/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_CANVAS_SURFACEPROXY_HXX #define INCLUDED_CANVAS_SURFACEPROXY_HXX #include #include #include "pagemanager.hxx" #include "surface.hxx" namespace canvas { ////////////////////////////////////////////////////////////////////////////////// // SurfaceProxy ////////////////////////////////////////////////////////////////////////////////// /** Definition of the surface proxy class. Surface proxies are the connection between *one* source image and *one or more* hardware surfaces (or textures). in a logical structure surface proxies represent solely this dependeny plus some simple cache management. */ class SurfaceProxy : public ISurfaceProxy { public: SurfaceProxy( const canvas::IColorBufferSharedPtr& pBuffer, const PageManagerSharedPtr &pPageManager ); // ISurfaceProxy interface virtual void setColorBufferDirty(); /** Render the surface content to screen. @param fAlpha Overall alpha for content @param rPos Output position @param rTransform Output transformation (does not affect output position) */ virtual bool draw( double fAlpha, const ::basegfx::B2DPoint& rPos, const ::basegfx::B2DHomMatrix& rTransform ); /** Render the surface content to screen. @param fAlpha Overall alpha for content @param rPos Output position @param rArea Subset of the surface to render. Coordinate system are surface area pixel, given area will be clipped to the surface bounds. @param rTransform Output transformation (does not affect output position) */ virtual bool draw( double fAlpha, const ::basegfx::B2DPoint& rPos, const ::basegfx::B2DRange& rArea, const ::basegfx::B2DHomMatrix& rTransform ); /** Render the surface content to screen. @param fAlpha Overall alpha for content @param rPos Output position @param rClipPoly Clip polygon for the surface. The clip polygon is also subject to the output transformation. @param rTransform Output transformation (does not affect output position) */ virtual bool draw( double fAlpha, const ::basegfx::B2DPoint& rPos, const ::basegfx::B2DPolyPolygon& rClipPoly, const ::basegfx::B2DHomMatrix& rTransform ); private: PageManagerSharedPtr mpPageManager; // the pagemanager will distribute the image // to one or more surfaces, this is why we // need a list here. std::vector maSurfaceList; // pointer to the source of image data // which always is stored in system memory, // 32bit rgba and can have any size. canvas::IColorBufferSharedPtr mpBuffer; }; typedef ::boost::shared_ptr< SurfaceProxy > SurfaceProxySharedPtr; } #endif