nCurrBit = ((nCurrBit - 1) % 8L) & 7L; } } break; case BMP_FORMAT_24BIT_TC_BGR: { Scanline pScan = pReadAccess->GetScanline( y ); Scanline pMScan = pMaskReadAccess->GetScanline( y ); for( x=0, nCurrBit=nInitialBit; x> 3L ] >> nCurrBit ) & nMask ]; nCurrBit = ((nCurrBit - 1) % 8L) & 7L; } } break; // TODO(P2): Might be advantageous // to hand-formulate the following // formats, too. case BMP_FORMAT_1BIT_MSB_PAL: // FALLTHROUGH intended case BMP_FORMAT_4BIT_MSN_PAL: // FALLTHROUGH intended case BMP_FORMAT_16BIT_TC_LSB_MASK: // FALLTHROUGH intended case BMP_FORMAT_32BIT_TC_MASK: { Scanline pMScan = pMaskReadAccess->GetScanline( y ); // using fallback for those // seldom formats for( x=0, nCurrBit=nInitialBit; xGetColor(y,x); // store as RGBA *pCurrOutput++ = aCol.GetBlue(); *pCurrOutput++ = aCol.GetGreen(); *pCurrOutput++ = aCol.GetRed(); *pCurrOutput++ = aColorMap[ (pMScan[ (x & ~7L) >> 3L ] >> nCurrBit ) & nMask ]; nCurrBit = ((nCurrBit - 1) % 8L) & 7L; } } break; case BMP_FORMAT_1BIT_LSB_PAL: // FALLTHROUGH intended case BMP_FORMAT_4BIT_LSN_PAL: // FALLTHROUGH intended case BMP_FORMAT_8BIT_TC_MASK: // FALLTHROUGH intended case BMP_FORMAT_24BIT_TC_RGB: // FALLTHROUGH intended case BMP_FORMAT_24BIT_TC_MASK: // FALLTHROUGH intended case BMP_FORMAT_16BIT_TC_MSB_MASK: // FALLTHROUGH intended case BMP_FORMAT_32BIT_TC_ABGR: // FALLTHROUGH intended case BMP_FORMAT_32BIT_TC_ARGB: // FALLTHROUGH intended case BMP_FORMAT_32BIT_TC_BGRA: // FALLTHROUGH intended case BMP_FORMAT_32BIT_TC_RGBA: // FALLTHROUGH intended default: ENSURE_OR_THROW( false, "::dxcanvas::tools::bitmapFromVCLBitmapEx(): " "Unexpected scanline format - has " "WinSalBitmap::AcquireBuffer() changed?" ); } } } return aBmpData; } bool drawVCLBitmapEx( const ::boost::shared_ptr< Gdiplus::Graphics >& rGraphics, const ::BitmapEx& rBmpEx ) { if( !rBmpEx.IsTransparent() ) { Bitmap aBmp( rBmpEx.GetBitmap() ); return drawVCLBitmap( rGraphics, aBmp ); } else { return drawRGBABits( rGraphics, bitmapFromVCLBitmapEx( rBmpEx ) ); } } } bool drawVCLBitmapFromXBitmap( const ::boost::shared_ptr< Gdiplus::Graphics >& rGraphics, const uno::Reference< rendering::XBitmap >& xBitmap ) { // TODO(F2): add support for floating point bitmap formats uno::Reference< rendering::XIntegerReadOnlyBitmap > xIntBmp( xBitmap, uno::UNO_QUERY ); if( !xIntBmp.is() ) return false; ::BitmapEx aBmpEx = ::vcl::unotools::bitmapExFromXBitmap( xIntBmp ); if( !aBmpEx ) return false; return drawVCLBitmapEx( rGraphics, aBmpEx ); } } }