/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _VCLCANVAS_CANVAS_HXX_ #define _VCLCANVAS_CANVAS_HXX_ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "canvashelper.hxx" #include "impltools.hxx" #include "devicehelper.hxx" #include "repainttarget.hxx" #define CANVAS_SERVICE_NAME "com.sun.star.rendering.Canvas.VCL" #define CANVAS_IMPLEMENTATION_NAME "com.sun.star.comp.rendering.Canvas.VCL" namespace vclcanvas { typedef ::cppu::WeakComponentImplHelper7< ::com::sun::star::rendering::XBitmapCanvas, ::com::sun::star::rendering::XIntegerBitmap, ::com::sun::star::rendering::XGraphicDevice, ::com::sun::star::lang::XMultiServiceFactory, ::com::sun::star::util::XUpdatable, ::com::sun::star::beans::XPropertySet, ::com::sun::star::lang::XServiceName > GraphicDeviceBase_Base; typedef ::canvas::GraphicDeviceBase< ::canvas::BaseMutexHelper< GraphicDeviceBase_Base >, DeviceHelper, tools::LocalGuard, ::cppu::OWeakObject > CanvasBase_Base; typedef ::canvas::IntegerBitmapBase< CanvasBase_Base, CanvasHelper, tools::LocalGuard, ::cppu::OWeakObject > CanvasBaseT; /** Product of this component's factory. The Canvas object combines the actual Window canvas with the XGraphicDevice interface. This is because there's a one-to-one relation between them, anyway, since each window can have exactly one canvas and one associated XGraphicDevice. And to avoid messing around with circular references, this is implemented as one single object. */ class Canvas : public CanvasBaseT, public RepaintTarget { public: Canvas( const ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Any >& aArguments, const ::com::sun::star::uno::Reference< ::com::sun::star::uno::XComponentContext >& rxContext ); void initialize(); /// For resource tracking ~Canvas(); #if defined __SUNPRO_CC using CanvasBaseT::disposing; #endif /// Dispose all internal references virtual void SAL_CALL disposing(); // Forwarding the XComponent implementation to the // cppu::ImplHelper templated base // Classname Base doing refcounting Base implementing the XComponent interface // | | | // V V V DECLARE_UNO3_XCOMPONENT_AGG_DEFAULTS( Canvas, GraphicDeviceBase_Base, ::cppu::WeakComponentImplHelperBase ); // XServiceName virtual ::rtl::OUString SAL_CALL getServiceName( ) throw (::com::sun::star::uno::RuntimeException); // RepaintTarget virtual bool repaint( const GraphicObjectSharedPtr& rGrf, const com::sun::star::rendering::ViewState& viewState, const com::sun::star::rendering::RenderState& renderState, const ::Point& rPt, const ::Size& rSz, const GraphicAttr& rAttr ) const; private: ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Any > maArguments; ::com::sun::star::uno::Reference< ::com::sun::star::uno::XComponentContext > mxComponentContext; }; typedef ::rtl::Reference< Canvas > CanvasRef; } #endif